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	Comments on: Death Stranding 2: On the Beach doesn’t have “extreme player dropout points” like its predecessor, Kojima says 	</title>
	<atom:link href="https://automaton-media.com/en/news/death-stranding-2-on-the-beach-doesnt-have-extreme-player-dropout-points-like-its-predecessor-kojima-says/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/news/death-stranding-2-on-the-beach-doesnt-have-extreme-player-dropout-points-like-its-predecessor-kojima-says/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		<title>
		By: Breno		</title>
		<link>https://automaton-media.com/en/news/death-stranding-2-on-the-beach-doesnt-have-extreme-player-dropout-points-like-its-predecessor-kojima-says/#comment-7045</link>

		<dc:creator><![CDATA[Breno]]></dc:creator>
		<pubDate>Thu, 18 Dec 2025 19:18:27 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55072#comment-7045</guid>

					<description><![CDATA[The Bridget body delivery was the very bery beginning of the game! It&#039;s an absolute cakewalk compared to the grand majority of what comes after. Some kids got no grit at all.]]></description>
			<content:encoded><![CDATA[<p>The Bridget body delivery was the very bery beginning of the game! It&#8217;s an absolute cakewalk compared to the grand majority of what comes after. Some kids got no grit at all.</p>
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		<title>
		By: Mike Stephen		</title>
		<link>https://automaton-media.com/en/news/death-stranding-2-on-the-beach-doesnt-have-extreme-player-dropout-points-like-its-predecessor-kojima-says/#comment-7044</link>

		<dc:creator><![CDATA[Mike Stephen]]></dc:creator>
		<pubDate>Thu, 18 Dec 2025 15:54:39 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55072#comment-7044</guid>

					<description><![CDATA[They are the same game, but different, and I agree with what Kojima said.. Part 1,evwn on Playstation still feels like full pc game, I don&#039;t think 2 even supports the mouse and board.. 1 was punishing, I put that game down so many times before completing, it was not a run through game.. 2, I ran through casual, ran through normal, pretty smoothly (possibly due to knowing the mechanics and pitfalls from the first.. The game begs for more player interaction though, im aware that&#039;s a massive change, but it has so many cool elements that I think would blow up if Kojima ever did a massive online multi-player.. You already drop signs, have links, the ghosts of other players are with you the entire game, but there&#039;s no real actual interaction..]]></description>
			<content:encoded><![CDATA[<p>They are the same game, but different, and I agree with what Kojima said.. Part 1,evwn on Playstation still feels like full pc game, I don&#8217;t think 2 even supports the mouse and board.. 1 was punishing, I put that game down so many times before completing, it was not a run through game.. 2, I ran through casual, ran through normal, pretty smoothly (possibly due to knowing the mechanics and pitfalls from the first.. The game begs for more player interaction though, im aware that&#8217;s a massive change, but it has so many cool elements that I think would blow up if Kojima ever did a massive online multi-player.. You already drop signs, have links, the ghosts of other players are with you the entire game, but there&#8217;s no real actual interaction..</p>
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		<title>
		By: MB		</title>
		<link>https://automaton-media.com/en/news/death-stranding-2-on-the-beach-doesnt-have-extreme-player-dropout-points-like-its-predecessor-kojima-says/#comment-7041</link>

		<dc:creator><![CDATA[MB]]></dc:creator>
		<pubDate>Thu, 18 Dec 2025 11:29:40 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55072#comment-7041</guid>

					<description><![CDATA[Difficulty is not &quot;hard&quot;. There are easy, medium and hard difficulties. Not putting in a way to choose them is shooting yourself in the foot. And not clearly delineating the 3 only adds to the self-inflicted wounds. If there are multiple types of players, there needs to be multiple difficulties. Period.]]></description>
			<content:encoded><![CDATA[<p>Difficulty is not &#8220;hard&#8221;. There are easy, medium and hard difficulties. Not putting in a way to choose them is shooting yourself in the foot. And not clearly delineating the 3 only adds to the self-inflicted wounds. If there are multiple types of players, there needs to be multiple difficulties. Period.</p>
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