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	Comments on: Clair Obscur: Expedition 33’s battle system was designed around the premise of “no frustrating deaths” and “a game you can clear without taking a single hit,” director says 	</title>
	<atom:link href="https://automaton-media.com/en/news/clair-obscur-expedition-33s-battle-system-was-designed-around-the-premise-of-no-frustrating-deaths-and-a-game-you-can-clear-with/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/news/clair-obscur-expedition-33s-battle-system-was-designed-around-the-premise-of-no-frustrating-deaths-and-a-game-you-can-clear-with/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		<title>
		By: Pat		</title>
		<link>https://automaton-media.com/en/news/clair-obscur-expedition-33s-battle-system-was-designed-around-the-premise-of-no-frustrating-deaths-and-a-game-you-can-clear-with/#comment-7075</link>

		<dc:creator><![CDATA[Pat]]></dc:creator>
		<pubDate>Sun, 21 Dec 2025 23:42:03 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55119#comment-7075</guid>

					<description><![CDATA[I have serious doubts as to what the developers consider &#039;frustrating&#039; considering the absurd precision needed to not take damage.... Even on &#039;Story&#039; difficulty.]]></description>
			<content:encoded><![CDATA[<p>I have serious doubts as to what the developers consider &#8216;frustrating&#8217; considering the absurd precision needed to not take damage&#8230;. Even on &#8216;Story&#8217; difficulty.</p>
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		<title>
		By: Mason		</title>
		<link>https://automaton-media.com/en/news/clair-obscur-expedition-33s-battle-system-was-designed-around-the-premise-of-no-frustrating-deaths-and-a-game-you-can-clear-with/#comment-7070</link>

		<dc:creator><![CDATA[Mason]]></dc:creator>
		<pubDate>Sun, 21 Dec 2025 12:30:33 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55119#comment-7070</guid>

					<description><![CDATA[Its a fun and games until you try to fight simone on ng+, deaths door and everything in-between <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f643.png" alt="🙃" class="wp-smiley" style="height: 1em; max-height: 1em;" /> then you cant counter]]></description>
			<content:encoded><![CDATA[<p>Its a fun and games until you try to fight simone on ng+, deaths door and everything in-between 🙃 then you cant counter</p>
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		<title>
		By: Mychael		</title>
		<link>https://automaton-media.com/en/news/clair-obscur-expedition-33s-battle-system-was-designed-around-the-premise-of-no-frustrating-deaths-and-a-game-you-can-clear-with/#comment-7051</link>

		<dc:creator><![CDATA[Mychael]]></dc:creator>
		<pubDate>Fri, 19 Dec 2025 19:38:30 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55119#comment-7051</guid>

					<description><![CDATA[And this is exactly why I don&#039;t consider it an RPG. It lacks many of the systems that make up an RPG and is far more heavily invested into the action and forcing you to learn the patterns. It&#039;s more &quot;Souls-like&quot; than being a true RPG. Which initially put me off playing it, as I&#039;m an RPG fan and not a Souls fan.]]></description>
			<content:encoded><![CDATA[<p>And this is exactly why I don&#8217;t consider it an RPG. It lacks many of the systems that make up an RPG and is far more heavily invested into the action and forcing you to learn the patterns. It&#8217;s more &#8220;Souls-like&#8221; than being a true RPG. Which initially put me off playing it, as I&#8217;m an RPG fan and not a Souls fan.</p>
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		<title>
		By: David White		</title>
		<link>https://automaton-media.com/en/news/clair-obscur-expedition-33s-battle-system-was-designed-around-the-premise-of-no-frustrating-deaths-and-a-game-you-can-clear-with/#comment-7050</link>

		<dc:creator><![CDATA[David White]]></dc:creator>
		<pubDate>Fri, 19 Dec 2025 18:56:36 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55119#comment-7050</guid>

					<description><![CDATA[Um I love this game, but sometime it&#039;s extremely frustrating.]]></description>
			<content:encoded><![CDATA[<p>Um I love this game, but sometime it&#8217;s extremely frustrating.</p>
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		<title>
		By: Nier		</title>
		<link>https://automaton-media.com/en/news/clair-obscur-expedition-33s-battle-system-was-designed-around-the-premise-of-no-frustrating-deaths-and-a-game-you-can-clear-with/#comment-7048</link>

		<dc:creator><![CDATA[Nier]]></dc:creator>
		<pubDate>Fri, 19 Dec 2025 07:46:54 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55119#comment-7048</guid>

					<description><![CDATA[&quot;No frustrating deaths&quot; if you&#039;re a rhythm game or soulsborne expert maybe, I died maybe a couple hundred times to parries that I couldn&#039;t read the telegraphs of.]]></description>
			<content:encoded><![CDATA[<p>&#8220;No frustrating deaths&#8221; if you&#8217;re a rhythm game or soulsborne expert maybe, I died maybe a couple hundred times to parries that I couldn&#8217;t read the telegraphs of.</p>
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