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	Comments on: Capcom devs explain how they used analogue special effects in Kunitsu-Gami: Path of the Goddess 	</title>
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	<link>https://automaton-media.com/en/news/capcom-devs-explain-how-they-used-analogue-special-effects-in-kunitsu-gami-path-of-the-goddess/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		By: Harry		</title>
		<link>https://automaton-media.com/en/news/capcom-devs-explain-how-they-used-analogue-special-effects-in-kunitsu-gami-path-of-the-goddess/#comment-4313</link>

		<dc:creator><![CDATA[Harry]]></dc:creator>
		<pubDate>Sun, 18 Aug 2024 13:10:17 +0000</pubDate>
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					<description><![CDATA[Their meticulous attention to detail makes this game stand out for me.   The graphics are pleasing on the eye in so many ways.  It is great that you can pan out to appreciate the depth of fine detail.  So glad you first brought this game to my attention in your article last month.]]></description>
			<content:encoded><![CDATA[<p>Their meticulous attention to detail makes this game stand out for me.   The graphics are pleasing on the eye in so many ways.  It is great that you can pan out to appreciate the depth of fine detail.  So glad you first brought this game to my attention in your article last month.</p>
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