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	Comments on: Blue Protocol developers talk about what went wrong with the MMORPG 	</title>
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	<link>https://automaton-media.com/en/news/blue-protocol-developers-talk-about-what-went-wrong-with-the-mmorpg/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Wed, 17 Jul 2024 20:41:55 +0000</lastBuildDate>
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		<title>
		By: Sven		</title>
		<link>https://automaton-media.com/en/news/blue-protocol-developers-talk-about-what-went-wrong-with-the-mmorpg/#comment-3771</link>

		<dc:creator><![CDATA[Sven]]></dc:creator>
		<pubDate>Wed, 17 Jul 2024 20:41:55 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=32867#comment-3771</guid>

					<description><![CDATA[&quot;The developers refer to themselves as “hardcore” MMO players, and admit to being surprised by the number of casual gamers Blue Protocol attracted. This made some of the hardcore mechanics (such as repetitive gameplay and low drop rates) that they brought over from their favorite MMOs overbearing for the average player.&quot;

Making repetitive and tedious content is not hardcore. It&#039;s just a padding to force you to keep playing the game and eventually burning out people.

Honestly, it&#039;s too late to course correct the game.]]></description>
			<content:encoded><![CDATA[<p>&#8220;The developers refer to themselves as “hardcore” MMO players, and admit to being surprised by the number of casual gamers Blue Protocol attracted. This made some of the hardcore mechanics (such as repetitive gameplay and low drop rates) that they brought over from their favorite MMOs overbearing for the average player.&#8221;</p>
<p>Making repetitive and tedious content is not hardcore. It&#8217;s just a padding to force you to keep playing the game and eventually burning out people.</p>
<p>Honestly, it&#8217;s too late to course correct the game.</p>
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		<title>
		By: Redrover		</title>
		<link>https://automaton-media.com/en/news/blue-protocol-developers-talk-about-what-went-wrong-with-the-mmorpg/#comment-3502</link>

		<dc:creator><![CDATA[Redrover]]></dc:creator>
		<pubDate>Tue, 25 Jun 2024 21:59:29 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=32867#comment-3502</guid>

					<description><![CDATA[When it said that the devs refer themselves as hardcore players, I wanted to scream BS. Even &quot;hardcore&quot; players hate constantly grinding forever just to get the one item or weapon that would give you the slight boost in combat.]]></description>
			<content:encoded><![CDATA[<p>When it said that the devs refer themselves as hardcore players, I wanted to scream BS. Even &#8220;hardcore&#8221; players hate constantly grinding forever just to get the one item or weapon that would give you the slight boost in combat.</p>
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		<title>
		By: John C		</title>
		<link>https://automaton-media.com/en/news/blue-protocol-developers-talk-about-what-went-wrong-with-the-mmorpg/#comment-3481</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Mon, 24 Jun 2024 14:16:50 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=32867#comment-3481</guid>

					<description><![CDATA[I can agree that repetitive tasks are just bad overall in an MMORPG. It needs to have satisfying gameplay depth and things to do otherwise people will get bored.  

Hopefully they can turn it around and take in what both East and Western Audiences would like as a whole and have feature parity otherwise it will just lead to it only being popular in Japan and dead in the West.]]></description>
			<content:encoded><![CDATA[<p>I can agree that repetitive tasks are just bad overall in an MMORPG. It needs to have satisfying gameplay depth and things to do otherwise people will get bored.  </p>
<p>Hopefully they can turn it around and take in what both East and Western Audiences would like as a whole and have feature parity otherwise it will just lead to it only being popular in Japan and dead in the West.</p>
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