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	Comments on: “60% to the developer, 40% to the publisher.” We asked a solo dev about their bold public pitch to game publishers 	</title>
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		By: John C		</title>
		<link>https://automaton-media.com/en/news/60-to-the-developer-40-to-the-publisher-we-asked-a-solo-dev-about-their-bold-public-pitch-to-game-publishers/#comment-2896</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Tue, 28 May 2024 12:01:33 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=31558#comment-2896</guid>

					<description><![CDATA[First, I do like the idea of an Auto Battler which is an interesting recent genre and an RTS combination which takes a lot of the building guess work out and get&#039;s to the point. One caveat is I usually dislike deck builders due to it being more on chance than it being something like in some Touhou Fangames where it could be used as an X-Factor to flip things in your favor or to be able to finish your opponent easily. But with the way Tactics Greed does it, i am going to try out the demo on Steam myself, and potentially wishlist it because it does seem like it understands pain points children and even new people would experience with these genres. 

As for Developer and Publisher, i do think Wishlists are a good indicator of attention the game has surrounding payments in the Indies and is perfectly reasonable for the 60/40 split if the wishlists are warranting it and are realistic to begin with. The only thing i would say is on localizations there does need to be more of a tilt towards AI and in-house Japanese Editors that are bilingual as it makes sense to potentially cut costs and run publishing more efficiently as a whole with constant communication and knowing how things are doing overseas with someone in the country vs having to run the risk of trusting 3rd parties overseas, and having no way of knowing how to undue possible translation errors or even potentially dramatic errors that undermine the narrative and characters themselves that have happened in Eiyuden Chronicles Hundred Heroes.]]></description>
			<content:encoded><![CDATA[<p>First, I do like the idea of an Auto Battler which is an interesting recent genre and an RTS combination which takes a lot of the building guess work out and get&#8217;s to the point. One caveat is I usually dislike deck builders due to it being more on chance than it being something like in some Touhou Fangames where it could be used as an X-Factor to flip things in your favor or to be able to finish your opponent easily. But with the way Tactics Greed does it, i am going to try out the demo on Steam myself, and potentially wishlist it because it does seem like it understands pain points children and even new people would experience with these genres. </p>
<p>As for Developer and Publisher, i do think Wishlists are a good indicator of attention the game has surrounding payments in the Indies and is perfectly reasonable for the 60/40 split if the wishlists are warranting it and are realistic to begin with. The only thing i would say is on localizations there does need to be more of a tilt towards AI and in-house Japanese Editors that are bilingual as it makes sense to potentially cut costs and run publishing more efficiently as a whole with constant communication and knowing how things are doing overseas with someone in the country vs having to run the risk of trusting 3rd parties overseas, and having no way of knowing how to undue possible translation errors or even potentially dramatic errors that undermine the narrative and characters themselves that have happened in Eiyuden Chronicles Hundred Heroes.</p>
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