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	Comments on: My annual income is under $300 – Japanese dev on the harsh reality of indie creators 	</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Tue, 20 Feb 2024 21:45:43 +0000</lastBuildDate>
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		By: John C		</title>
		<link>https://automaton-media.com/en/news/20240220-27451/#comment-1634</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Tue, 20 Feb 2024 21:45:43 +0000</pubDate>
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					<description><![CDATA[I will put my criticism alongside Anon but with the exception of small companies.  The reality is that in order to be a good small company you have to create stable foundation and a game that stands out. If they do a good job with a game that has lore, a world of its own it is best to make it into a franchise and build off of it until your team grows big enough to be able to handle a second project at once then build it up where your 1st pillar franchise is if you believe it could be sold everywhere and then so on and so fourth. Nintendo does this really well probably better than most.  They are a perfect example of a great gaming company for a reason. They have so many after 40 years in the gaming industry. 

I will also add Atlus has done the same with SMT and Persona which are two franchises they built up over the years with many spinoffs that experiment with new concepts for the mainline franchise, have lore tied to their parent franchises like Soul Hackers, Raidou, Digital Devil Saga for SMT and Persona which had many companies license out for the series due to it&#039;s broader appeal with Dancing All Night, Arena etc but the writers made sure it was consistent with the francjise it was spinning off from. This is how you build a AA company and how you eventually become a AAA. It is molding more franchises into the fold that really stand out for a global niche that has the same taste as you do and keep building upon it.  

To end off I think the important thing for creators, small companies is to stand out and to advertise themselves at the Indie Game Show and TGS, even on social media using hashtags and finding  huge YouTube creators willing to advertise their game that are of the same taste, especially if they have a taste for fanservice like kotoragame from YouTube.]]></description>
			<content:encoded><![CDATA[<p>I will put my criticism alongside Anon but with the exception of small companies.  The reality is that in order to be a good small company you have to create stable foundation and a game that stands out. If they do a good job with a game that has lore, a world of its own it is best to make it into a franchise and build off of it until your team grows big enough to be able to handle a second project at once then build it up where your 1st pillar franchise is if you believe it could be sold everywhere and then so on and so fourth. Nintendo does this really well probably better than most.  They are a perfect example of a great gaming company for a reason. They have so many after 40 years in the gaming industry. </p>
<p>I will also add Atlus has done the same with SMT and Persona which are two franchises they built up over the years with many spinoffs that experiment with new concepts for the mainline franchise, have lore tied to their parent franchises like Soul Hackers, Raidou, Digital Devil Saga for SMT and Persona which had many companies license out for the series due to it&#8217;s broader appeal with Dancing All Night, Arena etc but the writers made sure it was consistent with the francjise it was spinning off from. This is how you build a AA company and how you eventually become a AAA. It is molding more franchises into the fold that really stand out for a global niche that has the same taste as you do and keep building upon it.  </p>
<p>To end off I think the important thing for creators, small companies is to stand out and to advertise themselves at the Indie Game Show and TGS, even on social media using hashtags and finding  huge YouTube creators willing to advertise their game that are of the same taste, especially if they have a taste for fanservice like kotoragame from YouTube.</p>
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		<title>
		By: Anon		</title>
		<link>https://automaton-media.com/en/news/20240220-27451/#comment-1630</link>

		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Tue, 20 Feb 2024 09:09:32 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=27451#comment-1630</guid>

					<description><![CDATA[Well, I just looked at his games and, to be fair, I find it quite surprising that he&#039;s made anything out of something that should&#039;ve been free in the first place.

I can tell there&#039;s passion in the development of these games, but the gameplay, as portrayed in the preview videos on Steam, seems very lacking, the animations unfinished and it doesn&#039;t look like it should&#039;ve been released in this state.

So the lesson here, put a little bit more effort into your projects and probably get some help. While I respect a single person developing an entire game, it&#039;s not ideal to do it alone if there&#039;s people out there that might be willing to lend a hand.]]></description>
			<content:encoded><![CDATA[<p>Well, I just looked at his games and, to be fair, I find it quite surprising that he&#8217;s made anything out of something that should&#8217;ve been free in the first place.</p>
<p>I can tell there&#8217;s passion in the development of these games, but the gameplay, as portrayed in the preview videos on Steam, seems very lacking, the animations unfinished and it doesn&#8217;t look like it should&#8217;ve been released in this state.</p>
<p>So the lesson here, put a little bit more effort into your projects and probably get some help. While I respect a single person developing an entire game, it&#8217;s not ideal to do it alone if there&#8217;s people out there that might be willing to lend a hand.</p>
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