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	Comments on: Popularity of Steam sales leaves developers in a game pricing dilemma  	</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		By: Francisco		</title>
		<link>https://automaton-media.com/en/news/20231221-24747/#comment-1195</link>

		<dc:creator><![CDATA[Francisco]]></dc:creator>
		<pubDate>Fri, 22 Dec 2023 00:23:15 +0000</pubDate>
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					<description><![CDATA[I can agree with the Mister Donuts comparison and the Economy plays a role in the sales not doing too well right now and that will have a knock on effect in the entire industry as a whole to begin to price better and give better value not raise prices higher and lower it down to where it should be. on a sale That is one way to lose trust with customers and they will notice it on PC. They are price savvy and can not be easily fooled like Console audiences are by pricing everything 50-70$ when probably it is worth 30-40$ for a AA game or even 15-25$ for a Indie game. This is because PC Audiences are much more about Value-Based-Pricing and are price conscious in which they will buy if the value is good and the developers are listening on forums and social media to add more features, get rid of bugs, and optimize for performance. It&#039;s key to understand this as i notice Indies, some AA and others keep forgetting the fundamentals and complain about Steam sales ruining everything when there is more of a userbase on PC than all 3 consoles combined and some smaller companies have grown with audience base due to doing what i mentioned above. It&#039;s blaming the symptom and not the cause.]]></description>
			<content:encoded><![CDATA[<p>I can agree with the Mister Donuts comparison and the Economy plays a role in the sales not doing too well right now and that will have a knock on effect in the entire industry as a whole to begin to price better and give better value not raise prices higher and lower it down to where it should be. on a sale That is one way to lose trust with customers and they will notice it on PC. They are price savvy and can not be easily fooled like Console audiences are by pricing everything 50-70$ when probably it is worth 30-40$ for a AA game or even 15-25$ for a Indie game. This is because PC Audiences are much more about Value-Based-Pricing and are price conscious in which they will buy if the value is good and the developers are listening on forums and social media to add more features, get rid of bugs, and optimize for performance. It&#8217;s key to understand this as i notice Indies, some AA and others keep forgetting the fundamentals and complain about Steam sales ruining everything when there is more of a userbase on PC than all 3 consoles combined and some smaller companies have grown with audience base due to doing what i mentioned above. It&#8217;s blaming the symptom and not the cause.</p>
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