<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: We ask Kojima Productions why they’ve stuck to Decima for nearly ten years. Chief technology officer on what makes Death Stranding’s engine irreplaceable 	</title>
	<atom:link href="https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Wed, 18 Feb 2026 08:41:34 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: YodelingYoda		</title>
		<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7572</link>

		<dc:creator><![CDATA[YodelingYoda]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 08:41:34 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56947#comment-7572</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7567&quot;&gt;SirYamms&lt;/a&gt;.

Metal gear solid 5 or V did not use unreal, it was using the fox engine. i think you are thinking of the remaster of metal gear solid 3 which did use unreal]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7567">SirYamms</a>.</p>
<p>Metal gear solid 5 or V did not use unreal, it was using the fox engine. i think you are thinking of the remaster of metal gear solid 3 which did use unreal</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lyubomir		</title>
		<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7571</link>

		<dc:creator><![CDATA[Lyubomir]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 08:35:48 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56947#comment-7571</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7567&quot;&gt;SirYamms&lt;/a&gt;.

FF7 looked like total shit on PS5, compared to PC. It was really bad. DS2/DS2 prove you don&#039;t have to compromise graphically for consoles and is great for that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7567">SirYamms</a>.</p>
<p>FF7 looked like total shit on PS5, compared to PC. It was really bad. DS2/DS2 prove you don&#8217;t have to compromise graphically for consoles and is great for that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: VT		</title>
		<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7570</link>

		<dc:creator><![CDATA[VT]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 06:21:47 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56947#comment-7570</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7567&quot;&gt;SirYamms&lt;/a&gt;.

Are we allowed to just enjoy the product? ffs]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7567">SirYamms</a>.</p>
<p>Are we allowed to just enjoy the product? ffs</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: SirYamms		</title>
		<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7567</link>

		<dc:creator><![CDATA[SirYamms]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 20:45:55 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56947#comment-7567</guid>

					<description><![CDATA[I&#039;ll tell you exactly why they used the Decima Engine. It was an engine Sony had and it can render great looking graphics. Just like the Fox Engine. Sure MGS5 used Unreal and it looks nice. But the performance is bad. Look at all the Unreal games released. Specifically UE5. One of the few good looking Unreal games with proper performance was FF7 Remake, and it still had stutter issues. And that was UE4. If Kojima was still at Konami, Unreal would&#039;ve never been used.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll tell you exactly why they used the Decima Engine. It was an engine Sony had and it can render great looking graphics. Just like the Fox Engine. Sure MGS5 used Unreal and it looks nice. But the performance is bad. Look at all the Unreal games released. Specifically UE5. One of the few good looking Unreal games with proper performance was FF7 Remake, and it still had stutter issues. And that was UE4. If Kojima was still at Konami, Unreal would&#8217;ve never been used.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pilgor		</title>
		<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comment-7566</link>

		<dc:creator><![CDATA[Pilgor]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 19:02:13 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56947#comment-7566</guid>

					<description><![CDATA[2 games in ten years there&#039;s your answer]]></description>
			<content:encoded><![CDATA[<p>2 games in ten years there&#8217;s your answer</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
