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	Comments on: Rise of the Ronin devs reveal details about game’s action, influence of Ghost of Tsushima 	</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Fri, 12 Apr 2024 15:55:39 +0000</lastBuildDate>
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		By: Son Shine		</title>
		<link>https://automaton-media.com/en/interviews/rise-of-the-ronin-devs-reveal-games-action-ghost-of-tsushima-influence/#comment-2126</link>

		<dc:creator><![CDATA[Son Shine]]></dc:creator>
		<pubDate>Fri, 12 Apr 2024 15:55:39 +0000</pubDate>
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					<description><![CDATA[Excellent Interview. I loved their explanations about using the open world as well as the difficulty settings.]]></description>
			<content:encoded><![CDATA[<p>Excellent Interview. I loved their explanations about using the open world as well as the difficulty settings.</p>
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		<title>
		By: John C		</title>
		<link>https://automaton-media.com/en/interviews/rise-of-the-ronin-devs-reveal-games-action-ghost-of-tsushima-influence/#comment-1921</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Sun, 17 Mar 2024 07:23:13 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=28594#comment-1921</guid>

					<description><![CDATA[I am glad they made an open world, but have considered to not make it so huge, where it&#039;s desolate and you are just walking or riding a horse for hours on end, to most people it&#039;s tedium and boring as a whole. Considering density of things to do is a much better approach especially things like Palworld, Xenoblade Chronicles etc. Also the viewpoint on difficulty is a thing many companies forget. As long as a person understands the mechanics and the system, they should be able to beat the game easily. That always gives games a distinct identity than a homogenized one that feels like everything else out there. It ends up standing out and being exciting.]]></description>
			<content:encoded><![CDATA[<p>I am glad they made an open world, but have considered to not make it so huge, where it&#8217;s desolate and you are just walking or riding a horse for hours on end, to most people it&#8217;s tedium and boring as a whole. Considering density of things to do is a much better approach especially things like Palworld, Xenoblade Chronicles etc. Also the viewpoint on difficulty is a thing many companies forget. As long as a person understands the mechanics and the system, they should be able to beat the game easily. That always gives games a distinct identity than a homogenized one that feels like everything else out there. It ends up standing out and being exciting.</p>
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