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	Comments on: Onimusha: Way of the Sword is “not a soulslike and not open-world,” director says. Instead, it expands on what the series is known for	</title>
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	<link>https://automaton-media.com/en/interviews/onimusha-way-of-the-sword-is-not-a-soulslike-and-not-open-world-director-says-instead-it-expands-on-what-the-series-is-known-for/</link>
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		<title>
		By: Devin		</title>
		<link>https://automaton-media.com/en/interviews/onimusha-way-of-the-sword-is-not-a-soulslike-and-not-open-world-director-says-instead-it-expands-on-what-the-series-is-known-for/#comment-6134</link>

		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 19 Jun 2025 20:14:48 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49201#comment-6134</guid>

					<description><![CDATA[See? This is why articles like this keep happening, I&#039;m so tired of people who have only played elden ring or late dark souls games see another game with health bar, flasks and dodge mechanichs go &quot;omg it&#039;s another souls game&quot;. Literally most games that AREN&#039;T even souls likes have these exact mechanics. Just because a game feels like dark souls. Doesn&#039;t mean it is one.]]></description>
			<content:encoded><![CDATA[<p>See? This is why articles like this keep happening, I&#8217;m so tired of people who have only played elden ring or late dark souls games see another game with health bar, flasks and dodge mechanichs go &#8220;omg it&#8217;s another souls game&#8221;. Literally most games that AREN&#8217;T even souls likes have these exact mechanics. Just because a game feels like dark souls. Doesn&#8217;t mean it is one.</p>
]]></content:encoded>
		
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		<title>
		By: Devin		</title>
		<link>https://automaton-media.com/en/interviews/onimusha-way-of-the-sword-is-not-a-soulslike-and-not-open-world-director-says-instead-it-expands-on-what-the-series-is-known-for/#comment-6133</link>

		<dc:creator><![CDATA[Devin]]></dc:creator>
		<pubDate>Thu, 19 Jun 2025 20:13:28 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49201#comment-6133</guid>

					<description><![CDATA[See? This is why articles like this keep happening, I&#039;m so tired of people who have only played elden ring or late dark souls games see another game with health bar, flasks and dodge mechanichs go &quot;omg it&#039;s another souls game&quot;. Literally most games that AREN&#039;T even souls likes have these exact mechanics. Just because a game feels like dark souls. Doesn&#039;t mean it it.]]></description>
			<content:encoded><![CDATA[<p>See? This is why articles like this keep happening, I&#8217;m so tired of people who have only played elden ring or late dark souls games see another game with health bar, flasks and dodge mechanichs go &#8220;omg it&#8217;s another souls game&#8221;. Literally most games that AREN&#8217;T even souls likes have these exact mechanics. Just because a game feels like dark souls. Doesn&#8217;t mean it it.</p>
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		<title>
		By: David		</title>
		<link>https://automaton-media.com/en/interviews/onimusha-way-of-the-sword-is-not-a-soulslike-and-not-open-world-director-says-instead-it-expands-on-what-the-series-is-known-for/#comment-6128</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Thu, 19 Jun 2025 02:28:03 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49201#comment-6128</guid>

					<description><![CDATA[Looking forward to this. While i didnt want a total open world, i was hoping a little less linearity. Otherwise seems great.]]></description>
			<content:encoded><![CDATA[<p>Looking forward to this. While i didnt want a total open world, i was hoping a little less linearity. Otherwise seems great.</p>
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