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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/interviews/</link>
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	<item>
		<title>To the Moon creator explains why he still makes games with RPG Maker. The &#8220;just right&#8221; simplicity that lets you focus on the creative sides of development</title>
		<link>https://automaton-media.com/en/interviews/to-the-moon-creator-explains-why-he-still-makes-games-with-rpg-maker-the-just-right-simplicity-that-lets-you-focus-on-the-creative-sides-of-development/</link>
					<comments>https://automaton-media.com/en/interviews/to-the-moon-creator-explains-why-he-still-makes-games-with-rpg-maker-the-just-right-simplicity-that-lets-you-focus-on-the-creative-sides-of-development/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 28 Aug 2026 03:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71590</guid>

					<description><![CDATA[<img width="1400" height="788" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260628-71590-header-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260628-71590-header-1.jpg 1400w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260628-71590-header-1-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260628-71590-header-1-768x432.jpg 768w" sizes="(max-width: 1400px) 100vw, 1400px" />Interview with To the Moon developer Kan Gao about making games in RPG Maker.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/to-the-moon-creator-explains-why-he-still-makes-games-with-rpg-maker-the-just-right-simplicity-that-lets-you-focus-on-the-creative-sides-of-development/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Astrae Oratio is a nostalgic urban fantasy greatly influenced by TYPE MOON, Boogiepop and Demon City Shinjuku, according to art director</title>
		<link>https://automaton-media.com/en/news/astrae-oratio-is-a-nostalgic-urban-fantasy-greatly-influenced-by-type-moon-boogiepop-and-demon-city-shinjuku-according-to-art-director/</link>
					<comments>https://automaton-media.com/en/news/astrae-oratio-is-a-nostalgic-urban-fantasy-greatly-influenced-by-type-moon-boogiepop-and-demon-city-shinjuku-according-to-art-director/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Mon, 24 Aug 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71372</guid>

					<description><![CDATA[<img width="960" height="675" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260824-71372-header1.jpg" class="attachment-full size-full wp-post-image" alt="Astrae Oratio" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260824-71372-header1.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260824-71372-header1-380x267.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260824-71372-header1-768x540.jpg 768w" sizes="(max-width: 960px) 100vw, 960px" />AUTOMATON's interview with Astrae Oratio art director Kim In on the game's various Japanese media influences and inspirations.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/astrae-oratio-is-a-nostalgic-urban-fantasy-greatly-influenced-by-type-moon-boogiepop-and-demon-city-shinjuku-according-to-art-director/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
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		<title>FromSoftware&#8217;s The Duskbloods isn&#8217;t the &#8220;PvPvE&#8221; you&#8217;re probably imagining. Miyazaki talks game design, emphasis on &#8220;role-playing,&#8221; and offering enjoyment beyond pure skill</title>
		<link>https://automaton-media.com/en/interviews/fromsoftwares-the-duskbloods-isnt-the-pvpve-youre-probably-imagining-miyazaki-talks-game-design/</link>
					<comments>https://automaton-media.com/en/interviews/fromsoftwares-the-duskbloods-isnt-the-pvpve-youre-probably-imagining-miyazaki-talks-game-design/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 20 Aug 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71261</guid>

					<description><![CDATA[<img width="1623" height="911" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71261-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71261-header.jpg 1623w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71261-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71261-header-768x431.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71261-header-1536x862.jpg 1536w" sizes="(max-width: 1623px) 100vw, 1623px" />Joint media interview with The Duskbloods director Hidetaka Miyazaki.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/fromsoftwares-the-duskbloods-isnt-the-pvpve-youre-probably-imagining-miyazaki-talks-game-design/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“The elements a Gundam needs in order to be a Gundam”: Interview with Mobile Suit Gundam RG XARX-Zero director Kenji Kamiyama</title>
		<link>https://automaton-media.com/en/interviews/the-elements-a-gundam-needs-in-order-to-be-a-gundam-interview-with-mobile-suit-gundam-rg-xarx-zero-director-kenji-kamiyama/</link>
					<comments>https://automaton-media.com/en/interviews/the-elements-a-gundam-needs-in-order-to-be-a-gundam-interview-with-mobile-suit-gundam-rg-xarx-zero-director-kenji-kamiyama/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 12 Aug 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Anime]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70864</guid>

					<description><![CDATA[<img width="1630" height="910" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260812-70864-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260812-70864-header.jpg 1630w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260812-70864-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260812-70864-header-768x429.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260812-70864-header-1536x858.jpg 1536w" sizes="auto, (max-width: 1630px) 100vw, 1630px" />Interview with Kenji Kamiyama, the director of Mobile Suit Gundam's brand-new anime series "Alex Zero."]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/the-elements-a-gundam-needs-in-order-to-be-a-gundam-interview-with-mobile-suit-gundam-rg-xarx-zero-director-kenji-kamiyama/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>“Dead by Daylight is like an older brother to Obakeidoro.” Devs discuss asymmetrical multiplayer, their senior-junior relationship, and why winning is not everything</title>
		<link>https://automaton-media.com/en/interviews/dead-by-daylight-is-like-an-older-brother-to-obakeidoro-devs-discuss-asymmetrical-multiplayer-their-senior-junior-relationship-and-why-winning-is-not-everything/</link>
					<comments>https://automaton-media.com/en/interviews/dead-by-daylight-is-like-an-older-brother-to-obakeidoro-devs-discuss-asymmetrical-multiplayer-their-senior-junior-relationship-and-why-winning-is-not-everything/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70454</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260804-70454-header-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260804-70454-header-1.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260804-70454-header-1-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260804-70454-header-1-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260804-70454-header-1-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Part 1 of AUTOMATON WEST’s roundtable interview with the developers of Obakeidoro and Dead by Daylight.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dead-by-daylight-is-like-an-older-brother-to-obakeidoro-devs-discuss-asymmetrical-multiplayer-their-senior-junior-relationship-and-why-winning-is-not-everything/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Final Fantasy VII Revelation director Naoki Hamaguchi addresses rumors about the grand finale, Advent Children ties, and possible DLC</title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Sat, 01 Aug 2026 10:00:00 +0000</pubDate>
				<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70375</guid>

					<description><![CDATA[<img width="567" height="319" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70375-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Revelation" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70375-header.jpg 567w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70375-header-380x214.jpg 380w" sizes="auto, (max-width: 567px) 100vw, 567px" />Part 2 of AUTOMATON West's Final Fantasy VII Revelation interview with game director Naoki Hamaguchi.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>After Final Fantasy VII Revelation’s reveal, the trilogy has been &#8220;selling extremely well.&#8221; Director Naoki Hamaguchi on player feedback, the blessing of a heated fandom, and physical games </title>
		<link>https://automaton-media.com/en/interviews/after-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games/</link>
					<comments>https://automaton-media.com/en/interviews/after-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 31 Jul 2026 10:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70383</guid>

					<description><![CDATA[<img width="1244" height="711" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70383-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70383-header.jpg 1244w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70383-header-380x217.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70383-header-768x439.jpg 768w" sizes="auto, (max-width: 1244px) 100vw, 1244px" />Interview with Naoki Hamaguchi, director of the Final Fantasy VII Remake trilogy.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/after-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Acclaimed daughter-raising sim Volcano Princess aimed to reassure players that &#8220;any life you lead is equally wonderful.&#8221; Developers reflect on the game&#8217;s breakout success and new Complete Edition </title>
		<link>https://automaton-media.com/en/interviews/daughter-raising-sim-volcano-princess-aimed-to-reassure-players-that-any-life-you-lead-is-equally-wonderful-devs-reflect-on-the-games-breakout-success-and-complete-edition/</link>
					<comments>https://automaton-media.com/en/interviews/daughter-raising-sim-volcano-princess-aimed-to-reassure-players-that-any-life-you-lead-is-equally-wonderful-devs-reflect-on-the-games-breakout-success-and-complete-edition/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 29 Jul 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70232</guid>

					<description><![CDATA[<img width="1437" height="807" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260729-702324-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260729-702324-header.jpg 1437w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260729-702324-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260729-702324-header-768x431.jpg 768w" sizes="auto, (max-width: 1437px) 100vw, 1437px" />Interview with the creators of Volcano Princess ahead of the game's major Complete Edition release.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/daughter-raising-sim-volcano-princess-aimed-to-reassure-players-that-any-life-you-lead-is-equally-wonderful-devs-reflect-on-the-games-breakout-success-and-complete-edition/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>&#8220;It&#8217;s a sad decision.&#8221; Clair Obscur: Expedition 33 developers on the end of physical disc production and why they pushed for a physical release despite the drawbacks </title>
		<link>https://automaton-media.com/en/interviews/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks/</link>
					<comments>https://automaton-media.com/en/interviews/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks/#comments</comments>
		
		<dc:creator><![CDATA[Genki]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 15:01:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70193</guid>

					<description><![CDATA[<img width="1468" height="823" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260728-70193-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260728-70193-header.jpg 1468w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260728-70193-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260728-70193-header-768x431.jpg 768w" sizes="auto, (max-width: 1468px) 100vw, 1468px" />Interview with Sandfall Interactive's core members about what physical games mean to them.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/its-a-sad-decision-clair-obscur-expedition-33-developers-on-the-end-of-physical-disc-production-and-why-they-pushed-for-a-physical-release-despite-the-drawbacks/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
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		<title>Clair Obscur: Expedition 33 director says eliminating limitations in development is a &#8220;big mistake.&#8221; We talk to Sandfall Interactive about staying small, Japanese influences, and what&#8217;s next </title>
		<link>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/</link>
					<comments>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/#comments</comments>
		
		<dc:creator><![CDATA[Genki]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70179</guid>

					<description><![CDATA[<img width="1520" height="855" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002-768x432.jpg 768w" sizes="auto, (max-width: 1520px) 100vw, 1520px" />Interview with Sandfall Interactive at the Clair Obscur: Expedition 33 postmortem in Yokohama, Japan.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<title>New Monster-Catching RPG Lumi Master Lets You Keep Using Your Favorite Monsters Forever — A ‘Time-Friendly’ Monster RPG. Capture Quickly, Train Deeply: An Interview with the Developers</title>
		<link>https://automaton-media.com/en/interviews/new-monster-catching-rpg-lumi-master-lets-you-keep-using-your-favorite-monsters-forever-a-time-friendly-monster-rpg-capture-quickly-train-deeply-an-interview-with-the-de/</link>
					<comments>https://automaton-media.com/en/interviews/new-monster-catching-rpg-lumi-master-lets-you-keep-using-your-favorite-monsters-forever-a-time-friendly-monster-rpg-capture-quickly-train-deeply-an-interview-with-the-de/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70032</guid>

					<description><![CDATA[<img width="1600" height="1034" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260724-70032header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260724-70032header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260724-70032header-380x246.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260724-70032header-768x496.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260724-70032header-1536x993.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />We interviewed Lumi Master producer Han. We asked about the game’s development background, design philosophy, and the systems that allow players to keep their “favorite Lumi” active for a long time.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/new-monster-catching-rpg-lumi-master-lets-you-keep-using-your-favorite-monsters-forever-a-time-friendly-monster-rpg-capture-quickly-train-deeply-an-interview-with-the-de/feed/</wfw:commentRss>
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		<title>Umamusume 1.5-year anniversary interview with Cygames: The “difficult undertaking” of bringing the Independent Training mode overseas so early, brand-new Career Scenario, and more</title>
		<link>https://automaton-media.com/en/news/umamusume-1-5-year-anniversary-interview-with-cygames-the-difficult-undertaking-of-bringing-the-independent-training-mode-overseas-so-early-brand-new-career-scenario-and-more/</link>
					<comments>https://automaton-media.com/en/news/umamusume-1-5-year-anniversary-interview-with-cygames-the-difficult-undertaking-of-bringing-the-independent-training-mode-overseas-so-early-brand-new-career-scenario-and-more/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 23:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69878</guid>

					<description><![CDATA[<img width="2560" height="1510" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-69878-header-scaled.jpg" class="attachment-full size-full wp-post-image" alt="Umamusume: Pretty Derby" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-69878-header-scaled.jpg 2560w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-69878-header-380x224.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-69878-header-1831x1080.jpg 1831w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-69878-header-768x453.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-69878-header-1536x906.jpg 1536w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-69878-header-2048x1208.jpg 2048w" sizes="auto, (max-width: 2560px) 100vw, 2560px" />AUTOMATON WEST interview with Umamusume: Pretty Derby developer Cygames. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/umamusume-1-5-year-anniversary-interview-with-cygames-the-difficult-undertaking-of-bringing-the-independent-training-mode-overseas-so-early-brand-new-career-scenario-and-more/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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