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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/interviews/</link>
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	<item>
		<title>Former Vanillaware veteran Takafumi Noma on new action RPG DAWNGAZER and building a transmedia fantasy IP that will “accommodate all kinds of stories and forms of gameplay”</title>
		<link>https://automaton-media.com/en/interviews/former-vanillaware-veteran-takafumi-noma-on-new-action-rpg-dawngazer-and-building-a-transmedia-fantasy-ip-that-will-accommodate-all-kinds-of-stories-and-forms-of-gameplay/</link>
					<comments>https://automaton-media.com/en/interviews/former-vanillaware-veteran-takafumi-noma-on-new-action-rpg-dawngazer-and-building-a-transmedia-fantasy-ip-that-will-accommodate-all-kinds-of-stories-and-forms-of-gameplay/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 25 Sep 2026 03:03:30 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72914</guid>

					<description><![CDATA[<img width="1595" height="892" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1.jpg 1595w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1-768x430.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1-1536x859.jpg 1536w" sizes="(max-width: 1595px) 100vw, 1595px" />Interview with Unicorn Overlord director Takafumi Noma about his new game DAWNGAZER and original IP IGNISPHERE.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/former-vanillaware-veteran-takafumi-noma-on-new-action-rpg-dawngazer-and-building-a-transmedia-fantasy-ip-that-will-accommodate-all-kinds-of-stories-and-forms-of-gameplay/feed/</wfw:commentRss>
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		<title>Wo Long 2: Wings of Ember developers on switching to an open-field design, making combat more acrobatic, and lessons learned from the first game</title>
		<link>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/</link>
					<comments>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Thu, 24 Sep 2026 09:41:04 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72880</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b.webp 1280w, https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b-768x432.webp 768w" sizes="(max-width: 1280px) 100vw, 1280px" />Interview with Wo Long 2: Wings of Ember producer Masakazu Hirayama and development producer Masaaki Yamagiwa.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/feed/</wfw:commentRss>
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		<title>Astrae Oratio developers detail combat system, including Street Fighter and Persona influences, during TGS 2026 media session</title>
		<link>https://automaton-media.com/en/news/astrae-oratio-developers-detail-combat-system-including-street-fighter-and-persona-influences-during-tgs-2026-media-session/</link>
					<comments>https://automaton-media.com/en/news/astrae-oratio-developers-detail-combat-system-including-street-fighter-and-persona-influences-during-tgs-2026-media-session/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Thu, 24 Sep 2026 06:19:23 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72861</guid>

					<description><![CDATA[<img width="1280" height="853" src="https://automaton-media.com/en/wp-content/uploads/2026/09/ao-20260923-469538-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/ao-20260923-469538-header.webp 1280w, https://automaton-media.com/en/wp-content/uploads/2026/09/ao-20260923-469538-header-380x253.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/ao-20260923-469538-header-768x512.webp 768w" sizes="(max-width: 1280px) 100vw, 1280px" />Report of NC and Dynamis One's TGS 2026 media preview for Astrae Oratio.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/astrae-oratio-developers-detail-combat-system-including-street-fighter-and-persona-influences-during-tgs-2026-media-session/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Monster Hunter Wilds: Ascendance developers talk about revisiting “lessons learned from Wilds,” making Boost Bracers work across 14 weapon types, and evolving returning monsters</title>
		<link>https://automaton-media.com/en/interviews/monster-hunter-wilds-ascendance-developers-talk-about-revisiting-lessons-learned-from-wilds-making-boost-bracers-work-across-14-weapon-types-and-evolving-returning-monsters/</link>
					<comments>https://automaton-media.com/en/interviews/monster-hunter-wilds-ascendance-developers-talk-about-revisiting-lessons-learned-from-wilds-making-boost-bracers-work-across-14-weapon-types-and-evolving-returning-monsters/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 11:06:04 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72811</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Monster Hunter Wilds: Ascendance producer Ryozo Tsujimoto, director Takuro Hiraoka, and executive director/art director Kaname Fujioka,]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/monster-hunter-wilds-ascendance-developers-talk-about-revisiting-lessons-learned-from-wilds-making-boost-bracers-work-across-14-weapon-types-and-evolving-returning-monsters/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Dragon’s Dogma 2’s major convenience updates were added knowing they’d draw divided reactions. Dark Arisen developers talk design philosophy</title>
		<link>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/</link>
					<comments>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 04:41:30 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72777</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Dragon's Dogma 2: Dark Arisen devs talk about the importance of "increasing choices" amidst polarized demands from players.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Crazy Taxi: World Tour devs on the “miraculous” timing that revived the series after 25 years and the challenge of making a modern console game that still feels like Crazy Taxi</title>
		<link>https://automaton-media.com/en/interviews/crazy-taxi-world-tour-devs-on-the-miraculous-timing-that-revived-the-series-after-25-years-and-the-challenge-of-making-a-modern-console-game-that-still-feels-like-crazy-taxi/</link>
					<comments>https://automaton-media.com/en/interviews/crazy-taxi-world-tour-devs-on-the-miraculous-timing-that-revived-the-series-after-25-years-and-the-challenge-of-making-a-modern-console-game-that-still-feels-like-crazy-taxi/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 04:20:06 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72714</guid>

					<description><![CDATA[<img width="1920" height="1080" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header.webp 1920w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />Interview with Crazy Taxi: World Tour developers Kenji Kanno and Yo Momotani.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/crazy-taxi-world-tour-devs-on-the-miraculous-timing-that-revived-the-series-after-25-years-and-the-challenge-of-making-a-modern-console-game-that-still-feels-like-crazy-taxi/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Ninjala 2: The Uncharted Planet developers talk about huge shift to open-world PvE, preserving “high-mobility&#8221; ninja gameplay, and why the sequel isn’t a live-service game</title>
		<link>https://automaton-media.com/en/interviews/ninjala-2-developers-talk-about-huge-shift-to-open-world-pve-preserving-ninja-gameplay-and-why-the-sequel-isnt-a-live-service-game/</link>
					<comments>https://automaton-media.com/en/interviews/ninjala-2-developers-talk-about-huge-shift-to-open-world-pve-preserving-ninja-gameplay-and-why-the-sequel-isnt-a-live-service-game/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 16 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72584</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Ninjala 2: The Uncharted Planet director Motoki Kaneda about what players should expect from the game.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/ninjala-2-developers-talk-about-huge-shift-to-open-world-pve-preserving-ninja-gameplay-and-why-the-sequel-isnt-a-live-service-game/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Another Eden Begins dev says Chrono Trigger fans should find much of scenario writer Masato Kato’s signature depth and complexity in the new JRPG</title>
		<link>https://automaton-media.com/en/news/another-eden-begins-dev-says-chrono-trigger-fans-should-find-much-of-scenario-writer-masato-katos-signature-depth-and-complexity-in-the-new-jrpg/</link>
					<comments>https://automaton-media.com/en/news/another-eden-begins-dev-says-chrono-trigger-fans-should-find-much-of-scenario-writer-masato-katos-signature-depth-and-complexity-in-the-new-jrpg/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 16 Sep 2026 00:50:23 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72519</guid>

					<description><![CDATA[<img width="1532" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/09/202609016-72519-header.jpg" class="attachment-full size-full wp-post-image" alt="Another Eden Begins" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/202609016-72519-header.jpg 1532w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609016-72519-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609016-72519-header-768x432.jpg 768w" sizes="auto, (max-width: 1532px) 100vw, 1532px" />Another Eden Begins launches September 17 for PC (Steam), Nintendo Switch, and Nintendo Switch 2.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/another-eden-begins-dev-says-chrono-trigger-fans-should-find-much-of-scenario-writer-masato-katos-signature-depth-and-complexity-in-the-new-jrpg/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Steam Frame developer interview: standalone VR gaming, making Half-Life: Alyx work, APK support, and future SteamOS ambitions</title>
		<link>https://automaton-media.com/en/interviews/steam-frame-developer-interview-standalone-vr-gaming-making-half-life-alyx-work-apk-support-and-future-steamos-ambitions/</link>
					<comments>https://automaton-media.com/en/interviews/steam-frame-developer-interview-standalone-vr-gaming-making-half-life-alyx-work-apk-support-and-future-steamos-ambitions/#respond</comments>
		
		<dc:creator><![CDATA[Nobuaki Shibuya]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 05:39:02 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72483</guid>

					<description><![CDATA[<img width="1600" height="977" src="https://automaton-media.com/en/wp-content/uploads/2026/09/steam-frame-20260914-467439-header.webp" class="attachment-full size-full wp-post-image" alt="Steam Frame" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/steam-frame-20260914-467439-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/steam-frame-20260914-467439-header-380x232.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/steam-frame-20260914-467439-header-768x469.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/steam-frame-20260914-467439-header-1536x938.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />We talk to Valve about the changes in VR and Steam that have occurred in the six years between the Valve Index and Steam Frame.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/steam-frame-developer-interview-standalone-vr-gaming-making-half-life-alyx-work-apk-support-and-future-steamos-ambitions/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Another Eden Begins was rebuilt from scratch in a new engine so the 10-year-old RPG could live on beyond its service. “We want gamers who hate gacha to try it,” devs say</title>
		<link>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/</link>
					<comments>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 00:56:16 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72463</guid>

					<description><![CDATA[<img width="1531" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header.jpg" class="attachment-full size-full wp-post-image" alt="Another Eden Begins" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header-768x432.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />In-depth interview with Another Eden Begins producer Shinnosuke Hirasawa about how different the new game is, the value of preserving live-service games, and more.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/feed/</wfw:commentRss>
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		<title>Another Eden Begins dev wasn’t surprised by FF Resonance and Octopath Traveler 0 making the same move from live-service to console RPGs. “We’re all thinking the same way”</title>
		<link>https://automaton-media.com/en/news/another-eden-begins-dev-wasnt-surprised-by-ff-resonance-and-octopath-traveler-0-making-the-same-move-from-live-service-to-console-rpgs-were-all-thinking-the-same-way/</link>
					<comments>https://automaton-media.com/en/news/another-eden-begins-dev-wasnt-surprised-by-ff-resonance-and-octopath-traveler-0-making-the-same-move-from-live-service-to-console-rpgs-were-all-thinking-the-same-way/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 14 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72437</guid>

					<description><![CDATA[<img width="1531" height="860" src="https://automaton-media.com/en/wp-content/uploads/2026/09/202609014-72437-header.jpg" class="attachment-full size-full wp-post-image" alt="Another Eden Begins" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/202609014-72437-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609014-72437-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609014-72437-header-768x431.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />Another Eden Begins producer Shinnosuke Hirasawa talks about why his studio decided to rebuild the original live-service game into a  premium console title.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/another-eden-begins-dev-wasnt-surprised-by-ff-resonance-and-octopath-traveler-0-making-the-same-move-from-live-service-to-console-rpgs-were-all-thinking-the-same-way/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<item>
		<title>Denshattack!’s soundtrack was “like trying to turn a train station into music”. We talk to composer Tee Lopes about the creative process</title>
		<link>https://automaton-media.com/en/interviews/denshattacks-soundtrack-was-like-trying-to-turn-a-train-station-into-music-we-talk-to-composer-tee-lopes-about-the-creative-process/</link>
					<comments>https://automaton-media.com/en/interviews/denshattacks-soundtrack-was-like-trying-to-turn-a-train-station-into-music-we-talk-to-composer-tee-lopes-about-the-creative-process/#respond</comments>
		
		<dc:creator><![CDATA[Genki]]></dc:creator>
		<pubDate>Tue, 08 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72120</guid>

					<description><![CDATA[<img width="672" height="378" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260908-72120-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260908-72120-header.jpg 672w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260908-72120-header-380x214.jpg 380w" sizes="auto, (max-width: 672px) 100vw, 672px" />Our interview with Tee Lopes, the composer for Undercoders' fast-paced train action game Denshattack!]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/denshattacks-soundtrack-was-like-trying-to-turn-a-train-station-into-music-we-talk-to-composer-tee-lopes-about-the-creative-process/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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