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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/interviews/</link>
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	<item>
		<title>Open-world pirate game Windrose is a “souls-lite” survival adventure made by a group of hardcore gamers. Producer talks about the game’s origin and huge shift from MMO to a full-priced title </title>
		<link>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/</link>
					<comments>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 18:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64953</guid>

					<description><![CDATA[<img width="1520" height="852" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg" class="attachment-full size-full wp-post-image" alt="Windrose" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-768x430.jpg 768w" sizes="(max-width: 1520px) 100vw, 1520px" />We talk to the developers of open-world pirate survival game Windrose ahead of the title's Early Access launch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>BLUE REFLECTION Quartet is a “weird game for weird gamers” whose development was kicked off with a “team-wide fetish meeting,” according to Mel Kishida. A culmination of what Gust wanted to create the most</title>
		<link>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/</link>
					<comments>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 15:30:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64879</guid>

					<description><![CDATA[<img width="909" height="512" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header.jpg 909w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header-768x433.jpg 768w" sizes="(max-width: 909px) 100vw, 909px" />AUTOMATON recently interviewed Blue Reflection artist Mel Kishida, who told us more about how the game was developed.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<item>
		<title>NieR: Automata-inspired indie studio behind Homura Hime gets candid feedback from Yoko Taro and Takahisa Taura, leading to last-minute improvements</title>
		<link>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/</link>
					<comments>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=62510</guid>

					<description><![CDATA[<img width="1199" height="717" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header.jpg" class="attachment-full size-full wp-post-image" alt="Homura Hime box art and Nier developers" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header.jpg 1199w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header-380x227.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header-768x459.jpg 768w" sizes="(max-width: 1199px) 100vw, 1199px" />Three-way interview with Homura Hime developer Crimson Dusk and NieR series creators Yoko Taro and Taura Takahisa.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Arknights: Endfield’s factory systems will “diversify rather than become more complex,” developers say. If things feel difficult, “there’s no need to rush” </title>
		<link>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/</link>
					<comments>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 03:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=61693</guid>

					<description><![CDATA[<img width="1339" height="751" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header.jpg" class="attachment-full size-full wp-post-image" alt="Arknights: Endfield" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header.jpg 1339w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header-768x431.jpg 768w" sizes="auto, (max-width: 1339px) 100vw, 1339px" />Interview with Arknights: Endfield level designer RUA and lead planner Ryan about the game's extensive factory building and automation gameplay.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>Final Fantasy 7 Remake trilogy’s third entry is progressing “very smoothly.” We ask director Naoki Hamaguchi why the team chose not to switch to Unreal Engine 5 </title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=60720</guid>

					<description><![CDATA[<img width="1520" height="853" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260226-60720-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Remake Intergrade" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260226-60720-header.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260226-60720-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260226-60720-header-768x431.jpg 768w" sizes="auto, (max-width: 1520px) 100vw, 1520px" />Interview with Final Fantasy VII Remake series director Naoki Hamaguchi about the development of the trilogy's third and final instalment.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Atelier developer Gust is shifting from a top-down hierarchy back to the team-led development style of its early days, and the results have been positive, producer says</title>
		<link>https://automaton-media.com/en/news/atelier-developer-gust-is-shifting-from-a-top-down-hierarchy-back-to-the-team-led-development-style-of-its-early-days-and-the-results-have-been-positive-producer-says/</link>
					<comments>https://automaton-media.com/en/news/atelier-developer-gust-is-shifting-from-a-top-down-hierarchy-back-to-the-team-led-development-style-of-its-early-days-and-the-results-have-been-positive-producer-says/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=60206</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260224-60206-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260224-60206-header.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260224-60206-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260224-60206-header-768x432.jpg 768w" sizes="auto, (max-width: 960px) 100vw, 960px" />AUTOMATON interviewed Atelier series producer Junzo Hosoi about the recent changes in Studio Gust's organizational structure. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/atelier-developer-gust-is-shifting-from-a-top-down-hierarchy-back-to-the-team-led-development-style-of-its-early-days-and-the-results-have-been-positive-producer-says/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>We ask Final Fantasy VII Remake director Naoki Hamaguchi about the Switch 2 version’s “hair problem.” Why does it happen, and can it be avoided? </title>
		<link>https://automaton-media.com/en/interviews/we-ask-final-fantasy-vii-remake-director-naoki-hamaguchi-about-the-switch-2-versions-hair-problem-why-does-it-happen-and-can-it-be-avoided/</link>
					<comments>https://automaton-media.com/en/interviews/we-ask-final-fantasy-vii-remake-director-naoki-hamaguchi-about-the-switch-2-versions-hair-problem-why-does-it-happen-and-can-it-be-avoided/#comments</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Mon, 23 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=58787</guid>

					<description><![CDATA[<img width="1339" height="734" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260223-58787-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Rebirth, Cloud&#039;s hair on Nintendo Switch 2 handheld mode" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260223-58787-header.jpg 1339w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260223-58787-header-380x208.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260223-58787-header-768x421.jpg 768w" sizes="auto, (max-width: 1339px) 100vw, 1339px" />FInal Fantasy VII Remake series director Naoki Hamaguchi gives detailed explanation of why Cloud's hair sometimes looks jagged on Switch 2.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/we-ask-final-fantasy-vii-remake-director-naoki-hamaguchi-about-the-switch-2-versions-hair-problem-why-does-it-happen-and-can-it-be-avoided/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Atelier Ryza’s voluptuous figure was a result of extensive market research conducted by Gust. “We wanted her to be in the middle of the cultural and economic trend spectrum at the time”</title>
		<link>https://automaton-media.com/en/news/atelier-ryzas-voluptuous-figure-was-a-result-of-extensive-market-research-conducted-by-gust-we-wanted-her-to-be-in-the-middle-of-the-cultural-and-economic-trend-spectrum-at-the-time/</link>
					<comments>https://automaton-media.com/en/news/atelier-ryzas-voluptuous-figure-was-a-result-of-extensive-market-research-conducted-by-gust-we-wanted-her-to-be-in-the-middle-of-the-cultural-and-economic-trend-spectrum-at-the-time/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Fri, 20 Feb 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=58790</guid>

					<description><![CDATA[<img width="979" height="582" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58790-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58790-header.jpg 979w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58790-header-380x226.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58790-header-768x457.jpg 768w" sizes="auto, (max-width: 979px) 100vw, 979px" />We asked producer Junzo Hosoi about how Gust came up with Atelier Ryza's distinctively "voluptuous" character design.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/atelier-ryzas-voluptuous-figure-was-a-result-of-extensive-market-research-conducted-by-gust-we-wanted-her-to-be-in-the-middle-of-the-cultural-and-economic-trend-spectrum-at-the-time/feed/</wfw:commentRss>
			<slash:comments>26</slash:comments>
		
		
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		<title>Atelier series developers intend to keep its uniquely Japanese concept the same amidst global expansion efforts. “We have no intentions to neglect our domestic player base”</title>
		<link>https://automaton-media.com/en/news/atelier-series-developers-intend-to-keep-its-uniquely-japanese-concept-the-same-amidst-global-expansion-efforts-we-have-no-intentions-to-neglect-our-domestic-player-base/</link>
					<comments>https://automaton-media.com/en/news/atelier-series-developers-intend-to-keep-its-uniquely-japanese-concept-the-same-amidst-global-expansion-efforts-we-have-no-intentions-to-neglect-our-domestic-player-base/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=58314</guid>

					<description><![CDATA[<img width="708" height="365" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260219-58314-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260219-58314-header.jpg 708w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260219-58314-header-380x196.jpg 380w" sizes="auto, (max-width: 708px) 100vw, 708px" />We interviewed Atelier producer Junzo Hosoi about recent feedback from overseas players, and his plan for the series going forward.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/atelier-series-developers-intend-to-keep-its-uniquely-japanese-concept-the-same-amidst-global-expansion-efforts-we-have-no-intentions-to-neglect-our-domestic-player-base/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
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		<title>Final Fantasy 7 Remake’s Nintendo Switch 2 release was, from a technical standpoint, only possible with Game-key cards. Director Naoki Hamaguchi explains why </title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-7-remakes-nintendo-switch-2-release-was-from-a-technical-standpoint-only-possible-with-game-key-cards-director-naoki-hamaguchi-explains-why/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-7-remakes-nintendo-switch-2-release-was-from-a-technical-standpoint-only-possible-with-game-key-cards-director-naoki-hamaguchi-explains-why/#comments</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=58303</guid>

					<description><![CDATA[<img width="1682" height="940" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Remake Intergrade on Nintendo Switch 2" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header.jpg 1682w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header-768x429.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header-1536x858.jpg 1536w" sizes="auto, (max-width: 1682px) 100vw, 1682px" />Final Fantasy VII Remake director Naoki Hamaguchi addresses concerns about the Switch 2 edition using Game-key cards.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/final-fantasy-7-remakes-nintendo-switch-2-release-was-from-a-technical-standpoint-only-possible-with-game-key-cards-director-naoki-hamaguchi-explains-why/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
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		<item>
		<title>We ask Kojima Productions why they’ve stuck to Decima for nearly ten years. Chief technology officer on what makes Death Stranding’s engine irreplaceable </title>
		<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/</link>
					<comments>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56947</guid>

					<description><![CDATA[<img width="1206" height="668" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header.jpg" class="attachment-full size-full wp-post-image" alt="Death Stranding 2: On the Beach" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header.jpg 1206w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header-380x210.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header-768x425.jpg 768w" sizes="auto, (max-width: 1206px) 100vw, 1206px" />Interview with Kojima Productions chief technology officer Akio Sakamoto about the studio's use of the Decima game engine.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Former Idolmaster director’s new bishojo visual novel doesn’t “water down” its Japanese aesthetics for overseas audiences, aiming for “a fresh experience crossing cultural barriers”</title>
		<link>https://automaton-media.com/en/news/former-idolmaster-directors-new-bishojo-visual-novel-doesnt-water-down-its-japanese-aesthetics-for-overseas-audiences-aiming-for-a-fresh-experience-crossi/</link>
					<comments>https://automaton-media.com/en/news/former-idolmaster-directors-new-bishojo-visual-novel-doesnt-water-down-its-japanese-aesthetics-for-overseas-audiences-aiming-for-a-fresh-experience-crossi/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Mon, 16 Feb 2026 10:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56761</guid>

					<description><![CDATA[<img width="922" height="519" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260216-56761-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260216-56761-header.jpg 922w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260216-56761-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260216-56761-header-768x432.jpg 768w" sizes="auto, (max-width: 922px) 100vw, 922px" />Valkyrie Tune: Synthesis of Souls producer Akihiro Ishihara talks to AUTOMATON about what overseas players can expect from the game.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/former-idolmaster-directors-new-bishojo-visual-novel-doesnt-water-down-its-japanese-aesthetics-for-overseas-audiences-aiming-for-a-fresh-experience-crossi/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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