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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/interviews/</link>
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	<item>
		<title>Yume Nikki creator Kikiyama created all of the game’s pixel art and music solo, drawing inspiration from their actual dream diary, according to RPG Maker producer </title>
		<link>https://automaton-media.com/en/news/yume-nikki-creator-kikiyama-created-all-of-the-games-pixel-art-and-music-solo-drawing-inspiration-from-their-actual-dream-diary-according-to-rpg-maker-producer/</link>
					<comments>https://automaton-media.com/en/news/yume-nikki-creator-kikiyama-created-all-of-the-games-pixel-art-and-music-solo-drawing-inspiration-from-their-actual-dream-diary-according-to-rpg-maker-producer/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74192</guid>

					<description><![CDATA[<img width="527" height="362" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261023-74192-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261023-74192-header.jpg 527w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261023-74192-header-380x261.jpg 380w" sizes="(max-width: 527px) 100vw, 527px" />RPG Maker producer Hiroyuki Ichinose talks about his encounter with Yume Nikki's mysterious creator Kikiyama. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/yume-nikki-creator-kikiyama-created-all-of-the-games-pixel-art-and-music-solo-drawing-inspiration-from-their-actual-dream-diary-according-to-rpg-maker-producer/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Despite the demo’s 85% positive review score, Chronoscript: The Endless End was delayed because of “how significant player feedback was.” We ask the devs about their motivation to make the game even better</title>
		<link>https://automaton-media.com/en/news/despite-the-demos-85-positive-review-score-chronoscript-the-endless-end-was-delayed-because-of-how-significant-player-feedback-was-we-ask-the-devs-about-their-motivation/</link>
					<comments>https://automaton-media.com/en/news/despite-the-demos-85-positive-review-score-chronoscript-the-endless-end-was-delayed-because-of-how-significant-player-feedback-was-we-ask-the-devs-about-their-motivation/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74134</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74134-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74134-header.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74134-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74134-header-768x432.jpg 768w" sizes="(max-width: 960px) 100vw, 960px" />We talk to the developers of Chronoscript: The Endless End about the game's recent demo, and the reason behind the delay of the launch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/despite-the-demos-85-positive-review-score-chronoscript-the-endless-end-was-delayed-because-of-how-significant-player-feedback-was-we-ask-the-devs-about-their-motivation/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Muramasa: Revenant Blades&#8217; PC port was an idea proposed by Marvelous. We talk to the devs about how Vanillaware’s first Steam release came to be</title>
		<link>https://automaton-media.com/en/news/muramasa-revenant-blades-pc-port-was-an-idea-proposed-by-marvelous-we-talk-to-the-devs-about-how-vanillawares-first-steam-release-came-to-be/</link>
					<comments>https://automaton-media.com/en/news/muramasa-revenant-blades-pc-port-was-an-idea-proposed-by-marvelous-we-talk-to-the-devs-about-how-vanillawares-first-steam-release-came-to-be/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74127</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74127-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74127-header.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74127-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74127-header-768x432.jpg 768w" sizes="(max-width: 960px) 100vw, 960px" />We talk to Wataru Nakanishi of Vanillaware and Makoto Shioda of Marvelous about how Muramasa: Revenant Blades was ported to PC. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/muramasa-revenant-blades-pc-port-was-an-idea-proposed-by-marvelous-we-talk-to-the-devs-about-how-vanillawares-first-steam-release-came-to-be/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>STEINS;GATE RE:BOOT developers on adding the game’s “harshest” route yet, their criteria for script revisions, and relaunching the Science Adventure series</title>
		<link>https://automaton-media.com/en/news/steinsgate-reboot-developers-on-adding-the-games-harshest-route-yet-their-criteria-for-script-revisions-and-relaunching-the-science-adventure-series/</link>
					<comments>https://automaton-media.com/en/news/steinsgate-reboot-developers-on-adding-the-games-harshest-route-yet-their-criteria-for-script-revisions-and-relaunching-the-science-adventure-series/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 01:06:01 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74091</guid>

					<description><![CDATA[<img width="1526" height="859" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74091-header.jpg" class="attachment-full size-full wp-post-image" alt="Steins Gate Reboot" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74091-header.jpg 1526w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74091-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261022-74091-header-768x432.jpg 768w" sizes="auto, (max-width: 1526px) 100vw, 1526px" />Interview with Tatsuya Matsubara, producer of the Science Adventure Series at MAGES., and Naotaka Hayashi, the scenario writer for STEINS;GATE RE:BOOT.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/steinsgate-reboot-developers-on-adding-the-games-harshest-route-yet-their-criteria-for-script-revisions-and-relaunching-the-science-adventure-series/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>LABYRINTHOS: The Depths Want You is a bishojo game that pursues “gameplay” beyond the visual novel format. We talk to developer Astronauts and publisher Shiravune about the genre and bringing niche Japanese games to Steam</title>
		<link>https://automaton-media.com/en/interviews/labyrinthos-the-depths-want-you-is-a-bishojo-game-that-pursues-gameplay-beyond-the-visual-novel-format-we-talk-to-developer-astronauts-and-publisher-shiravune-about-the-genre-and-b/</link>
					<comments>https://automaton-media.com/en/interviews/labyrinthos-the-depths-want-you-is-a-bishojo-game-that-pursues-gameplay-beyond-the-visual-novel-format-we-talk-to-developer-astronauts-and-publisher-shiravune-about-the-genre-and-b/#comments</comments>
		
		<dc:creator><![CDATA[Nep333]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74053</guid>

					<description><![CDATA[<img width="936" height="523" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261021-74053-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261021-74053-header.jpg 936w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261021-74053-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261021-74053-header-768x429.jpg 768w" sizes="auto, (max-width: 936px) 100vw, 936px" />AUTOMATON interview with LABYRINTHOS: The Depths Want You developer Astronauts and publisher Shiravune. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/labyrinthos-the-depths-want-you-is-a-bishojo-game-that-pursues-gameplay-beyond-the-visual-novel-format-we-talk-to-developer-astronauts-and-publisher-shiravune-about-the-genre-and-b/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>Neither a musou nor a soulslike. Stupid Never Dies offers hardcore action gamers an alternative to mainstream AAA games and remakes. We talk to the developers</title>
		<link>https://automaton-media.com/en/interviews/neither-a-musou-nor-a-soulslike-stupid-never-dies-offers-hardcore-action-gamers-an-alternative-to-mainstream-aaa-games-and-remakes-we-talk-to-the-developers/</link>
					<comments>https://automaton-media.com/en/interviews/neither-a-musou-nor-a-soulslike-stupid-never-dies-offers-hardcore-action-gamers-an-alternative-to-mainstream-aaa-games-and-remakes-we-talk-to-the-developers/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 08:08:51 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74042</guid>

					<description><![CDATA[<img width="1467" height="828" src="https://automaton-media.com/en/wp-content/uploads/2026/10/stupid-never-dies-20261020-474407-001.webp" class="attachment-full size-full wp-post-image" alt="Stupid Never Dies" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/stupid-never-dies-20261020-474407-001.webp 1467w, https://automaton-media.com/en/wp-content/uploads/2026/10/stupid-never-dies-20261020-474407-001-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/stupid-never-dies-20261020-474407-001-768x433.webp 768w" sizes="auto, (max-width: 1467px) 100vw, 1467px" />Pre-launch interview with Stupid Never Dies producer Hiroyuki Kobayashi and director Eiichiro Sasaki.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/neither-a-musou-nor-a-soulslike-stupid-never-dies-offers-hardcore-action-gamers-an-alternative-to-mainstream-aaa-games-and-remakes-we-talk-to-the-developers/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Where the Seeds Fall began as a standout entry in Cygames’ internal game development competition. We talk to the devs about designing a game around &#8220;the fear of descending from great heights&#8221;</title>
		<link>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/</link>
					<comments>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 16 Oct 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73882</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Shuichiro Hamada, producer of Where the Seeds Fall at CygamesEdge.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Cygames’s new brand CygamesEdge will focus on developing smaller, experimental games, but without stepping into “indie” territory. We talk to the producer</title>
		<link>https://automaton-media.com/en/interviews/cygamess-new-brand-cygamesedge-will-focus-on-developing-smaller-experimental-games-but-without-stepping-into-indie-territory-we-talk-to-the-producer/</link>
					<comments>https://automaton-media.com/en/interviews/cygamess-new-brand-cygamesedge-will-focus-on-developing-smaller-experimental-games-but-without-stepping-into-indie-territory-we-talk-to-the-producer/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 16 Oct 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73871</guid>

					<description><![CDATA[<img width="896" height="479" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73871-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73871-header.jpg 896w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73871-header-380x203.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73871-header-768x411.jpg 768w" sizes="auto, (max-width: 896px) 100vw, 896px" />AUTOMATON WEST interview with CygamesEdge brand producer Shuichiro Hamada about the new development label. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/cygamess-new-brand-cygamesedge-will-focus-on-developing-smaller-experimental-games-but-without-stepping-into-indie-territory-we-talk-to-the-producer/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>CRYMELIGHT is a heavily story-driven action roguelike exploring the messy relationships and twisted emotions of young girls. We talk to director Takumi Isobe</title>
		<link>https://automaton-media.com/en/interviews/crymelight-is-a-heavily-story-driven-action-roguelike-exploring-the-messy-relationships-and-twisted-emotions-of-young-girls-we-talk-to-director-takumi-isobe-2/</link>
					<comments>https://automaton-media.com/en/interviews/crymelight-is-a-heavily-story-driven-action-roguelike-exploring-the-messy-relationships-and-twisted-emotions-of-young-girls-we-talk-to-director-takumi-isobe-2/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 15 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73823</guid>

					<description><![CDATA[<img width="1534" height="859" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261005-73347-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261005-73347-header.jpg 1534w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261005-73347-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261005-73347-header-768x430.jpg 768w" sizes="auto, (max-width: 1534px) 100vw, 1534px" />TGS 2026 interview with CRYMELIGHT director and producer Takumi Isobe.
]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/crymelight-is-a-heavily-story-driven-action-roguelike-exploring-the-messy-relationships-and-twisted-emotions-of-young-girls-we-talk-to-director-takumi-isobe-2/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>What are the “indispensable” elements Crazy Taxi: World Tour inherits? Developers talk about the importance of music, balancing freedom and restrictions, map design, and more</title>
		<link>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/</link>
					<comments>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73589</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Crazy Taxi: World Tour creative producer Kenji Kanno and Director Yo Momotani (Part 2).]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Transport Fever 3 developers sit down with the creators of the A-Train series for a railway geek-out: “Japan is the real-life Transport Fever”</title>
		<link>https://automaton-media.com/en/interviews/transport-fever-3-developers-sit-down-with-the-creators-of-the-a-train-series-for-a-railway-geek-out/</link>
					<comments>https://automaton-media.com/en/interviews/transport-fever-3-developers-sit-down-with-the-creators-of-the-a-train-series-for-a-railway-geek-out/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 07 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73477</guid>

					<description><![CDATA[<img width="1600" height="1068" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261007-472191-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261007-472191-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261007-472191-header-380x254.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261007-472191-header-768x513.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261007-472191-header-1536x1025.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Roundtable interview between the developers of Transport Fever and the A-Train series.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/transport-fever-3-developers-sit-down-with-the-creators-of-the-a-train-series-for-a-railway-geek-out/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Liminal space third-person shooter ANOMALITH draws inspiration from Resident Evil and Escape from Tarkov while embracing an anime girl retro Japanese worldview. We talk to the producer</title>
		<link>https://automaton-media.com/en/interviews/liminal-space-third-person-shooter-anomalith-draws-inspiration-from-resident-evil-and-escape-from-tarkov-while-embracing-an-anime-girl-retro-japanese-worldview-we-talk-to-the-producer/</link>
					<comments>https://automaton-media.com/en/interviews/liminal-space-third-person-shooter-anomalith-draws-inspiration-from-resident-evil-and-escape-from-tarkov-while-embracing-an-anime-girl-retro-japanese-worldview-we-talk-to-the-producer/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 05 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73343</guid>

					<description><![CDATA[<img width="956" height="538" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261005-73343-header.jpg" class="attachment-full size-full wp-post-image" alt="Anomalith" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261005-73343-header.jpg 956w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261005-73343-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261005-73343-header-768x432.jpg 768w" sizes="auto, (max-width: 956px) 100vw, 956px" />AUTOMATON West interview with Anomalith producer Gai Kidokoro. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/liminal-space-third-person-shooter-anomalith-draws-inspiration-from-resident-evil-and-escape-from-tarkov-while-embracing-an-anime-girl-retro-japanese-worldview-we-talk-to-the-producer/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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