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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/interviews/</link>
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	<item>
		<title>Dave the Diver’s developers aren’t indie, but making a small-scale game under a corporation came with its own set of challenges. We talk to MINTROCKET’s Jaeho Hwang </title>
		<link>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/</link>
					<comments>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 00:55:11 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68465</guid>

					<description><![CDATA[<img width="1531" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260619-68465-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260619-68465-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260619-68465-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260619-68465-header-768x432.jpg 768w" sizes="(max-width: 1531px) 100vw, 1531px" />Interview with MINTROCKET CEO and Dave the Dive director Jaeho Hwang about "defining indie," the game's success, and more.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Granblue Fantasy: Relink – Endless Ragnarok evolved by “breaking what needed to be broken in Relink.” We talk to the developers about the massive expansion’s new features and added silliness </title>
		<link>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/</link>
					<comments>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68487</guid>

					<description><![CDATA[<img width="2048" height="1366" src="https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1.jpg 2048w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-1619x1080.jpg 1619w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-768x512.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-1536x1025.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" />Interview with Granblue Fantasy Relink creative director Tetsuya Fukuhara and game director Sanshiro Hidaka. about the upcoming Endless Ragnarok expansion.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Nippon Ichi Software’s new rural life sim Village in the Shade will focus on “creating unease” instead of classic horror tropes, but cozy gamers won’t be left out either, devs say</title>
		<link>https://automaton-media.com/en/interviews/nippon-ichi-softwares-new-rural-life-sim-village-in-the-shade-will-focus-on-creating-unease-instead-of-classic-horror-tropes-but-cozy-gamers-wont-be-left-out-eithe/</link>
					<comments>https://automaton-media.com/en/interviews/nippon-ichi-softwares-new-rural-life-sim-village-in-the-shade-will-focus-on-creating-unease-instead-of-classic-horror-tropes-but-cozy-gamers-wont-be-left-out-eithe/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68286</guid>

					<description><![CDATA[<img width="835" height="529" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68286-header.jpg" class="attachment-full size-full wp-post-image" alt="Village in the Shade developers" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68286-header.jpg 835w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68286-header-380x241.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68286-header-768x487.jpg 768w" sizes="(max-width: 835px) 100vw, 835px" />AUTOMATON interview with Village in the Shade development manager Mio Katsumata and game designer Yu Mizokami.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/nippon-ichi-softwares-new-rural-life-sim-village-in-the-shade-will-focus-on-creating-unease-instead-of-classic-horror-tropes-but-cozy-gamers-wont-be-left-out-eithe/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Godot engine’s key figures answer a developer’s questions about everything from console porting and user support, to AI and the engine’s future</title>
		<link>https://automaton-media.com/en/interviews/godot-engines-key-figures-answer-a-developers-questions-about-everything-from-console-porting-and-user-support-to-ai-and-the-engines-future/</link>
					<comments>https://automaton-media.com/en/interviews/godot-engines-key-figures-answer-a-developers-questions-about-everything-from-console-porting-and-user-support-to-ai-and-the-engines-future/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 09:04:47 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68223</guid>

					<description><![CDATA[<img width="955" height="534" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68223-header.jpg" class="attachment-full size-full wp-post-image" alt="Godot" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68223-header.jpg 955w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68223-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68223-header-768x429.jpg 768w" sizes="auto, (max-width: 955px) 100vw, 955px" />A Godot developer interviews W4 Games for AUTOMATON, discussing topics like console porting, user support, AI, and the engine’s future.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/godot-engines-key-figures-answer-a-developers-questions-about-everything-from-console-porting-and-user-support-to-ai-and-the-engines-future/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Why was Resident Evil Requiem the first game to adopt the PS5 Pro’s upgraded PSSR? We talk to Capcom and SIE </title>
		<link>https://automaton-media.com/en/interviews/why-was-resident-evil-requiem-the-first-game-to-adopt-the-ps5-pros-upgraded-pssr-we-talk-to-capcom-and-sie/</link>
					<comments>https://automaton-media.com/en/interviews/why-was-resident-evil-requiem-the-first-game-to-adopt-the-ps5-pros-upgraded-pssr-we-talk-to-capcom-and-sie/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 03:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68150</guid>

					<description><![CDATA[<img width="1287" height="722" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260612-68150-header.jpg" class="attachment-full size-full wp-post-image" alt="Resident Evil Requiem" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260612-68150-header.jpg 1287w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260612-68150-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260612-68150-header-768x431.jpg 768w" sizes="auto, (max-width: 1287px) 100vw, 1287px" />Interview with Capcom and Sony Interactive Entertainment on the PS5 Pro's upgraded upscaler, the so-called PSSR2.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/why-was-resident-evil-requiem-the-first-game-to-adopt-the-ps5-pros-upgraded-pssr-we-talk-to-capcom-and-sie/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Final Fantasy Resonance devs say FFBE was “too good to become unplayable,” so it’s been reborn with a reworked story, world map, and enough changes to feel like a new game</title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-resonance-devs-say-ffbe-was-too-good-to-become-unplayable-so-its-been-reborn-with-a-reworked-story-world-map-and-enough-changes-to-feel-like-a-new-game/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-resonance-devs-say-ffbe-was-too-good-to-become-unplayable-so-its-been-reborn-with-a-reworked-story-world-map-and-enough-changes-to-feel-like-a-new-game/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68062</guid>

					<description><![CDATA[<img width="1076" height="605" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260610-68062-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy Resonance" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260610-68062-header.jpg 1076w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260610-68062-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260610-68062-header-768x432.jpg 768w" sizes="auto, (max-width: 1076px) 100vw, 1076px" />AUTOMATON interview with the development team behind Square Enix's new HD-2D styled RPG Final Fantasy Resonance. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/final-fantasy-resonance-devs-say-ffbe-was-too-good-to-become-unplayable-so-its-been-reborn-with-a-reworked-story-world-map-and-enough-changes-to-feel-like-a-new-game/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
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		<title>The House in Fata Morgana creator’s upcoming work is a gargantuan 40–50-hour game that lets you enjoy doing “ethically questionable” things in a way only fiction can</title>
		<link>https://automaton-media.com/en/interviews/the-house-in-fata-morgana-creators-upcoming-work-is-a-gargantuan-40-50-hour-game-that-lets-you-enjoy-doing-ethically-questionable-things-in-a-way-only-fiction-can/</link>
					<comments>https://automaton-media.com/en/interviews/the-house-in-fata-morgana-creators-upcoming-work-is-a-gargantuan-40-50-hour-game-that-lets-you-enjoy-doing-ethically-questionable-things-in-a-way-only-fiction-can/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67969</guid>

					<description><![CDATA[<img width="1518" height="850" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260609-67969-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260609-67969-header.jpg 1518w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260609-67969-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260609-67969-header-768x430.jpg 768w" sizes="auto, (max-width: 1518px) 100vw, 1518px" />Latest details on NOVECT's upcoming title Project Code M (tentative), as shared by Hanada Keika.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/the-house-in-fata-morgana-creators-upcoming-work-is-a-gargantuan-40-50-hour-game-that-lets-you-enjoy-doing-ethically-questionable-things-in-a-way-only-fiction-can/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Virtua Fighter Crossroads producer explains why it isn’t called “Virtua Fighter 6” and why Sega is putting serious effort into making a standalone-worthy single-player mode </title>
		<link>https://automaton-media.com/en/interviews/virtua-fighter-crossroads-producer-explains-why-it-isnt-called-virtua-fighter-6-and-why-sega-is-putting-serious-effort-into-making-a-standalone/</link>
					<comments>https://automaton-media.com/en/interviews/virtua-fighter-crossroads-producer-explains-why-it-isnt-called-virtua-fighter-6-and-why-sega-is-putting-serious-effort-into-making-a-standalone/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 05:11:47 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67934</guid>

					<description><![CDATA[<img width="1600" height="1066" src="https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header-768x512.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header-1536x1023.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Developer interview with SEGA's Riichiro Yamada, producer and creative director of Virtua Fighter CROSSROADS.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/virtua-fighter-crossroads-producer-explains-why-it-isnt-called-virtua-fighter-6-and-why-sega-is-putting-serious-effort-into-making-a-standalone/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<title>Schrödinger&#8217;s Call earns high praise from The House in Fata Morgana’s creator. A one-of-a-kind visual novel where everything comes together so seamlessly you wonder “Just how much of this did they plan?”</title>
		<link>https://automaton-media.com/en/interviews/schrodingers-call-earns-high-praise-from-the-house-in-fata-morganas-creator-a-one-of-a-kind-visual-novel-where-everything-comes-together-so-seamlessly-you-wonder-just-how-much-of-t/</link>
					<comments>https://automaton-media.com/en/interviews/schrodingers-call-earns-high-praise-from-the-house-in-fata-morganas-creator-a-one-of-a-kind-visual-novel-where-everything-comes-together-so-seamlessly-you-wonder-just-how-much-of-t/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 00:33:43 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67877</guid>

					<description><![CDATA[<img width="1564" height="784" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260608-67877-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260608-67877-header.jpg 1564w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260608-67877-header-380x190.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260608-67877-header-768x385.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260608-67877-header-1536x770.jpg 1536w" sizes="auto, (max-width: 1564px) 100vw, 1564px" />The House in Fata Morgana developer Hanada Keika shares impression of Shueisha's poignant end-of-the-world title Schrodinger's Call.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/schrodingers-call-earns-high-praise-from-the-house-in-fata-morganas-creator-a-one-of-a-kind-visual-novel-where-everything-comes-together-so-seamlessly-you-wonder-just-how-much-of-t/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Schrödinger&#8217;s Call creators overcame a slump by playing The House in Fata Morgana. “It’s an incredible game that gives you a taste of both kindness and despair”</title>
		<link>https://automaton-media.com/en/news/schrodingers-call-creators-overcame-a-slump-by-playing-the-house-in-fata-morgana-its-an-incredible-game-that-gives-you-a-taste-of-both-kindness-and-despair/</link>
					<comments>https://automaton-media.com/en/news/schrodingers-call-creators-overcame-a-slump-by-playing-the-house-in-fata-morgana-its-an-incredible-game-that-gives-you-a-taste-of-both-kindness-and-despair/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67900</guid>

					<description><![CDATA[<img width="598" height="374" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260608-67900-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260608-67900-header.jpg 598w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260608-67900-header-380x238.jpg 380w" sizes="auto, (max-width: 598px) 100vw, 598px" />AUTOMATON interview with creators of Schrödinger's Call on how playing The House in Fata Morgana influenced the game's development.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/schrodingers-call-creators-overcame-a-slump-by-playing-the-house-in-fata-morgana-its-an-incredible-game-that-gives-you-a-taste-of-both-kindness-and-despair/feed/</wfw:commentRss>
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		<title>What does Final Fantasy 7 Revelation do differently from its predecessors? Director Naoki Hamaguchi on meaningful player choices, resolving the “minigame issue,” and more </title>
		<link>https://automaton-media.com/en/interviews/what-does-final-fantasy-7-revelation-do-differently-from-its-predecessors-director-naoki-hamaguchi-on-meaningful-player-choices-resolving-the/</link>
					<comments>https://automaton-media.com/en/interviews/what-does-final-fantasy-7-revelation-do-differently-from-its-predecessors-director-naoki-hamaguchi-on-meaningful-player-choices-resolving-the/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 08:04:15 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67829</guid>

					<description><![CDATA[<img width="1561" height="872" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header.jpg 1561w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header-768x429.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header-1536x858.jpg 1536w" sizes="auto, (max-width: 1561px) 100vw, 1561px" />Interview with Final Fantasy VII Revelation director Naoki Hamaguchi on how the new entry will differ and improve upon its predecessors.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/what-does-final-fantasy-7-revelation-do-differently-from-its-predecessors-director-naoki-hamaguchi-on-meaningful-player-choices-resolving-the/feed/</wfw:commentRss>
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		<title>Final Fantasy 7 Revelation’s open world evolves another step beyond Rebirth. Director Naoki Hamaguchi on map design, player freedom, and new battle systems </title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-7-revelations-open-world-evolves-another-step-beyond-rebirth-director-naoki-hamaguchi-on-map-design-player-freedom-and-new-battle-systems/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-7-revelations-open-world-evolves-another-step-beyond-rebirth-director-naoki-hamaguchi-on-map-design-player-freedom-and-new-battle-systems/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 08:00:47 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67813</guid>

					<description><![CDATA[<img width="1552" height="866" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header.jpg 1552w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header-768x429.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header-1536x857.jpg 1536w" sizes="auto, (max-width: 1552px) 100vw, 1552px" />Interview with Final Fantasy 7 Revelation director Naoki Hamaguchi on the game's open world design, FITS system and more.]]></description>
		
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