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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Interviews アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/interviews/</link>
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	<item>
		<title>Dragon’s Dogma 2: Dark Arisen adds 25+ hours of content after nearly two years in development. We talk to the devs about how the expansion came to be </title>
		<link>https://automaton-media.com/en/interviews/dragons-dogma-2-dark-arisen-adds-25-hours-of-content-after-nearly-two-years-in-development-we-talk-to-the-devs/</link>
					<comments>https://automaton-media.com/en/interviews/dragons-dogma-2-dark-arisen-adds-25-hours-of-content-after-nearly-two-years-in-development-we-talk-to-the-devs/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69550</guid>

					<description><![CDATA[<img width="1464" height="823" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260712-69550-007.jpg" class="attachment-full size-full wp-post-image" alt="Dragon&#039;s Dogma 2: Dark Arisen" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260712-69550-007.jpg 1464w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260712-69550-007-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260712-69550-007-768x432.jpg 768w" sizes="(max-width: 1464px) 100vw, 1464px" />Interview with Dragon’s Dogma 2: Dark Arisen director Kento Kinoshita and producer Naoto Oyama.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dragons-dogma-2-dark-arisen-adds-25-hours-of-content-after-nearly-two-years-in-development-we-talk-to-the-devs/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Narcissu creator’s new visual novel Be Missed and Remembered: The Letter from Mayoiga is a supernatural tale set in Showa-era Japan, designed with old-school VN lovers in mind </title>
		<link>https://automaton-media.com/en/news/narcissu-creators-new-visual-novel-be-missed-and-remembered-the-letter-from-mayoiga-is-a-supernatural-tale-set-in-showa-era-japan/</link>
					<comments>https://automaton-media.com/en/news/narcissu-creators-new-visual-novel-be-missed-and-remembered-the-letter-from-mayoiga-is-a-supernatural-tale-set-in-showa-era-japan/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69306</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/07/koi-20260707-453505-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/koi-20260707-453505-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/koi-20260707-453505-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/koi-20260707-453505-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/koi-20260707-453505-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />Interview with Be Missed and Remembered: The Letter from Mayoiga's director and scenario writer Tomo Kataoka and producer Tadafumi Kamioka.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/narcissu-creators-new-visual-novel-be-missed-and-remembered-the-letter-from-mayoiga-is-a-supernatural-tale-set-in-showa-era-japan/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Atelier Karia is Gust’s bid to realize Atelier’s full potential in the age of free-to-play hits. Developers on creating a gaming experience “only a full-price RPG can offer”</title>
		<link>https://automaton-media.com/en/interviews/atelier-karia-is-gusts-bid-to-realize-ateliers-full-potential-in-the-age-of-free-to-play-hits-developers-on-creating-a-gaming-experience-only-a-full-price-rpg-can-offer/</link>
					<comments>https://automaton-media.com/en/interviews/atelier-karia-is-gusts-bid-to-realize-ateliers-full-potential-in-the-age-of-free-to-play-hits-developers-on-creating-a-gaming-experience-only-a-full-price-rpg-can-offer/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69259</guid>

					<description><![CDATA[<img width="641" height="337" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260707-69259-header.jpg" class="attachment-full size-full wp-post-image" alt="Atelier Karia" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260707-69259-header.jpg 641w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260707-69259-header-380x200.jpg 380w" sizes="(max-width: 641px) 100vw, 641px" />Second part of AUTOMATON WEST's 2-part interview with the developers of Atelier Karia: The Night Kingdom &#038; the Guide of Memories.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/atelier-karia-is-gusts-bid-to-realize-ateliers-full-potential-in-the-age-of-free-to-play-hits-developers-on-creating-a-gaming-experience-only-a-full-price-rpg-can-offer/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“My target audience is myself.” Suda51 and Fumito Ueda discuss their game design philosophies, the inherent violence of action games, and what it takes to be a director </title>
		<link>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/</link>
					<comments>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 06:49:50 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69161</guid>

					<description><![CDATA[<img width="1298" height="864" src="https://automaton-media.com/en/wp-content/uploads/2026/07/image-42.jpeg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/image-42.jpeg 1298w, https://automaton-media.com/en/wp-content/uploads/2026/07/image-42-380x253.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/image-42-768x511.jpeg 768w" sizes="auto, (max-width: 1298px) 100vw, 1298px" />Roundtable discussion with Romeo Is a Dead Man director Goichi Suda and ICO, Shadow of the Colossus creator Fumito Ueda.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Atelier Karia is built upon the lessons Gust learned from Atelier Yumia. We talk to the devs about the revamped Synthesis system, and their pursuit of a more flexible gameplay experience</title>
		<link>https://automaton-media.com/en/interviews/atelier-karia-is-built-upon-the-lessons-gust-learned-from-atelier-yumia-we-talk-to-the-devs-about-the-revamped-synthesis-system-and-their-pursuit-of-a-more-flexible-gameplay-experience/</link>
					<comments>https://automaton-media.com/en/interviews/atelier-karia-is-built-upon-the-lessons-gust-learned-from-atelier-yumia-we-talk-to-the-devs-about-the-revamped-synthesis-system-and-their-pursuit-of-a-more-flexible-gameplay-experience/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68921</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-689210002.jpg" class="attachment-full size-full wp-post-image" alt="Atelier Karia" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-689210002.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-689210002-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-689210002-768x432.jpg 768w" sizes="auto, (max-width: 960px) 100vw, 960px" />Part 1 of AUTOMATON's interview with the developers of Atelier Karia: The Night Kingdom &#038; the Guide of Memories.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/atelier-karia-is-built-upon-the-lessons-gust-learned-from-atelier-yumia-we-talk-to-the-devs-about-the-revamped-synthesis-system-and-their-pursuit-of-a-more-flexible-gameplay-experience/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“Her breasts are huge, but I’m about to get killed.” SAEKO: Giantess Dating Sim devs on striking balance between terror and arousal</title>
		<link>https://automaton-media.com/en/news/her-breasts-are-huge-but-im-about-to-get-killed-saeko-giantess-dating-sim-devs-on-striking-balance-between-terror-and-arousal/</link>
					<comments>https://automaton-media.com/en/news/her-breasts-are-huge-but-im-about-to-get-killed-saeko-giantess-dating-sim-devs-on-striking-balance-between-terror-and-arousal/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68773</guid>

					<description><![CDATA[<img width="1080" height="608" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260625-68773-header.jpg" class="attachment-full size-full wp-post-image" alt="Saeko Giantess Dating Sim" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260625-68773-header.jpg 1080w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260625-68773-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260625-68773-header-768x432.jpg 768w" sizes="auto, (max-width: 1080px) 100vw, 1080px" />AUTOMATON interview with the developers of the psychological horror narrative adventure SAEKO: Giantess Dating Sim.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/her-breasts-are-huge-but-im-about-to-get-killed-saeko-giantess-dating-sim-devs-on-striking-balance-between-terror-and-arousal/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Dave the Diver’s In the Jungle expansion is “basically Dave the Diver 1.7,” says director. “Even players who usually skip DLC should give it a try” </title>
		<link>https://automaton-media.com/en/interviews/dave-the-divers-in-the-jungle-expansion-is-basically-dave-the-diver-1-7-says-director-even-players-who-usually-skip-dlc-should-give-it-a/</link>
					<comments>https://automaton-media.com/en/interviews/dave-the-divers-in-the-jungle-expansion-is-basically-dave-the-diver-1-7-says-director-even-players-who-usually-skip-dlc-should-give-it-a/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 01:02:24 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68641</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Dave the Diver director Jaeho Hwang about the new DLC's scale and improvements upon the base game.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dave-the-divers-in-the-jungle-expansion-is-basically-dave-the-diver-1-7-says-director-even-players-who-usually-skip-dlc-should-give-it-a/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Stranger Than Heaven executive director talks about casting philosophy learned from Yakuza 0 and how Snoop Dogg’s involvement led to Tupac’s appearance</title>
		<link>https://automaton-media.com/en/news/stranger-than-heaven-executive-director-talks-about-casting-philosophy-learned-from-yakuza-0-and-how-snoop-dogs-involvement-led-to-tupacs-appearance/</link>
					<comments>https://automaton-media.com/en/news/stranger-than-heaven-executive-director-talks-about-casting-philosophy-learned-from-yakuza-0-and-how-snoop-dogs-involvement-led-to-tupacs-appearance/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 08:07:34 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68603</guid>

					<description><![CDATA[<img width="1196" height="635" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260623-68603-header.jpg" class="attachment-full size-full wp-post-image" alt="Tupac" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260623-68603-header.jpg 1196w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260623-68603-header-380x202.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260623-68603-header-768x408.jpg 768w" sizes="auto, (max-width: 1196px) 100vw, 1196px" />RGG Studio director Masayoshi Yokoyama talks about the casting process behind his upcoming game, Stranger Than Heaven.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/stranger-than-heaven-executive-director-talks-about-casting-philosophy-learned-from-yakuza-0-and-how-snoop-dogs-involvement-led-to-tupacs-appearance/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>STRANGER THAN HEAVEN’s massive 50-year saga intentionally prioritizes “convincing lies” over historical accuracy, says RGG Studio </title>
		<link>https://automaton-media.com/en/news/stranger-than-heavens-massive-50-year-saga-intentionally-prioritizes-convincing-lies-over-historical-accuracy-says-rgg-studio/</link>
					<comments>https://automaton-media.com/en/news/stranger-than-heavens-massive-50-year-saga-intentionally-prioritizes-convincing-lies-over-historical-accuracy-says-rgg-studio/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 03:48:55 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68589</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/06/ca6f1486421e99be717b8e996b655d6b-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/ca6f1486421e99be717b8e996b655d6b-1.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2026/06/ca6f1486421e99be717b8e996b655d6b-1-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/ca6f1486421e99be717b8e996b655d6b-1-768x432.jpg 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />RGG Studio director Masayoshi Yokoyama talks about Stranger Than Heaven's "huge" main story, map size and approach to historical accuracy.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/stranger-than-heavens-massive-50-year-saga-intentionally-prioritizes-convincing-lies-over-historical-accuracy-says-rgg-studio/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Dave the Diver’s developers aren’t indie, but making a small-scale game under a corporation came with its own set of challenges. We talk to MINTROCKET’s Jaeho Hwang </title>
		<link>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/</link>
					<comments>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 00:55:11 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68465</guid>

					<description><![CDATA[<img width="1531" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260619-68465-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260619-68465-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260619-68465-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260619-68465-header-768x432.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />Interview with MINTROCKET CEO and Dave the Dive director Jaeho Hwang about "defining indie," the game's success, and more.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Granblue Fantasy: Relink – Endless Ragnarok evolved by “breaking what needed to be broken in Relink.” We talk to the developers about the massive expansion’s new features and added silliness </title>
		<link>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/</link>
					<comments>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68487</guid>

					<description><![CDATA[<img width="2048" height="1366" src="https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1.jpg 2048w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-1619x1080.jpg 1619w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-768x512.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-1536x1025.jpg 1536w" sizes="auto, (max-width: 2048px) 100vw, 2048px" />Interview with Granblue Fantasy Relink creative director Tetsuya Fukuhara and game director Sanshiro Hidaka. about the upcoming Endless Ragnarok expansion.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Nippon Ichi Software’s new rural life sim Village in the Shade will focus on “creating unease” instead of classic horror tropes, but cozy gamers won’t be left out either, devs say</title>
		<link>https://automaton-media.com/en/interviews/nippon-ichi-softwares-new-rural-life-sim-village-in-the-shade-will-focus-on-creating-unease-instead-of-classic-horror-tropes-but-cozy-gamers-wont-be-left-out-eithe/</link>
					<comments>https://automaton-media.com/en/interviews/nippon-ichi-softwares-new-rural-life-sim-village-in-the-shade-will-focus-on-creating-unease-instead-of-classic-horror-tropes-but-cozy-gamers-wont-be-left-out-eithe/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68286</guid>

					<description><![CDATA[<img width="835" height="529" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68286-header.jpg" class="attachment-full size-full wp-post-image" alt="Village in the Shade developers" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68286-header.jpg 835w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68286-header-380x241.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68286-header-768x487.jpg 768w" sizes="auto, (max-width: 835px) 100vw, 835px" />AUTOMATON interview with Village in the Shade development manager Mio Katsumata and game designer Yu Mizokami.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/nippon-ichi-softwares-new-rural-life-sim-village-in-the-shade-will-focus-on-creating-unease-instead-of-classic-horror-tropes-but-cozy-gamers-wont-be-left-out-eithe/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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