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	<title>
	Comments on: Dave the Diver’s developers aren’t indie, but making a small-scale game under a corporation came with its own set of challenges. We talk to MINTROCKET’s Jaeho Hwang 	</title>
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	<link>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		<title>
		By: Mia		</title>
		<link>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/#comment-8807</link>

		<dc:creator><![CDATA[Mia]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 12:00:32 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68465#comment-8807</guid>

					<description><![CDATA[Lovee this game soo muchh]]></description>
			<content:encoded><![CDATA[<p>Lovee this game soo muchh</p>
]]></content:encoded>
		
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		<title>
		By: Lalala		</title>
		<link>https://automaton-media.com/en/interviews/dave-the-divers-developers-arent-indie-but-making-a-small-scale-game-under-a-corporation-came-with-its-own-set-of-challenges-we-talk-to-mintrocket/#comment-8738</link>

		<dc:creator><![CDATA[Lalala]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 14:34:57 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68465#comment-8738</guid>

					<description><![CDATA[Japanese veteran developers from AAA companies should learn a thing from this game. They are really so out of touch with the gamers that they either make an unrealistic and grandiloquent game that ended up failed before even released like Nagoshi&#039;s Gang of Dragon or too overly extremely niche game like Stupid Never Dies that no one cares about. This kind of game should have been an inbetween that Japanese veterans can easily create, yet they won&#039;t]]></description>
			<content:encoded><![CDATA[<p>Japanese veteran developers from AAA companies should learn a thing from this game. They are really so out of touch with the gamers that they either make an unrealistic and grandiloquent game that ended up failed before even released like Nagoshi&#8217;s Gang of Dragon or too overly extremely niche game like Stupid Never Dies that no one cares about. This kind of game should have been an inbetween that Japanese veterans can easily create, yet they won&#8217;t</p>
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