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	Comments on: As the Atelier franchise goes global, the dev team is torn about how to reconcile Western and Japanese players’ vastly differing demands	</title>
	<atom:link href="https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Mon, 23 Jun 2025 09:05:37 +0000</lastBuildDate>
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		<title>
		By: Hellrider		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6142</link>

		<dc:creator><![CDATA[Hellrider]]></dc:creator>
		<pubDate>Mon, 23 Jun 2025 09:05:37 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6142</guid>

					<description><![CDATA[Man, if only there was a Gust franchise that they could have as their flagship action title so they can keep Atelier focused on traditional RPG and synthesizing elements. They should really think it over for a Night or two. It would be smooth sailing on a deep Azure sea if they can figure something out.]]></description>
			<content:encoded><![CDATA[<p>Man, if only there was a Gust franchise that they could have as their flagship action title so they can keep Atelier focused on traditional RPG and synthesizing elements. They should really think it over for a Night or two. It would be smooth sailing on a deep Azure sea if they can figure something out.</p>
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		<title>
		By: Red		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6137</link>

		<dc:creator><![CDATA[Red]]></dc:creator>
		<pubDate>Fri, 20 Jun 2025 10:00:04 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6137</guid>

					<description><![CDATA[Lmao the team left Xbox after seeing the horrible sales on it]]></description>
			<content:encoded><![CDATA[<p>Lmao the team left Xbox after seeing the horrible sales on it</p>
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		<title>
		By: marius		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6129</link>

		<dc:creator><![CDATA[marius]]></dc:creator>
		<pubDate>Thu, 19 Jun 2025 06:04:11 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6129</guid>

					<description><![CDATA[getting popularity? are you sure its not the opposite? are you ignorant to statistics?

nobody wants their gatcha cheap nonesense, that seen clearly as a day from all the user reviews. they stopped making atelier games to be anything like atelier games and ponder now why those games dont sell.]]></description>
			<content:encoded><![CDATA[<p>getting popularity? are you sure its not the opposite? are you ignorant to statistics?</p>
<p>nobody wants their gatcha cheap nonesense, that seen clearly as a day from all the user reviews. they stopped making atelier games to be anything like atelier games and ponder now why those games dont sell.</p>
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		<title>
		By: Why		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6127</link>

		<dc:creator><![CDATA[Why]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 23:52:31 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6127</guid>

					<description><![CDATA[It never fails to amaze me how adept executives are at misinterpreting everything meaningful from user feedback. Western audiences want more streamlined action combat, Japanese audience wants deeper crafting and synthesis systems, more RPG. So what does corporate do? Give neither side what they want despite both being easily symbiotic gameplay systems and just go back to boring turned based combat... Why? It addresses nothing mentioned by users.]]></description>
			<content:encoded><![CDATA[<p>It never fails to amaze me how adept executives are at misinterpreting everything meaningful from user feedback. Western audiences want more streamlined action combat, Japanese audience wants deeper crafting and synthesis systems, more RPG. So what does corporate do? Give neither side what they want despite both being easily symbiotic gameplay systems and just go back to boring turned based combat&#8230; Why? It addresses nothing mentioned by users.</p>
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		<title>
		By: Deleriumm76		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6124</link>

		<dc:creator><![CDATA[Deleriumm76]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 21:24:05 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6124</guid>

					<description><![CDATA[As a Westerner, Atelier Yumia was the worst Atelier game ever made. The idea that all westerners want simple, action packed games is false, and I was disappointed when I saw the direction koei was going with this series.  Looking forward to going back to a complex synthesis system that actually matters.]]></description>
			<content:encoded><![CDATA[<p>As a Westerner, Atelier Yumia was the worst Atelier game ever made. The idea that all westerners want simple, action packed games is false, and I was disappointed when I saw the direction koei was going with this series.  Looking forward to going back to a complex synthesis system that actually matters.</p>
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		<title>
		By: MBII		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6122</link>

		<dc:creator><![CDATA[MBII]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 18:20:38 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6122</guid>

					<description><![CDATA[Here&#039;s how: ignore any Western demands. People play Japanese games for a reason. Leave them as is.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s how: ignore any Western demands. People play Japanese games for a reason. Leave them as is.</p>
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		<title>
		By: dad gamer		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6118</link>

		<dc:creator><![CDATA[dad gamer]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 13:08:48 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6118</guid>

					<description><![CDATA[i just want english VO]]></description>
			<content:encoded><![CDATA[<p>i just want english VO</p>
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		<title>
		By: Japanese Xbox user		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6116</link>

		<dc:creator><![CDATA[Japanese Xbox user]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 11:53:36 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6116</guid>

					<description><![CDATA[I&#039;m a Japanese Xbox user, but please release it on Xbox for now. I was happy with the release of Yumia, but I immediately removed the Xbox from the latest Atelier game. If they don&#039;t continue to release games on Xbox, including past titles, I won&#039;t play any of the Atelier series.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a Japanese Xbox user, but please release it on Xbox for now. I was happy with the release of Yumia, but I immediately removed the Xbox from the latest Atelier game. If they don&#8217;t continue to release games on Xbox, including past titles, I won&#8217;t play any of the Atelier series.</p>
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		<title>
		By: Japanese Xbox user		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6115</link>

		<dc:creator><![CDATA[Japanese Xbox user]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 11:51:00 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6115</guid>

					<description><![CDATA[Although the series is gaining more global popularity, it seems like the Atelier team doesn’t want to simply prioritize the preferences of Western players, but rather, they are determined to reconcile the different demands and find a solution that would be the best for both sides. Contrary to its predecessor Atelier Yumia, which was leaning towards global gaming trends with is open-world map design and real-time action mechanics, Atelier Resleriana will be going back to basics as a classic turn-based RPG, inheriting the spirit of Atelier Sophie 2.

Taking all this into account, it appears that the developers are taking the freedom to make different game design choices for each next game they create, without leaning exclusively towards one market or one group of players. Trying to find a solution that is the best for both sides certainly isn’t easy, but as Hosoi said, keep sending all your opinions and suggestions – that way developers will be able to improve their games and make more content that fans will actually enjoy.]]></description>
			<content:encoded><![CDATA[<p>Although the series is gaining more global popularity, it seems like the Atelier team doesn’t want to simply prioritize the preferences of Western players, but rather, they are determined to reconcile the different demands and find a solution that would be the best for both sides. Contrary to its predecessor Atelier Yumia, which was leaning towards global gaming trends with is open-world map design and real-time action mechanics, Atelier Resleriana will be going back to basics as a classic turn-based RPG, inheriting the spirit of Atelier Sophie 2.</p>
<p>Taking all this into account, it appears that the developers are taking the freedom to make different game design choices for each next game they create, without leaning exclusively towards one market or one group of players. Trying to find a solution that is the best for both sides certainly isn’t easy, but as Hosoi said, keep sending all your opinions and suggestions – that way developers will be able to improve their games and make more content that fans will actually enjoy.</p>
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		<title>
		By: shirara		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6114</link>

		<dc:creator><![CDATA[shirara]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 11:23:43 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6114</guid>

					<description><![CDATA[1. Release the Atelier series on Xbox, including this game and previous titles. 
2. When releasing the Atelier series on Xbox, do not exclude Japan. 
3. Add Japanese UI, Japanese voices, and Japanese subtitles to the Xbox version. 
4. Never pander to political correctness and protect freedom of expression.]]></description>
			<content:encoded><![CDATA[<p>1. Release the Atelier series on Xbox, including this game and previous titles.<br />
2. When releasing the Atelier series on Xbox, do not exclude Japan.<br />
3. Add Japanese UI, Japanese voices, and Japanese subtitles to the Xbox version.<br />
4. Never pander to political correctness and protect freedom of expression.</p>
]]></content:encoded>
		
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		<title>
		By: LagiaX		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6112</link>

		<dc:creator><![CDATA[LagiaX]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 09:35:43 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6112</guid>

					<description><![CDATA[Was this from an interview? The source would be appreciated, I&#039;m interested in reading the whole thing.]]></description>
			<content:encoded><![CDATA[<p>Was this from an interview? The source would be appreciated, I&#8217;m interested in reading the whole thing.</p>
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		<title>
		By: TIWGChris		</title>
		<link>https://automaton-media.com/en/interviews/as-the-atelier-franchise-goes-global-the-dev-team-is-torn-about-how-to-reconcile-western-and-japanese-players-vastly-differing-demands/#comment-6111</link>

		<dc:creator><![CDATA[TIWGChris]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 04:16:35 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49123#comment-6111</guid>

					<description><![CDATA[I don&#039;t get to pro action sentiment here for RPGs or JRPGs rather. Action in games is important. If that&#039;s your driving point, then there are other games for that need. But I don&#039;t want action to be the focus in a JRPG. But rather the story, the side content, gameplay, etc.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t get to pro action sentiment here for RPGs or JRPGs rather. Action in games is important. If that&#8217;s your driving point, then there are other games for that need. But I don&#8217;t want action to be the focus in a JRPG. But rather the story, the side content, gameplay, etc.</p>
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