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	Comments on: Pole To Win overcame 10 years of struggle to become a leader in Japan’s debugging industry – we asked them what it took 	</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		By: John C		</title>
		<link>https://automaton-media.com/en/interviews/20240222-27617/#comment-1729</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Tue, 27 Feb 2024 09:52:18 +0000</pubDate>
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					<description><![CDATA[First, Thank you for the article, i always like these a lot, especially the one about Upscaling older 2D images and using AI was fascinating and this one is no different. Absolutely one of the best featured articles yet in my opinion that goes into everything behind the scenes in the Japanese Gaming industry. 

I would like to mention something interesting about Mobile on the Western end looking in on the East because those of us who love Japanese games and the Japanese Gaming industry a lot were worried about the growth that Mobile had experienced and PS Vita not doing so hot, and the 3DS ending it&#039;s lifecycle that everything would eventually head away from consoles and onto Mobile instead. The reason being is that America likes it&#039;s power in graphics and high FPS count(Preferably high FPS) and sees mobile as no different than using your television to have video games on at least at the time. 

Something that i thought about recently that i think PTW, and many others are beginning to notice in Japan and will be a realization in the West in a few years,  is that Gachapon is an unsustainable model much like Live Service/GAAS is. This is due to timeshare and attention, on top of fast paced growth, too much money flowing in, too many people at once, than something organic. Besides there is only so many fish that can get caught in a single net and only so many people that can give their time to a single Gacha or GAAS that is demanding of their time and money as a whole. I highly doubt 10 million people can focus on 3 GAAS and be caught up daily, but i can believe they would easily be able to get through a single player experience and be able to beat 3 games within a month and have more time to spare. Mobile is in a bust cycle and will need a reset of expectations as a whole currently with it being secondary like it used to be. 

One market i think many Japanese support teams with hardware debugging and optimization are highly missing out on especially PTW, are really ignoring very heavily is the PC Market with Steam. This is due to the fact that on Console there is already support teams ready to help out licensed by the console manufacturers themselves, for Debugging &#038; Optimization but on PC you are kind of on your own, especially in Japan, which they kind of skip PC and go to Consoles, due to the fact they need to account for various hardware requirements and bugfixes, optimizations. Which is unfortunate because the Japanese userbase is 20-30 million on Steam or about as much as the Switch is currently selling right now, the chances of getting into the top 10 is highly likely and the store has great algorithms and recommendations for people to find their games easily. Also PC Users are not as judgmental about graphics as a whole but care about games running well on their machines and have admiration for patches and support studios as a whole. They always appreciate it and it can actually change bad reviews into good ones easily as a whole. 

I do think Companies like PTW should open up a studio for PC Hardware Debugging &#038; Optimizations and give support for various studios by advertising themselves at Tokyo Game Show and Tokyo Indie Game Summit at PC Booth&#039;s and network by helping these companies and aspiring talents to get their games on PC with Debugging &#038; Optimization support to help expand their reach of games, and for companies like PTW to expand their own reputation in the sphere within Japan. Hopefully it does happen and they do not make the same mistake twice.]]></description>
			<content:encoded><![CDATA[<p>First, Thank you for the article, i always like these a lot, especially the one about Upscaling older 2D images and using AI was fascinating and this one is no different. Absolutely one of the best featured articles yet in my opinion that goes into everything behind the scenes in the Japanese Gaming industry. </p>
<p>I would like to mention something interesting about Mobile on the Western end looking in on the East because those of us who love Japanese games and the Japanese Gaming industry a lot were worried about the growth that Mobile had experienced and PS Vita not doing so hot, and the 3DS ending it&#8217;s lifecycle that everything would eventually head away from consoles and onto Mobile instead. The reason being is that America likes it&#8217;s power in graphics and high FPS count(Preferably high FPS) and sees mobile as no different than using your television to have video games on at least at the time. </p>
<p>Something that i thought about recently that i think PTW, and many others are beginning to notice in Japan and will be a realization in the West in a few years,  is that Gachapon is an unsustainable model much like Live Service/GAAS is. This is due to timeshare and attention, on top of fast paced growth, too much money flowing in, too many people at once, than something organic. Besides there is only so many fish that can get caught in a single net and only so many people that can give their time to a single Gacha or GAAS that is demanding of their time and money as a whole. I highly doubt 10 million people can focus on 3 GAAS and be caught up daily, but i can believe they would easily be able to get through a single player experience and be able to beat 3 games within a month and have more time to spare. Mobile is in a bust cycle and will need a reset of expectations as a whole currently with it being secondary like it used to be. </p>
<p>One market i think many Japanese support teams with hardware debugging and optimization are highly missing out on especially PTW, are really ignoring very heavily is the PC Market with Steam. This is due to the fact that on Console there is already support teams ready to help out licensed by the console manufacturers themselves, for Debugging &amp; Optimization but on PC you are kind of on your own, especially in Japan, which they kind of skip PC and go to Consoles, due to the fact they need to account for various hardware requirements and bugfixes, optimizations. Which is unfortunate because the Japanese userbase is 20-30 million on Steam or about as much as the Switch is currently selling right now, the chances of getting into the top 10 is highly likely and the store has great algorithms and recommendations for people to find their games easily. Also PC Users are not as judgmental about graphics as a whole but care about games running well on their machines and have admiration for patches and support studios as a whole. They always appreciate it and it can actually change bad reviews into good ones easily as a whole. </p>
<p>I do think Companies like PTW should open up a studio for PC Hardware Debugging &amp; Optimizations and give support for various studios by advertising themselves at Tokyo Game Show and Tokyo Indie Game Summit at PC Booth&#8217;s and network by helping these companies and aspiring talents to get their games on PC with Debugging &amp; Optimization support to help expand their reach of games, and for companies like PTW to expand their own reputation in the sphere within Japan. Hopefully it does happen and they do not make the same mistake twice.</p>
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