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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>Denshattack! director talks about Japanese influences, &#8220;incredible&#8221; support from Nintendo, and how the studio benefitted from GamePass</title>
		<link>https://automaton-media.com/en/interviews/denshattack-director-talks-about-japanese-influences-incredible-support-from-nintendo-and-how-the-studio-benefitted-from-gamepass/</link>
					<comments>https://automaton-media.com/en/interviews/denshattack-director-talks-about-japanese-influences-incredible-support-from-nintendo-and-how-the-studio-benefitted-from-gamepass/#respond</comments>
		
		<dc:creator><![CDATA[Genki]]></dc:creator>
		<pubDate>Tue, 08 Sep 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72076</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header-1536x864.webp 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />Interview with Denshattack! director David Jaumandreu about the game's development process and Japanese influences.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/denshattack-director-talks-about-japanese-influences-incredible-support-from-nintendo-and-how-the-studio-benefitted-from-gamepass/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>&#8220;I wish you’d treat developers’ time and lives with a little more care.&#8221; Japanese solo indie dev recounts being strung along for 16 months by publisher only to be refused a contract</title>
		<link>https://automaton-media.com/en/news/i-wish-youd-treat-developers-time-and-lives-with-a-little-more-care-japanese-solo-indie-dev-recounts-being-strung-along-for-16-months-by-publisher-only-to-be-refused-a-contract/</link>
					<comments>https://automaton-media.com/en/news/i-wish-youd-treat-developers-time-and-lives-with-a-little-more-care-japanese-solo-indie-dev-recounts-being-strung-along-for-16-months-by-publisher-only-to-be-refused-a-contract/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72054</guid>

					<description><![CDATA[<img width="896" height="504" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260907-72054-header.jpg" class="attachment-full size-full wp-post-image" alt="Dungeon Overdose" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260907-72054-header.jpg 896w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260907-72054-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260907-72054-header-768x432.jpg 768w" sizes="(max-width: 896px) 100vw, 896px" />Japanese solo developer Shigefusa Works, creator of Dungeon Overdose, talks about their recent experience with a domestic publisher. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/i-wish-youd-treat-developers-time-and-lives-with-a-little-more-care-japanese-solo-indie-dev-recounts-being-strung-along-for-16-months-by-publisher-only-to-be-refused-a-contract/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Indie game investment brand COREBLAZER “provides funding without meddling” and is looking for developer partners. What’s its goal, and what are the risks? We asked </title>
		<link>https://automaton-media.com/en/news/indie-game-investment-brand-coreblazer-provides-funding-without-meddling-and-is-looking-for-developer-partners/</link>
					<comments>https://automaton-media.com/en/news/indie-game-investment-brand-coreblazer-provides-funding-without-meddling-and-is-looking-for-developer-partners/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Fri, 04 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71101</guid>

					<description><![CDATA[<img width="1200" height="588" src="https://automaton-media.com/en/wp-content/uploads/2026/09/batch_coreb-20260820-461301-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/batch_coreb-20260820-461301-header.webp 1200w, https://automaton-media.com/en/wp-content/uploads/2026/09/batch_coreb-20260820-461301-header-380x186.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/batch_coreb-20260820-461301-header-768x376.webp 768w" sizes="(max-width: 1200px) 100vw, 1200px" />Interview with Kun, Strategic Investment Director at COREBLAZER, on what kind of game developers the brand is looking to support.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/indie-game-investment-brand-coreblazer-provides-funding-without-meddling-and-is-looking-for-developer-partners/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>The Hundred Line: Last Defense Academy’s SRPG gameplay was designed as the &#8220;exact opposite of Fire Emblem.” The adrenaline rush of throwing away characters&#8217; lives</title>
		<link>https://automaton-media.com/en/interviews/the-hundred-line-last-defense-academys-srpg-gameplay-was-designed-as-the-exact-opposite-of-fire-emblem-the-adrenaline-rush-of-throwing-away-characters-lives/</link>
					<comments>https://automaton-media.com/en/interviews/the-hundred-line-last-defense-academys-srpg-gameplay-was-designed-as-the-exact-opposite-of-fire-emblem-the-adrenaline-rush-of-throwing-away-characters-lives/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 01 Sep 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71681</guid>

					<description><![CDATA[<img width="1296" height="731" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260901-71681-header.jpg" class="attachment-full size-full wp-post-image" alt="The Hundred Line" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260901-71681-header.jpg 1296w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260901-71681-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260901-71681-header-768x433.jpg 768w" sizes="auto, (max-width: 1296px) 100vw, 1296px" />Interview with The Hundred Line: Last Defense Academu battle director Akihiro Togawa on the game's strategy RPG design.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/the-hundred-line-last-defense-academys-srpg-gameplay-was-designed-as-the-exact-opposite-of-fire-emblem-the-adrenaline-rush-of-throwing-away-characters-lives/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>To the Moon creator explains why he still makes games with RPG Maker. The &#8220;just right&#8221; simplicity that lets you focus on the creative sides of development</title>
		<link>https://automaton-media.com/en/interviews/to-the-moon-creator-explains-why-he-still-makes-games-with-rpg-maker-the-just-right-simplicity-that-lets-you-focus-on-the-creative-sides-of-development/</link>
					<comments>https://automaton-media.com/en/interviews/to-the-moon-creator-explains-why-he-still-makes-games-with-rpg-maker-the-just-right-simplicity-that-lets-you-focus-on-the-creative-sides-of-development/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 28 Aug 2026 03:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71590</guid>

					<description><![CDATA[<img width="1400" height="788" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260628-71590-header-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260628-71590-header-1.jpg 1400w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260628-71590-header-1-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260628-71590-header-1-768x432.jpg 768w" sizes="auto, (max-width: 1400px) 100vw, 1400px" />Interview with To the Moon developer Kan Gao about making games in RPG Maker.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/to-the-moon-creator-explains-why-he-still-makes-games-with-rpg-maker-the-just-right-simplicity-that-lets-you-focus-on-the-creative-sides-of-development/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Visions of Mana co-director Kenji Ozawa is recruiting for an &#8220;unannounced console game&#8221; by his new independent studio</title>
		<link>https://automaton-media.com/en/news/visions-of-mana-co-director-kenji-ozawa-is-recruiting-for-an-unannounced-console-game-by-his-new-independent-studio/</link>
					<comments>https://automaton-media.com/en/news/visions-of-mana-co-director-kenji-ozawa-is-recruiting-for-an-unannounced-console-game-by-his-new-independent-studio/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Wed, 26 Aug 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71487</guid>

					<description><![CDATA[<img width="1534" height="860" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260826-71487-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260826-71487-header.jpg 1534w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260826-71487-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260826-71487-header-768x431.jpg 768w" sizes="auto, (max-width: 1534px) 100vw, 1534px" />Studio Sasanqua was founded last year, following the closure of Ouka Studios.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/visions-of-mana-co-director-kenji-ozawa-is-recruiting-for-an-unannounced-console-game-by-his-new-independent-studio/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Arthurian action-adventure game Tides of Annihilation draws inspiration from Jojo, the Fate series and Berserk among other Japanese influences</title>
		<link>https://automaton-media.com/en/game-development/arthurian-action-adventure-game-tides-of-annihilation-draws-inspiration-from-jojo-the-fate-series-and-berserk-among-other-japanese-influences/</link>
					<comments>https://automaton-media.com/en/game-development/arthurian-action-adventure-game-tides-of-annihilation-draws-inspiration-from-jojo-the-fate-series-and-berserk-among-other-japanese-influences/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 26 Aug 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71482</guid>

					<description><![CDATA[<img width="1489" height="795" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260826-71482-header.jpg" class="attachment-full size-full wp-post-image" alt="Tides of Annihilation" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260826-71482-header.jpg 1489w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260826-71482-header-380x203.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260826-71482-header-768x410.jpg 768w" sizes="auto, (max-width: 1489px) 100vw, 1489px" />The dev team boasts members with experience on major franchises like Persona and Like a Dragon.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/arthurian-action-adventure-game-tides-of-annihilation-draws-inspiration-from-jojo-the-fate-series-and-berserk-among-other-japanese-influences/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Study of best-selling genres on Steam shows sandbox games continue to stand out in revenue </title>
		<link>https://automaton-media.com/en/news/study-of-best-selling-genres-on-steam-shows-sandbox-games-continue-to-stand-out-in-revenue/</link>
		
		<dc:creator><![CDATA[Genki Hashimoto]]></dc:creator>
		<pubDate>Mon, 24 Aug 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71331</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-460520-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-460520-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-460520-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-460520-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-460520-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />On the other hand, the report found that platformers tend to generate relatively low revenue overall.]]></description>
		
		
		
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		<title>Shuhei Yoshida advised Expedition 33 developers not to call it a &#8220;turn-based RPG&#8221; due to negative JRPG stigma at the time</title>
		<link>https://automaton-media.com/en/news/shuhei-yoshida-advised-expedition-33-developers-not-to-call-it-a-turn-based-rpg-due-to-negative-jrpg-stigma-at-the-time/</link>
					<comments>https://automaton-media.com/en/news/shuhei-yoshida-advised-expedition-33-developers-not-to-call-it-a-turn-based-rpg-due-to-negative-jrpg-stigma-at-the-time/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 17 Aug 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71055</guid>

					<description><![CDATA[<img width="1467" height="824" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-71055-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-71055-header.jpg 1467w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-71055-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-71055-header-768x431.jpg 768w" sizes="auto, (max-width: 1467px) 100vw, 1467px" />Yoshida recalled the anecdote during a lecture to indie developers on pitching their games to publishers.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/shuhei-yoshida-advised-expedition-33-developers-not-to-call-it-a-turn-based-rpg-due-to-negative-jrpg-stigma-at-the-time/feed/</wfw:commentRss>
			<slash:comments>22</slash:comments>
		
		
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		<title>Debanked adult game developers in Japan face tax nightmare as they still get taxed on income they&#8217;re blocked from receiving, indie creator says</title>
		<link>https://automaton-media.com/en/news/debanked-adult-game-developers-in-japan-face-tax-nightmare-as-they-still-get-taxed-on-income-theyre-blocked-from-receiving-indie-creator-says/</link>
					<comments>https://automaton-media.com/en/news/debanked-adult-game-developers-in-japan-face-tax-nightmare-as-they-still-get-taxed-on-income-theyre-blocked-from-receiving-indie-creator-says/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70647</guid>

					<description><![CDATA[<img width="1004" height="564" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260805-70647-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260805-70647-header.jpg 1004w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260805-70647-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260805-70647-header-768x431.jpg 768w" sizes="auto, (max-width: 1004px) 100vw, 1004px" />The developer believes that receiving overseas revenue from adult games has grown significantly more difficult over the past five years.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/debanked-adult-game-developers-in-japan-face-tax-nightmare-as-they-still-get-taxed-on-income-theyre-blocked-from-receiving-indie-creator-says/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>&#8220;We absolutely don&#8217;t view our eroge titles as a shameful past.&#8221; Laplacian explains why it had to remove adult games from its official website</title>
		<link>https://automaton-media.com/en/news/we-absolutely-dont-view-our-eroge-titles-as-a-shameful-past-laplacian-explains-why-it-had-to-remove-adult-games-from-its-official-website-addressing-fan-concerns/</link>
					<comments>https://automaton-media.com/en/news/we-absolutely-dont-view-our-eroge-titles-as-a-shameful-past-laplacian-explains-why-it-had-to-remove-adult-games-from-its-official-website-addressing-fan-concerns/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 31 Jul 2026 10:29:44 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70433</guid>

					<description><![CDATA[<img width="1433" height="801" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70433-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70433-header.jpg 1433w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70433-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260731-70433-header-768x429.jpg 768w" sizes="auto, (max-width: 1433px) 100vw, 1433px" />Wasabi Ono, the CEO of Laplacian, has provided a lengthy explanation of the company's recent restructuring and reasons for removing adult games from its website.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/we-absolutely-dont-view-our-eroge-titles-as-a-shameful-past-laplacian-explains-why-it-had-to-remove-adult-games-from-its-official-website-addressing-fan-concerns/feed/</wfw:commentRss>
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		<title>Clair Obscur: Expedition 33 director says eliminating limitations in development is a &#8220;big mistake.&#8221; We talk to Sandfall Interactive about staying small, Japanese influences, and what&#8217;s next </title>
		<link>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/</link>
					<comments>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/#comments</comments>
		
		<dc:creator><![CDATA[Genki]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70179</guid>

					<description><![CDATA[<img width="1520" height="855" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002-768x432.jpg 768w" sizes="auto, (max-width: 1520px) 100vw, 1520px" />Interview with Sandfall Interactive at the Clair Obscur: Expedition 33 postmortem in Yokohama, Japan.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/feed/</wfw:commentRss>
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