<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<atom:link href="https://automaton-media.com/en/game-development/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/game-development/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Wed, 29 Jul 2026 07:42:21 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>

<image>
	<url>https://automaton-media.com/en/wp-content/uploads/2021/03/cropped-automaton-sitelogo-120x120-1-32x32.png</url>
	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Clair Obscur: Expedition 33 director says eliminating limitations in development is a &#8220;big mistake.&#8221; We talk to Sandfall Interactive about staying small, Japanese influences, and what&#8217;s next </title>
		<link>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/</link>
					<comments>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/#comments</comments>
		
		<dc:creator><![CDATA[Genki]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=70179</guid>

					<description><![CDATA[<img width="1520" height="855" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20250731-50619-002-768x432.jpg 768w" sizes="(max-width: 1520px) 100vw, 1520px" />Interview with Sandfall Interactive at the Clair Obscur: Expedition 33 postmortem in Yokohama, Japan.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/clair-obscur-expedition-33-director-eliminating-limitations-is-a-big-mistake-we-talk-to-sandfall-interactive-about-staying-small-japanese-influences/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>The Silent Hill f scenario team at Konami was encouraged to read 100 to 200 books a year, according to producer </title>
		<link>https://automaton-media.com/en/news/the-silent-hill-f-scenario-team-at-konami-was-encouraged-to-read-100-to-200-books-a-year-according-to-producer/</link>
					<comments>https://automaton-media.com/en/news/the-silent-hill-f-scenario-team-at-konami-was-encouraged-to-read-100-to-200-books-a-year-according-to-producer/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Thu, 23 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69979</guid>

					<description><![CDATA[<img width="1075" height="604" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20250606-48784-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20250606-48784-header.jpg 1075w, https://automaton-media.com/en/wp-content/uploads/2026/07/20250606-48784-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20250606-48784-header-768x432.jpg 768w" sizes="(max-width: 1075px) 100vw, 1075px" />Silent Hill f producer Motoi Okamoto recently talked about the game's development in a CEDEC 2026 lecture.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-silent-hill-f-scenario-team-at-konami-was-encouraged-to-read-100-to-200-books-a-year-according-to-producer/feed/</wfw:commentRss>
			<slash:comments>13</slash:comments>
		
		
			</item>
		<item>
		<title>Japanese ghost developer Tose takes hit due to cancelled &#8220;major project&#8221; from overseas. Operating profit down almost 45% </title>
		<link>https://automaton-media.com/en/news/japanese-ghost-developer-tose-takes-hit-due-to-cancelled-major-project-from-overseas-operating-profit-down-almost-45/</link>
					<comments>https://automaton-media.com/en/news/japanese-ghost-developer-tose-takes-hit-due-to-cancelled-major-project-from-overseas-operating-profit-down-almost-45/#respond</comments>
		
		<dc:creator><![CDATA[Akira Sada]]></dc:creator>
		<pubDate>Thu, 23 Jul 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69962</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/07/tose-20240704-300446-header1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/tose-20240704-300446-header1.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2026/07/tose-20240704-300446-header1-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/tose-20240704-300446-header1-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" />Codenamed "Project D," the title was initially put on hold in February 2026 by the client.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-ghost-developer-tose-takes-hit-due-to-cancelled-major-project-from-overseas-operating-profit-down-almost-45/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Next-gen game engine Unity 7 announced for the first quarter of 2027, promising seamless transition from Unity 6 </title>
		<link>https://automaton-media.com/en/news/next-gen-game-engine-unity-7-announced-for-the-first-quarter-of-2027-promising-seamless-transition-from-unity-6/</link>
					<comments>https://automaton-media.com/en/news/next-gen-game-engine-unity-7-announced-for-the-first-quarter-of-2027-promising-seamless-transition-from-unity-6/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Tue, 21 Jul 2026 04:54:31 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69853</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-455892-header.webp" class="attachment-full size-full wp-post-image" alt="Unity 7" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-455892-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-455892-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-455892-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260721-455892-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Unity Technologies has announced its next-generation game engine Unity 7, set to release in the first quarter of 2027.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/next-gen-game-engine-unity-7-announced-for-the-first-quarter-of-2027-promising-seamless-transition-from-unity-6/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Developer of Japanese butt-controlled fighting game Ketsu Battler genuinely thought Granblue creative director Tetsuya Fukuhara was Just Kidding when he offered a Versus: Rising collaboration </title>
		<link>https://automaton-media.com/en/news/developer-of-japanese-butt-controlled-fighting-game-ketsu-battler-genuinely-thought-granblue-creative-director-tetsuya-fukuhara-was-just-kidding-when-he-offered/</link>
					<comments>https://automaton-media.com/en/news/developer-of-japanese-butt-controlled-fighting-game-ketsu-battler-genuinely-thought-granblue-creative-director-tetsuya-fukuhara-was-just-kidding-when-he-offered/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69758</guid>

					<description><![CDATA[<img width="1273" height="715" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260717-69758-002.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260717-69758-002.jpg 1273w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260717-69758-002-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260717-69758-002-768x431.jpg 768w" sizes="auto, (max-width: 1273px) 100vw, 1273px" />Ketsu Battler creator TomozoP explains the miraculous string of events that brought Beelzebub and Narmaya into the game.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/developer-of-japanese-butt-controlled-fighting-game-ketsu-battler-genuinely-thought-granblue-creative-director-tetsuya-fukuhara-was-just-kidding-when-he-offered/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Generative AI use among Japanese online game companies at 100%, according to annual industry survey </title>
		<link>https://automaton-media.com/en/news/generative-ai-use-among-japanese-online-game-companies-at-100-according-to-industry-survey/</link>
					<comments>https://automaton-media.com/en/news/generative-ai-use-among-japanese-online-game-companies-at-100-according-to-industry-survey/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69604</guid>

					<description><![CDATA[<img width="1233" height="754" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260714-69604-header.jpg" class="attachment-full size-full wp-post-image" alt="JOGA 2026 logo" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260714-69604-header.jpg 1233w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260714-69604-header-380x232.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260714-69604-header-768x470.jpg 768w" sizes="auto, (max-width: 1233px) 100vw, 1233px" />Meanwhile, gamers' most frequently cited AI-related concerns are "copyright infringement" and "games starting to look alike."]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/generative-ai-use-among-japanese-online-game-companies-at-100-according-to-industry-survey/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Indie developer says Steam helped fix their game in time for Next Fest instead of rejecting last-minute unbootable build </title>
		<link>https://automaton-media.com/en/news/indie-developer-says-steam-helped-fix-their-game-in-time-for-next-fest-instead-or-rejecting-last-minute-unbootable-build/</link>
					<comments>https://automaton-media.com/en/news/indie-developer-says-steam-helped-fix-their-game-in-time-for-next-fest-instead-or-rejecting-last-minute-unbootable-build/#comments</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69419</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260706-453462-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260706-453462-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260706-453462-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260706-453462-header-768x432.jpg 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />Other indie devs have since shared similar experiences.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/indie-developer-says-steam-helped-fix-their-game-in-time-for-next-fest-instead-or-rejecting-last-minute-unbootable-build/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>“Each ability feels like it could have been the central mechanic of its own game.” We ask a fellow developer what makes NTE: Neverness to Everness so impressive </title>
		<link>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/</link>
					<comments>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69403</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Indie-Us-Games CEO Masahiko Nakamura talks about the the strengths of NTE: Neverness to Everness from a dev's perspective.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>“My target audience is myself.” Suda51 and Fumito Ueda discuss their game design philosophies, the inherent violence of action games, and what it takes to be a director </title>
		<link>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/</link>
					<comments>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 06:49:50 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69161</guid>

					<description><![CDATA[<img width="1298" height="864" src="https://automaton-media.com/en/wp-content/uploads/2026/07/image-42.jpeg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/image-42.jpeg 1298w, https://automaton-media.com/en/wp-content/uploads/2026/07/image-42-380x253.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/image-42-768x511.jpeg 768w" sizes="auto, (max-width: 1298px) 100vw, 1298px" />Roundtable discussion with Romeo Is a Dead Man director Goichi Suda and ICO, Shadow of the Colossus creator Fumito Ueda.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Unity gets dev kit for direct in-app purchases, helping games reduce reliance on Google Play and the App Store </title>
		<link>https://automaton-media.com/en/news/unity-gets-dev-kit-for-direct-in-app-purchases-helping-games-reduce-reliance-on-google-play-and-the-app-store/</link>
					<comments>https://automaton-media.com/en/news/unity-gets-dev-kit-for-direct-in-app-purchases-helping-games-reduce-reliance-on-google-play-and-the-app-store/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69063</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Unity Technologies just released its new Unity In-App Purchasing Software Development Kit (Unity IAP SDK) 5.4 update.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/unity-gets-dev-kit-for-direct-in-app-purchases-helping-games-reduce-reliance-on-google-play-and-the-app-store/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>“Zero programing required” RPG development tool Bakin gets Live2D support</title>
		<link>https://automaton-media.com/en/news/zero-programing-required-rpg-development-tool-bakin-gets-live2d-support/</link>
					<comments>https://automaton-media.com/en/news/zero-programing-required-rpg-development-tool-bakin-gets-live2d-support/#respond</comments>
		
		<dc:creator><![CDATA[Emmett Harris]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 03:34:17 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68845</guid>

					<description><![CDATA[<img width="1308" height="728" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260626-68845-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260626-68845-header.jpg 1308w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260626-68845-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260626-68845-header-768x427.jpg 768w" sizes="auto, (max-width: 1308px) 100vw, 1308px" />SmileBoom's RPG Developer Bakin now has a free Live2D ToolKit for importing Live2D models.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/zero-programing-required-rpg-development-tool-bakin-gets-live2d-support/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Megami Tensei artist Kazuma Kaneko thinks AI replacing parts of game dev is “inevitable,” but games still need the “impure desires” of human creators to be great </title>
		<link>https://automaton-media.com/en/news/megami-tensei-artist-kazuma-kaneko-thinks-ai-replacing-parts-of-game-dev-is-inevitable-but-games-still-need-the-impure-desires-of-human-creator/</link>
					<comments>https://automaton-media.com/en/news/megami-tensei-artist-kazuma-kaneko-thinks-ai-replacing-parts-of-game-dev-is-inevitable-but-games-still-need-the-impure-desires-of-human-creator/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68659</guid>

					<description><![CDATA[<img width="1531" height="857" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260624-68659-header-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260624-68659-header-1.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260624-68659-header-1-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260624-68659-header-1-768x430.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />Kazuma Kaneko shares views on AI following launch of gen-AI powered title "Kazuma Kaneko's Tsukuyomi" on Switch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/megami-tensei-artist-kazuma-kaneko-thinks-ai-replacing-parts-of-game-dev-is-inevitable-but-games-still-need-the-impure-desires-of-human-creator/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
	</channel>
</rss>
