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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>“Making it technically work and making it actually enjoyable as a game are different things.” Japanese devs weigh in on why retrofitting live-service games with offline support is harder than gamers think </title>
		<link>https://automaton-media.com/en/news/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo/</link>
					<comments>https://automaton-media.com/en/news/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65405</guid>

					<description><![CDATA[<img width="1197" height="652" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260416-65405-header.jpg" class="attachment-full size-full wp-post-image" alt="NieR Reincarnation" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260416-65405-header.jpg 1197w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260416-65405-header-380x207.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260416-65405-header-768x418.jpg 768w" sizes="(max-width: 1197px) 100vw, 1197px" />This comes amidst controversy surrounding the unofficial "offline version" of Square Enix's NieR Reincarnation.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>Indie publisher says offering a paid game for free for 4 days brought in $250,000 in revenue on Steam. The key is DLC </title>
		<link>https://automaton-media.com/en/news/indie-publisher-says-offering-a-paid-game-for-free-for-4-days-brought-in-250000-in-revenue-on-steam-the-key-is-dlc/</link>
					<comments>https://automaton-media.com/en/news/indie-publisher-says-offering-a-paid-game-for-free-for-4-days-brought-in-250000-in-revenue-on-steam-the-key-is-dlc/#respond</comments>
		
		<dc:creator><![CDATA[Taijiro Yamanaka]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 03:45:42 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65283</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header.jpeg" class="attachment-full size-full wp-post-image" alt="Graveyard Keeper" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header.jpeg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header-380x214.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header-768x432.jpeg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header-1536x864.jpeg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />The CEO of indie game publisher tinyBuild has shared the impressive results of a four-day free givaway campaign for Graveyard Keeper.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/indie-publisher-says-offering-a-paid-game-for-free-for-4-days-brought-in-250000-in-revenue-on-steam-the-key-is-dlc/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Going fast will feel realer than ever in Ace Combat 8 thanks to new proprietary cloud engine. Devs detail new features and technology </title>
		<link>https://automaton-media.com/en/news/going-fast-will-feel-realer-than-ever-in-ace-combat-8-thanks-to-new-proprietary-cloud-engine-devs-detail-new-features-and-technology/</link>
					<comments>https://automaton-media.com/en/news/going-fast-will-feel-realer-than-ever-in-ace-combat-8-thanks-to-new-proprietary-cloud-engine-devs-detail-new-features-and-technology/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 09:20:42 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65068</guid>

					<description><![CDATA[<img width="1541" height="853" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header.jpg" class="attachment-full size-full wp-post-image" alt="Ace Combat 8" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header.jpg 1541w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header-380x210.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header-768x425.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header-1536x850.jpg 1536w" sizes="(max-width: 1541px) 100vw, 1541px" />Bandai Namco Entertainment's new Ace Combat 8 Developer Diary details new features and technology used in the upcoming new installment.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/going-fast-will-feel-realer-than-ever-in-ace-combat-8-thanks-to-new-proprietary-cloud-engine-devs-detail-new-features-and-technology/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Open-world pirate game Windrose is a “souls-lite” survival adventure made by a group of hardcore gamers. Producer talks about the game’s origin and huge shift from MMO to a full-priced title </title>
		<link>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/</link>
					<comments>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 18:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64953</guid>

					<description><![CDATA[<img width="1520" height="852" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg" class="attachment-full size-full wp-post-image" alt="Windrose" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-768x430.jpg 768w" sizes="auto, (max-width: 1520px) 100vw, 1520px" />We talk to the developers of open-world pirate survival game Windrose ahead of the title's Early Access launch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>“Developers also tend to find out last minute, so go easy on us.” Japanese game devs discuss the realities of sudden end-of-service announcements and project cancellations </title>
		<link>https://automaton-media.com/en/news/developers-also-tend-to-find-out-last-minute-so-go-easy-on-us-japanese-game-devs-discuss-the-realities-of-sudden-end-of-service/</link>
					<comments>https://automaton-media.com/en/news/developers-also-tend-to-find-out-last-minute-so-go-easy-on-us-japanese-game-devs-discuss-the-realities-of-sudden-end-of-service/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64799</guid>

					<description><![CDATA[<img width="1195" height="732" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260407-64799-header.jpg" class="attachment-full size-full wp-post-image" alt="Link! Like! Love Live!" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260407-64799-header.jpg 1195w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260407-64799-header-380x233.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260407-64799-header-768x470.jpg 768w" sizes="auto, (max-width: 1195px) 100vw, 1195px" />This comes following the EOS announcement of Link! Like! Love Live!, which will be shutting down on June 20 after 3 years of service.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/developers-also-tend-to-find-out-last-minute-so-go-easy-on-us-japanese-game-devs-discuss-the-realities-of-sudden-end-of-service/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>“This is what it means to be good at art.” Capcom veteran Akiman on why Elden Ring’s environments stand out even among higher fidelity AAAs </title>
		<link>https://automaton-media.com/en/news/this-is-what-it-means-to-be-good-at-art-capcom-veteran-akiman-on-why-elden-rings-environments-stand-out-even-among-higher-fidelity-aaas/</link>
					<comments>https://automaton-media.com/en/news/this-is-what-it-means-to-be-good-at-art-capcom-veteran-akiman-on-why-elden-rings-environments-stand-out-even-among-higher-fidelity-aaas/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64712</guid>

					<description><![CDATA[<img width="1518" height="852" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260406-64712-header.jpg" class="attachment-full size-full wp-post-image" alt="Elden Ring" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260406-64712-header.jpg 1518w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260406-64712-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260406-64712-header-768x431.jpg 768w" sizes="auto, (max-width: 1518px) 100vw, 1518px" />Former Capcom art director and character designer Akiman (Akira Yasuda) talks about the strengths of FromSoftware's "controlled" environment design.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/this-is-what-it-means-to-be-good-at-art-capcom-veteran-akiman-on-why-elden-rings-environments-stand-out-even-among-higher-fidelity-aaas/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Following backlash from Japanese developers, Monotype announces revised game font licensing plan, but a new vaguely worded limitation raises concerns </title>
		<link>https://automaton-media.com/en/news/following-backlash-from-japanese-developers-monotype-announces-revised-game-font-licensing-plan-but-a-new-vaguely-worded-limitation-raises-concerns/</link>
					<comments>https://automaton-media.com/en/news/following-backlash-from-japanese-developers-monotype-announces-revised-game-font-licensing-plan-but-a-new-vaguely-worded-limitation-raises-concerns/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 16:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64642</guid>

					<description><![CDATA[<img width="1552" height="808" src="https://automaton-media.com/en/wp-content/uploads/2025/12/20251201-54432-003.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/12/20251201-54432-003.jpg 1552w, https://automaton-media.com/en/wp-content/uploads/2025/12/20251201-54432-003-380x198.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/12/20251201-54432-003-768x400.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2025/12/20251201-54432-003-1536x800.jpg 1536w" sizes="auto, (max-width: 1552px) 100vw, 1552px" />Monotype has announced revisions to the LETS font license service for games, previously owned by Japan's Fontworks.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/following-backlash-from-japanese-developers-monotype-announces-revised-game-font-licensing-plan-but-a-new-vaguely-worded-limitation-raises-concerns/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Japanese crowdfunded $340k game still missing half its funds as platform claims it accidentally sent the money elsewhere  </title>
		<link>https://automaton-media.com/en/news/japanese-crowdfunded-340k-game-still-missing-half-its-funds-as-platform-claims-it-accidentally-sent-the-money-elsewhere/</link>
					<comments>https://automaton-media.com/en/news/japanese-crowdfunded-340k-game-still-missing-half-its-funds-as-platform-claims-it-accidentally-sent-the-money-elsewhere/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64585</guid>

					<description><![CDATA[<img width="1412" height="832" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260402-64585-header.jpg" class="attachment-full size-full wp-post-image" alt="Shibuya Scramble Stories" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260402-64585-header.jpg 1412w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260402-64585-header-380x224.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260402-64585-header-768x453.jpg 768w" sizes="auto, (max-width: 1412px) 100vw, 1412px" />"I suppose I was acting under the assumption that people are inherently good.” ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-crowdfunded-340k-game-still-missing-half-its-funds-as-platform-claims-it-accidentally-sent-the-money-elsewhere/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>AI-generated rip-off of unfinished Japanese indie game beats original to release, sparking concerns about safety of sharing dev progress  </title>
		<link>https://automaton-media.com/en/news/ai-generated-rip-off-of-unfinished-japanese-indie-game-beats-original-to-release-sparking-concerns-about-safety-of-sharing-dev-progress/</link>
					<comments>https://automaton-media.com/en/news/ai-generated-rip-off-of-unfinished-japanese-indie-game-beats-original-to-release-sparking-concerns-about-safety-of-sharing-dev-progress/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=63884</guid>

					<description><![CDATA[<img width="1224" height="751" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260324-63884-header.jpg" class="attachment-full size-full wp-post-image" alt="Typing Magician copycat game on Unityroom" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260324-63884-header.jpg 1224w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260324-63884-header-380x233.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260324-63884-header-768x471.jpg 768w" sizes="auto, (max-width: 1224px) 100vw, 1224px" />A generative-AI user has published a self-pronounced "rip-off" of an unreleased indie game to the Japanese game platform Unityroom.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/ai-generated-rip-off-of-unfinished-japanese-indie-game-beats-original-to-release-sparking-concerns-about-safety-of-sharing-dev-progress/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“Worked in the industry for 10 years with nothing to show for it.” Japanese creators discuss the harsh reality of working on cancelled game projects as freelancers</title>
		<link>https://automaton-media.com/en/news/worked-in-the-industry-for-10-years-with-nothing-to-show-for-it-japanese-creators-discuss-the-harsh-reality-of-working-on-cancelled-game-projects-as-freelancers/</link>
					<comments>https://automaton-media.com/en/news/worked-in-the-industry-for-10-years-with-nothing-to-show-for-it-japanese-creators-discuss-the-harsh-reality-of-working-on-cancelled-game-projects-as-freelancers/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Wed, 18 Mar 2026 20:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=63443</guid>

					<description><![CDATA[<img width="1344" height="838" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260318-63443-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260318-63443-header.jpg 1344w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260318-63443-header-380x237.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260318-63443-header-768x479.jpg 768w" sizes="auto, (max-width: 1344px) 100vw, 1344px" />Japanese creators discuss the difficulties of spending years working on game projects that never get to see the light of day.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/worked-in-the-industry-for-10-years-with-nothing-to-show-for-it-japanese-creators-discuss-the-harsh-reality-of-working-on-cancelled-game-projects-as-freelancers/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Japanese YouTuber revives $320K crowdfunded dream game after complete development limbo, but says completing it will require “10x the budget” </title>
		<link>https://automaton-media.com/en/news/japanese-youtuber-revives-320k-crowdfunded-dream-game-after-complete-development-limbo-but-says-completing-it-will-require-10x-the-budget/</link>
					<comments>https://automaton-media.com/en/news/japanese-youtuber-revives-320k-crowdfunded-dream-game-after-complete-development-limbo-but-says-completing-it-will-require-10x-the-budget/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=63187</guid>

					<description><![CDATA[<img width="1001" height="499" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260316-63187-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260316-63187-header.jpg 1001w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260316-63187-header-380x189.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260316-63187-header-768x383.jpg 768w" sizes="auto, (max-width: 1001px) 100vw, 1001px" />Narunii, shares update about development progress after his $320k crowdfunded passion project faced major complications.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-youtuber-revives-320k-crowdfunded-dream-game-after-complete-development-limbo-but-says-completing-it-will-require-10x-the-budget/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Tokyo Xtreme Racer series’ big reboot actually started out as a “modern mobile game,” but the prototype was scrapped in favor of a full-price game </title>
		<link>https://automaton-media.com/en/news/tokyo-xtreme-racer-series-big-reboot-actually-started-out-as-a-modern-mobile-game-but-the-prototype-was-scrapped-in-favor-of-a-full-price-game/</link>
					<comments>https://automaton-media.com/en/news/tokyo-xtreme-racer-series-big-reboot-actually-started-out-as-a-modern-mobile-game-but-the-prototype-was-scrapped-in-favor-of-a-full-price-game/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 13 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=62938</guid>

					<description><![CDATA[<img width="1516" height="852" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260312-62938-header.jpg" class="attachment-full size-full wp-post-image" alt="Tokyo Xtreme Racer" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260312-62938-header.jpg 1516w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260312-62938-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260312-62938-header-768x432.jpg 768w" sizes="auto, (max-width: 1516px) 100vw, 1516px" />Tokyo Xtreme Racer developers look back on the game's pre-launch overhaul and subsequent success.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/tokyo-xtreme-racer-series-big-reboot-actually-started-out-as-a-modern-mobile-game-but-the-prototype-was-scrapped-in-favor-of-a-full-price-game/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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