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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>Stranger Than Heaven developers talk about breaking away from action game conventions, why it isn’t a Like a Dragon entry, and making long, worthwhile games in an “era of time-efficiency”</title>
		<link>https://automaton-media.com/en/news/stranger-than-heaven-developers-about-breaking-away-from-action-game-conventions-why-it-isnt-a-like-a-dragon-entry-and-making-long-games/</link>
					<comments>https://automaton-media.com/en/news/stranger-than-heaven-developers-about-breaking-away-from-action-game-conventions-why-it-isnt-a-like-a-dragon-entry-and-making-long-games/#respond</comments>
		
		<dc:creator><![CDATA[Sayoko Narita]]></dc:creator>
		<pubDate>Tue, 29 Sep 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73054</guid>

					<description><![CDATA[<img width="1126" height="715" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260929-73054-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260929-73054-header.jpg 1126w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260929-73054-header-380x241.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260929-73054-header-768x488.jpg 768w" sizes="(max-width: 1126px) 100vw, 1126px" />An interview with 5 key members of Stranger Than Heaven's development team.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/stranger-than-heaven-developers-about-breaking-away-from-action-game-conventions-why-it-isnt-a-like-a-dragon-entry-and-making-long-games/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Wo Long 2: Wings of Ember developers on switching to an open-field design, making combat more acrobatic, and lessons learned from the first game</title>
		<link>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/</link>
					<comments>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Thu, 24 Sep 2026 09:41:04 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72880</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b.webp 1280w, https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b-768x432.webp 768w" sizes="(max-width: 1280px) 100vw, 1280px" />Interview with Wo Long 2: Wings of Ember producer Masakazu Hirayama and development producer Masaaki Yamagiwa.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>“We could only pay salaries for about three months.” Shift Up CEO talks about Stellar Blade’s difficult development and facing rejection from investors</title>
		<link>https://automaton-media.com/en/news/we-could-only-pay-salaries-for-about-three-months-shift-up-ceo-talks-about-stellar-blades-difficult-development-and-facing-rejection-from-investors/</link>
					<comments>https://automaton-media.com/en/news/we-could-only-pay-salaries-for-about-three-months-shift-up-ceo-talks-about-stellar-blades-difficult-development-and-facing-rejection-from-investors/#comments</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 06:05:07 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72791</guid>

					<description><![CDATA[<img width="1563" height="869" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header.jpg" class="attachment-full size-full wp-post-image" alt="Stellar Blade" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header.jpg 1563w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header-768x427.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header-1536x854.jpg 1536w" sizes="(max-width: 1563px) 100vw, 1563px" />The director says that for a time, he had doubts about developing a game like Stellar Blade in Korea.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/we-could-only-pay-salaries-for-about-three-months-shift-up-ceo-talks-about-stellar-blades-difficult-development-and-facing-rejection-from-investors/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>Dragon’s Dogma 2’s major convenience updates were added knowing they’d draw divided reactions. Dark Arisen developers talk design philosophy</title>
		<link>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/</link>
					<comments>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 04:41:30 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72777</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Dragon's Dogma 2: Dark Arisen devs talk about the importance of "increasing choices" amidst polarized demands from players.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Background and prop artists, assistant programmers cited as game industry jobs most impacted by generative AI in Japan</title>
		<link>https://automaton-media.com/en/news/background-and-prop-artists-assistant-programmers-cited-as-game-industry-jobs-most-impacted-by-generative-ai-in-japan/</link>
					<comments>https://automaton-media.com/en/news/background-and-prop-artists-assistant-programmers-cited-as-game-industry-jobs-most-impacted-by-generative-ai-in-japan/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 09:53:08 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72696</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/09/game-industry-layoff-20241216-322105-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/game-industry-layoff-20241216-322105-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2026/09/game-industry-layoff-20241216-322105-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/game-industry-layoff-20241216-322105-header-768x432.jpg 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />Hiraku Agent suggests that demand may be declining for "basic" tasks and work that has traditionally been handled by younger or less-experienced creators,]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/background-and-prop-artists-assistant-programmers-cited-as-game-industry-jobs-most-impacted-by-generative-ai-in-japan/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Over 85% of Japanese game developers use generative AI in game development, 2026 CESA survey shows. An increase from last year’s 51%</title>
		<link>https://automaton-media.com/en/news/over-85-of-japanese-game-developers-use-generative-ai-in-game-development-2026-cesa-survey-shows-an-increase-from-last-years-51/</link>
					<comments>https://automaton-media.com/en/news/over-85-of-japanese-game-developers-use-generative-ai-in-game-development-2026-cesa-survey-shows-an-increase-from-last-years-51/#comments</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 08:45:07 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72691</guid>

					<description><![CDATA[<img width="1629" height="908" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header.jpg" class="attachment-full size-full wp-post-image" alt="TGS 2026 official artwork" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header.jpg 1629w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header-768x428.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header-1536x856.jpg 1536w" sizes="auto, (max-width: 1629px) 100vw, 1629px" />CESA is the organizer of Tokyo Game Show.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/over-85-of-japanese-game-developers-use-generative-ai-in-game-development-2026-cesa-survey-shows-an-increase-from-last-years-51/feed/</wfw:commentRss>
			<slash:comments>23</slash:comments>
		
		
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		<title>Another Eden Begins was rebuilt from scratch in a new engine so the 10-year-old RPG could live on beyond its service. “We want gamers who hate gacha to try it,” devs say</title>
		<link>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/</link>
					<comments>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 00:56:16 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72463</guid>

					<description><![CDATA[<img width="1531" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header.jpg" class="attachment-full size-full wp-post-image" alt="Another Eden Begins" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header-768x432.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />In-depth interview with Another Eden Begins producer Shinnosuke Hirasawa about how different the new game is, the value of preserving live-service games, and more.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Another Eden Begins dev wasn’t surprised by FF Resonance and Octopath Traveler 0 making the same move from live-service to console RPGs. “We’re all thinking the same way”</title>
		<link>https://automaton-media.com/en/news/another-eden-begins-dev-wasnt-surprised-by-ff-resonance-and-octopath-traveler-0-making-the-same-move-from-live-service-to-console-rpgs-were-all-thinking-the-same-way/</link>
					<comments>https://automaton-media.com/en/news/another-eden-begins-dev-wasnt-surprised-by-ff-resonance-and-octopath-traveler-0-making-the-same-move-from-live-service-to-console-rpgs-were-all-thinking-the-same-way/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 14 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72437</guid>

					<description><![CDATA[<img width="1531" height="860" src="https://automaton-media.com/en/wp-content/uploads/2026/09/202609014-72437-header.jpg" class="attachment-full size-full wp-post-image" alt="Another Eden Begins" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/202609014-72437-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609014-72437-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609014-72437-header-768x431.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />Another Eden Begins producer Shinnosuke Hirasawa talks about why his studio decided to rebuild the original live-service game into a  premium console title.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/another-eden-begins-dev-wasnt-surprised-by-ff-resonance-and-octopath-traveler-0-making-the-same-move-from-live-service-to-console-rpgs-were-all-thinking-the-same-way/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Japanese indie devs warn each other about “unscrupulous” publishers after creator reveals 90:10 revenue split offer</title>
		<link>https://automaton-media.com/en/news/japanese-indie-devs-warn-each-other-about-unscrupulous-publishers-after-creator-reveals-9010-revenue-split-offer/</link>
					<comments>https://automaton-media.com/en/news/japanese-indie-devs-warn-each-other-about-unscrupulous-publishers-after-creator-reveals-9010-revenue-split-offer/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 11 Sep 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72371</guid>

					<description><![CDATA[<img width="1526" height="856" src="https://automaton-media.com/en/wp-content/uploads/2026/09/202609011-72371-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/202609011-72371-header.jpg 1526w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609011-72371-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609011-72371-header-768x431.jpg 768w" sizes="auto, (max-width: 1526px) 100vw, 1526px" />This week has been full of Japanese indie developers talking about their experiences with publishers and warning each other about questionable practices they’ve come across in the industry. The conversation was kicked off on X by developer Shigefusa Works, whose story about a publisher who stalled on signing a contract for a whopping 16 months went viral earlier this week. In the following days, the discussion has turned to the topic of revenue sharing between developers and publishers. Japanese indie developer GraphicLatte, creator of the dark fantasy action RPG Gear Notes: Ogre Slayer, revealed that around the time they started work on their game, a publisher approached them with preposterous [&#8230;]]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-indie-devs-warn-each-other-about-unscrupulous-publishers-after-creator-reveals-9010-revenue-split-offer/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Denshattack! director talks about Japanese influences, &#8220;incredible&#8221; support from Nintendo, and how the studio benefitted from GamePass</title>
		<link>https://automaton-media.com/en/interviews/denshattack-director-talks-about-japanese-influences-incredible-support-from-nintendo-and-how-the-studio-benefitted-from-gamepass/</link>
					<comments>https://automaton-media.com/en/interviews/denshattack-director-talks-about-japanese-influences-incredible-support-from-nintendo-and-how-the-studio-benefitted-from-gamepass/#respond</comments>
		
		<dc:creator><![CDATA[Genki]]></dc:creator>
		<pubDate>Tue, 08 Sep 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72076</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/denshattack-20260908-465195-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Denshattack! director David Jaumandreu about the game's development process and Japanese influences.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/denshattack-director-talks-about-japanese-influences-incredible-support-from-nintendo-and-how-the-studio-benefitted-from-gamepass/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>&#8220;I wish you’d treat developers’ time and lives with a little more care.&#8221; Japanese solo indie dev recounts being strung along for 16 months by publisher only to be refused a contract</title>
		<link>https://automaton-media.com/en/news/i-wish-youd-treat-developers-time-and-lives-with-a-little-more-care-japanese-solo-indie-dev-recounts-being-strung-along-for-16-months-by-publisher-only-to-be-refused-a-contract/</link>
					<comments>https://automaton-media.com/en/news/i-wish-youd-treat-developers-time-and-lives-with-a-little-more-care-japanese-solo-indie-dev-recounts-being-strung-along-for-16-months-by-publisher-only-to-be-refused-a-contract/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72054</guid>

					<description><![CDATA[<img width="896" height="504" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260907-72054-header.jpg" class="attachment-full size-full wp-post-image" alt="Dungeon Overdose" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260907-72054-header.jpg 896w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260907-72054-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260907-72054-header-768x432.jpg 768w" sizes="auto, (max-width: 896px) 100vw, 896px" />Japanese solo developer Shigefusa Works, creator of Dungeon Overdose, talks about their recent experience with a domestic publisher. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/i-wish-youd-treat-developers-time-and-lives-with-a-little-more-care-japanese-solo-indie-dev-recounts-being-strung-along-for-16-months-by-publisher-only-to-be-refused-a-contract/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Indie game investment brand COREBLAZER “provides funding without meddling” and is looking for developer partners. What’s its goal, and what are the risks? We asked </title>
		<link>https://automaton-media.com/en/news/indie-game-investment-brand-coreblazer-provides-funding-without-meddling-and-is-looking-for-developer-partners/</link>
					<comments>https://automaton-media.com/en/news/indie-game-investment-brand-coreblazer-provides-funding-without-meddling-and-is-looking-for-developer-partners/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Fri, 04 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71101</guid>

					<description><![CDATA[<img width="1200" height="588" src="https://automaton-media.com/en/wp-content/uploads/2026/09/batch_coreb-20260820-461301-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/batch_coreb-20260820-461301-header.webp 1200w, https://automaton-media.com/en/wp-content/uploads/2026/09/batch_coreb-20260820-461301-header-380x186.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/batch_coreb-20260820-461301-header-768x376.webp 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" />Interview with Kun, Strategic Investment Director at COREBLAZER, on what kind of game developers the brand is looking to support.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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