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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>Granblue Fantasy: Relink – Endless Ragnarok evolved by “breaking what needed to be broken in Relink.” We talk to the developers about the massive expansion’s new features and added silliness </title>
		<link>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/</link>
					<comments>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68487</guid>

					<description><![CDATA[<img width="2048" height="1366" src="https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1.jpg 2048w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-1619x1080.jpg 1619w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-768x512.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-1536x1025.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" />Interview with Granblue Fantasy Relink creative director Tetsuya Fukuhara and game director Sanshiro Hidaka. about the upcoming Endless Ragnarok expansion.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>RPG Maker developers add 3D background support to no-coding dev tool Action Game Maker, allowing development of “2.5D style” games </title>
		<link>https://automaton-media.com/en/news/rpg-maker-developers-add-3d-background-support-to-no-coding-dev-tool-action-game-maker-allowing-development-of-2-5d-style-games/</link>
					<comments>https://automaton-media.com/en/news/rpg-maker-developers-add-3d-background-support-to-no-coding-dev-tool-action-game-maker-allowing-development-of-2-5d-style-games/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68359</guid>

					<description><![CDATA[<img width="1522" height="856" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260618-68359-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260618-68359-header.jpg 1522w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260618-68359-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260618-68359-header-768x432.jpg 768w" sizes="(max-width: 1522px) 100vw, 1522px" />Action Game Maker's one-year-anniversary update has added 3D environment support and custom action plugins.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/rpg-maker-developers-add-3d-background-support-to-no-coding-dev-tool-action-game-maker-allowing-development-of-2-5d-style-games/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Japanese viral indie hit Meccha Chameleon sells 3 million copies in a week as creators reveal they spent nothing on advertising </title>
		<link>https://automaton-media.com/en/news/japanese-viral-indie-hit-meccha-chameleon-sells-3-million-copies-in-a-week-as-creators-reveal-they-spent-nothing-on-advertising/</link>
					<comments>https://automaton-media.com/en/news/japanese-viral-indie-hit-meccha-chameleon-sells-3-million-copies-in-a-week-as-creators-reveal-they-spent-nothing-on-advertising/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 16:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68321</guid>

					<description><![CDATA[<img width="1533" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-001-1.jpg" class="attachment-full size-full wp-post-image" alt="Meccha Chameleon" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-001-1.jpg 1533w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-001-1-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-001-1-768x431.jpg 768w" sizes="(max-width: 1533px) 100vw, 1533px" />According to co-developer HAGANEIRO, Meccha Chameleon hasn't invested a single yen into marketing.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-viral-indie-hit-meccha-chameleon-sells-3-million-copies-in-a-week-as-creators-reveal-they-spent-nothing-on-advertising/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Japanese developer says Steam rejected an all-ages visual novel demo after flagging even a pitch-black shower scene as sexual </title>
		<link>https://automaton-media.com/en/news/japanese-developer-says-steam-rejected-an-all-ages-visual-novel-demo-after-flagging-even-a-pitch-black-shower-scene-as-sexual/</link>
					<comments>https://automaton-media.com/en/news/japanese-developer-says-steam-rejected-an-all-ages-visual-novel-demo-after-flagging-even-a-pitch-black-shower-scene-as-sexual/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68341</guid>

					<description><![CDATA[<img width="1292" height="727" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260617-68341-header.jpg" class="attachment-full size-full wp-post-image" alt="The Distant Circular World" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260617-68341-header.jpg 1292w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260617-68341-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260617-68341-header-768x432.jpg 768w" sizes="auto, (max-width: 1292px) 100vw, 1292px" />Return to Shironagasu Island developer Hyogo Onimushi has reported issues with releasing the sequel's demo on Steam.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-developer-says-steam-rejected-an-all-ages-visual-novel-demo-after-flagging-even-a-pitch-black-shower-scene-as-sexual/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Japanese developers marvel as self-published indie hit Meccha Chameleon sells 2 million copies in just five days </title>
		<link>https://automaton-media.com/en/news/japanese-developers-marvel-as-self-published-indie-hit-meccha-chameleon-sells-2-million-copies-in-just-five-days/</link>
					<comments>https://automaton-media.com/en/news/japanese-developers-marvel-as-self-published-indie-hit-meccha-chameleon-sells-2-million-copies-in-just-five-days/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68274</guid>

					<description><![CDATA[<img width="1537" height="860" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-header.jpg 1537w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-header-768x430.jpg 768w" sizes="auto, (max-width: 1537px) 100vw, 1537px" />Meccha Chameleon, a new hide-and-seek party game from indie developer LEMORION, has sold 2 million units as of June 15.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-developers-marvel-as-self-published-indie-hit-meccha-chameleon-sells-2-million-copies-in-just-five-days/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Godot engine’s key figures answer a developer’s questions about everything from console porting and user support, to AI and the engine’s future</title>
		<link>https://automaton-media.com/en/interviews/godot-engines-key-figures-answer-a-developers-questions-about-everything-from-console-porting-and-user-support-to-ai-and-the-engines-future/</link>
					<comments>https://automaton-media.com/en/interviews/godot-engines-key-figures-answer-a-developers-questions-about-everything-from-console-porting-and-user-support-to-ai-and-the-engines-future/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 09:04:47 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68223</guid>

					<description><![CDATA[<img width="955" height="534" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68223-header.jpg" class="attachment-full size-full wp-post-image" alt="Godot" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68223-header.jpg 955w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68223-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68223-header-768x429.jpg 768w" sizes="auto, (max-width: 955px) 100vw, 955px" />A Godot developer interviews W4 Games for AUTOMATON, discussing topics like console porting, user support, AI, and the engine’s future.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/godot-engines-key-figures-answer-a-developers-questions-about-everything-from-console-porting-and-user-support-to-ai-and-the-engines-future/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>RPG Maker developers looking into options for archiving the soon-to-be-closed forums, following numerous calls for their preservation</title>
		<link>https://automaton-media.com/en/news/rpg-maker-developers-looking-into-options-for-archiving-the-soon-to-be-closed-forums-following-numerous-calls-for-their-preservation/</link>
					<comments>https://automaton-media.com/en/news/rpg-maker-developers-looking-into-options-for-archiving-the-soon-to-be-closed-forums-following-numerous-calls-for-their-preservation/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 06:39:21 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68211</guid>

					<description><![CDATA[<img width="1080" height="608" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68211-header.jpg" class="attachment-full size-full wp-post-image" alt="RPG Maker" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68211-header.jpg 1080w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68211-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260615-68211-header-768x432.jpg 768w" sizes="auto, (max-width: 1080px) 100vw, 1080px" />RPG Maker developers Gotcha Gotcha Games recently announced that they're working on archiving options for the RPG Maker Forums.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/rpg-maker-developers-looking-into-options-for-archiving-the-soon-to-be-closed-forums-following-numerous-calls-for-their-preservation/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
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		<item>
		<title>Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long</title>
		<link>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/</link>
					<comments>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68161</guid>

					<description><![CDATA[<img width="800" height="450" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260312-62835-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260312-62835-header.jpg 800w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260312-62835-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260312-62835-header-768x432.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" />Capcom president and COO Haruhiro Tsujimoto talks about one of the company's biggest organizational changes.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
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		<item>
		<title>Why was Resident Evil Requiem the first game to adopt the PS5 Pro’s upgraded PSSR? We talk to Capcom and SIE </title>
		<link>https://automaton-media.com/en/interviews/why-was-resident-evil-requiem-the-first-game-to-adopt-the-ps5-pros-upgraded-pssr-we-talk-to-capcom-and-sie/</link>
					<comments>https://automaton-media.com/en/interviews/why-was-resident-evil-requiem-the-first-game-to-adopt-the-ps5-pros-upgraded-pssr-we-talk-to-capcom-and-sie/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 03:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68150</guid>

					<description><![CDATA[<img width="1287" height="722" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260612-68150-header.jpg" class="attachment-full size-full wp-post-image" alt="Resident Evil Requiem" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260612-68150-header.jpg 1287w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260612-68150-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260612-68150-header-768x431.jpg 768w" sizes="auto, (max-width: 1287px) 100vw, 1287px" />Interview with Capcom and Sony Interactive Entertainment on the PS5 Pro's upgraded upscaler, the so-called PSSR2.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/why-was-resident-evil-requiem-the-first-game-to-adopt-the-ps5-pros-upgraded-pssr-we-talk-to-capcom-and-sie/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Blue Archive executive producer, who majored in AI, says the game’s philosophy is “directly opposed to AI” </title>
		<link>https://automaton-media.com/en/news/blue-archive-executive-producer-who-majored-in-ai-says-the-games-philosophy-is-directly-opposed-to-ai/</link>
					<comments>https://automaton-media.com/en/news/blue-archive-executive-producer-who-majored-in-ai-says-the-games-philosophy-is-directly-opposed-to-ai/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67962</guid>

					<description><![CDATA[<img width="1683" height="943" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260605-67962-003.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260605-67962-003.jpg 1683w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260605-67962-003-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260605-67962-003-768x430.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260605-67962-003-1536x861.jpg 1536w" sizes="auto, (max-width: 1683px) 100vw, 1683px" />Blue Archive executive producer Yong-Ha Kim recently talked about generative AI in the context of the game's current and future direction.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/blue-archive-executive-producer-who-majored-in-ai-says-the-games-philosophy-is-directly-opposed-to-ai/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>SWERY’s Hotel Barcelona breaks free from “Mixed” Steam rating following large scale update and removal of gen-AI content </title>
		<link>https://automaton-media.com/en/news/swerys-hotel-barcelona-breaks-free-from-mixed-steam-rating-following-large-scale-update-and-removal-of-gen-ai-content/</link>
					<comments>https://automaton-media.com/en/news/swerys-hotel-barcelona-breaks-free-from-mixed-steam-rating-following-large-scale-update-and-removal-of-gen-ai-content/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 08:38:57 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67977</guid>

					<description><![CDATA[<img width="1517" height="852" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260609-67969-11.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260609-67969-11.jpg 1517w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260609-67969-11-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260609-67969-11-768x431.jpg 768w" sizes="auto, (max-width: 1517px) 100vw, 1517px" />Swery announced on June 8 that White Owls' action roguelike Hotel Barcelona has finally achieved a "Mostly Positive" Steam rating.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/swerys-hotel-barcelona-breaks-free-from-mixed-steam-rating-following-large-scale-update-and-removal-of-gen-ai-content/feed/</wfw:commentRss>
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		<title>Virtua Fighter Crossroads producer explains why it isn’t called “Virtua Fighter 6” and why Sega is putting serious effort into making a standalone-worthy single-player mode </title>
		<link>https://automaton-media.com/en/interviews/virtua-fighter-crossroads-producer-explains-why-it-isnt-called-virtua-fighter-6-and-why-sega-is-putting-serious-effort-into-making-a-standalone/</link>
					<comments>https://automaton-media.com/en/interviews/virtua-fighter-crossroads-producer-explains-why-it-isnt-called-virtua-fighter-6-and-why-sega-is-putting-serious-effort-into-making-a-standalone/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 05:11:47 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67934</guid>

					<description><![CDATA[<img width="1600" height="1066" src="https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header-768x512.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/virtua-fighter-crossroads-20260608-448410-header-1536x1023.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Developer interview with SEGA's Riichiro Yamada, producer and creative director of Virtua Fighter CROSSROADS.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/virtua-fighter-crossroads-producer-explains-why-it-isnt-called-virtua-fighter-6-and-why-sega-is-putting-serious-effort-into-making-a-standalone/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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