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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>Indie developer says Steam helped fix their game in time for Next Fest instead of rejecting last-minute unbootable build </title>
		<link>https://automaton-media.com/en/news/indie-developer-says-steam-helped-fix-their-game-in-time-for-next-fest-instead-or-rejecting-last-minute-unbootable-build/</link>
					<comments>https://automaton-media.com/en/news/indie-developer-says-steam-helped-fix-their-game-in-time-for-next-fest-instead-or-rejecting-last-minute-unbootable-build/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69419</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260706-453462-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260706-453462-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260706-453462-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260706-453462-header-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" />Other indie devs have since shared similar experiences.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/indie-developer-says-steam-helped-fix-their-game-in-time-for-next-fest-instead-or-rejecting-last-minute-unbootable-build/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>“Each ability feels like it could have been the central mechanic of its own game.” We ask a fellow developer what makes NTE: Neverness to Everness so impressive </title>
		<link>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/</link>
					<comments>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69403</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />Indie-Us-Games CEO Masahiko Nakamura talks about the the strengths of NTE: Neverness to Everness from a dev's perspective.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>“My target audience is myself.” Suda51 and Fumito Ueda discuss their game design philosophies, the inherent violence of action games, and what it takes to be a director </title>
		<link>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/</link>
					<comments>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 06:49:50 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69161</guid>

					<description><![CDATA[<img width="1298" height="864" src="https://automaton-media.com/en/wp-content/uploads/2026/07/image-42.jpeg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/image-42.jpeg 1298w, https://automaton-media.com/en/wp-content/uploads/2026/07/image-42-380x253.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/image-42-768x511.jpeg 768w" sizes="(max-width: 1298px) 100vw, 1298px" />Roundtable discussion with Romeo Is a Dead Man director Goichi Suda and ICO, Shadow of the Colossus creator Fumito Ueda.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Unity gets dev kit for direct in-app purchases, helping games reduce reliance on Google Play and the App Store </title>
		<link>https://automaton-media.com/en/news/unity-gets-dev-kit-for-direct-in-app-purchases-helping-games-reduce-reliance-on-google-play-and-the-app-store/</link>
					<comments>https://automaton-media.com/en/news/unity-gets-dev-kit-for-direct-in-app-purchases-helping-games-reduce-reliance-on-google-play-and-the-app-store/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69063</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260319-430478-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Unity Technologies just released its new Unity In-App Purchasing Software Development Kit (Unity IAP SDK) 5.4 update.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/unity-gets-dev-kit-for-direct-in-app-purchases-helping-games-reduce-reliance-on-google-play-and-the-app-store/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>“Zero programing required” RPG development tool Bakin gets Live2D support</title>
		<link>https://automaton-media.com/en/news/zero-programing-required-rpg-development-tool-bakin-gets-live2d-support/</link>
					<comments>https://automaton-media.com/en/news/zero-programing-required-rpg-development-tool-bakin-gets-live2d-support/#respond</comments>
		
		<dc:creator><![CDATA[Emmett Harris]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 03:34:17 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68845</guid>

					<description><![CDATA[<img width="1308" height="728" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260626-68845-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260626-68845-header.jpg 1308w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260626-68845-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260626-68845-header-768x427.jpg 768w" sizes="auto, (max-width: 1308px) 100vw, 1308px" />SmileBoom's RPG Developer Bakin now has a free Live2D ToolKit for importing Live2D models.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/zero-programing-required-rpg-development-tool-bakin-gets-live2d-support/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Megami Tensei artist Kazuma Kaneko thinks AI replacing parts of game dev is “inevitable,” but games still need the “impure desires” of human creators to be great </title>
		<link>https://automaton-media.com/en/news/megami-tensei-artist-kazuma-kaneko-thinks-ai-replacing-parts-of-game-dev-is-inevitable-but-games-still-need-the-impure-desires-of-human-creator/</link>
					<comments>https://automaton-media.com/en/news/megami-tensei-artist-kazuma-kaneko-thinks-ai-replacing-parts-of-game-dev-is-inevitable-but-games-still-need-the-impure-desires-of-human-creator/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68659</guid>

					<description><![CDATA[<img width="1531" height="857" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260624-68659-header-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260624-68659-header-1.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260624-68659-header-1-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260624-68659-header-1-768x430.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />Kazuma Kaneko shares views on AI following launch of gen-AI powered title "Kazuma Kaneko's Tsukuyomi" on Switch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/megami-tensei-artist-kazuma-kaneko-thinks-ai-replacing-parts-of-game-dev-is-inevitable-but-games-still-need-the-impure-desires-of-human-creator/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Japanese crowdfunding platform that owes funds to Shibuya Scramble Stories and other game projects breaks two-month silence, says it’s “relocating its servers and address” </title>
		<link>https://automaton-media.com/en/news/japanese-crowdfunding-platform-that-owes-funds-to-shibuya-scramble-stories-and-other-game-projects-breaks-two-month-silence/</link>
					<comments>https://automaton-media.com/en/news/japanese-crowdfunding-platform-that-owes-funds-to-shibuya-scramble-stories-and-other-game-projects-breaks-two-month-silence/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68602</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260416-437779-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260416-437779-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260416-437779-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260416-437779-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260416-437779-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />The platfom's website has been inaccessible since April.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-crowdfunding-platform-that-owes-funds-to-shibuya-scramble-stories-and-other-game-projects-breaks-two-month-silence/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Epic CEO Tim Sweeney says new multiplayer games are failing because players have no reason to leave their friend groups, touts Unreal Engine 6&#8217;s cross-game features as a solution </title>
		<link>https://automaton-media.com/en/news/epic-ceo-tim-sweeney-says-new-multiplayer-games-are-failing-because-players-have-no-reason-to-leave-their-friend-groups-touts-unreal-engine-6s-cross-game-features-as-a-solu/</link>
					<comments>https://automaton-media.com/en/news/epic-ceo-tim-sweeney-says-new-multiplayer-games-are-failing-because-players-have-no-reason-to-leave-their-friend-groups-touts-unreal-engine-6s-cross-game-features-as-a-solu/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68539</guid>

					<description><![CDATA[<img width="1461" height="820" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260622-68539-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260622-68539-header.jpg 1461w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260622-68539-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260622-68539-header-768x431.jpg 768w" sizes="auto, (max-width: 1461px) 100vw, 1461px" />Epic Games CEO Tim Sweeney recently talked to South Korean outlet Inven Global about how he thinks UE6 will indirectly help new multiplayer games attract players.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/epic-ceo-tim-sweeney-says-new-multiplayer-games-are-failing-because-players-have-no-reason-to-leave-their-friend-groups-touts-unreal-engine-6s-cross-game-features-as-a-solu/feed/</wfw:commentRss>
			<slash:comments>119</slash:comments>
		
		
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		<title>Granblue Fantasy: Relink – Endless Ragnarok evolved by “breaking what needed to be broken in Relink.” We talk to the developers about the massive expansion’s new features and added silliness </title>
		<link>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/</link>
					<comments>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68487</guid>

					<description><![CDATA[<img width="2048" height="1366" src="https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1.jpg 2048w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-1619x1080.jpg 1619w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-768x512.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/relink-ragnarok-20260617-450242-025-2048x1366-1-1536x1025.jpg 1536w" sizes="auto, (max-width: 2048px) 100vw, 2048px" />Interview with Granblue Fantasy Relink creative director Tetsuya Fukuhara and game director Sanshiro Hidaka. about the upcoming Endless Ragnarok expansion.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/granblue-fantasy-relink-endless-ragnarok-evolved-by-breaking-what-needed-to-be-broken-in-relink-we-talk-to-the-developers/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>RPG Maker developers add 3D background support to no-coding dev tool Action Game Maker, allowing development of “2.5D style” games </title>
		<link>https://automaton-media.com/en/news/rpg-maker-developers-add-3d-background-support-to-no-coding-dev-tool-action-game-maker-allowing-development-of-2-5d-style-games/</link>
					<comments>https://automaton-media.com/en/news/rpg-maker-developers-add-3d-background-support-to-no-coding-dev-tool-action-game-maker-allowing-development-of-2-5d-style-games/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68359</guid>

					<description><![CDATA[<img width="1522" height="856" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260618-68359-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260618-68359-header.jpg 1522w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260618-68359-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260618-68359-header-768x432.jpg 768w" sizes="auto, (max-width: 1522px) 100vw, 1522px" />Action Game Maker's one-year-anniversary update has added 3D environment support and custom action plugins.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/rpg-maker-developers-add-3d-background-support-to-no-coding-dev-tool-action-game-maker-allowing-development-of-2-5d-style-games/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Japanese viral indie hit Meccha Chameleon sells 3 million copies in a week as creators reveal they spent nothing on advertising </title>
		<link>https://automaton-media.com/en/news/japanese-viral-indie-hit-meccha-chameleon-sells-3-million-copies-in-a-week-as-creators-reveal-they-spent-nothing-on-advertising/</link>
					<comments>https://automaton-media.com/en/news/japanese-viral-indie-hit-meccha-chameleon-sells-3-million-copies-in-a-week-as-creators-reveal-they-spent-nothing-on-advertising/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 16:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68321</guid>

					<description><![CDATA[<img width="1533" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-001-1.jpg" class="attachment-full size-full wp-post-image" alt="Meccha Chameleon" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-001-1.jpg 1533w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-001-1-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260616-68274-001-1-768x431.jpg 768w" sizes="auto, (max-width: 1533px) 100vw, 1533px" />According to co-developer HAGANEIRO, Meccha Chameleon hasn't invested a single yen into marketing.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-viral-indie-hit-meccha-chameleon-sells-3-million-copies-in-a-week-as-creators-reveal-they-spent-nothing-on-advertising/feed/</wfw:commentRss>
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		<title>Japanese developer says Steam rejected an all-ages visual novel demo after flagging even a pitch-black shower scene as sexual </title>
		<link>https://automaton-media.com/en/news/japanese-developer-says-steam-rejected-an-all-ages-visual-novel-demo-after-flagging-even-a-pitch-black-shower-scene-as-sexual/</link>
					<comments>https://automaton-media.com/en/news/japanese-developer-says-steam-rejected-an-all-ages-visual-novel-demo-after-flagging-even-a-pitch-black-shower-scene-as-sexual/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68341</guid>

					<description><![CDATA[<img width="1292" height="727" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260617-68341-header.jpg" class="attachment-full size-full wp-post-image" alt="The Distant Circular World" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260617-68341-header.jpg 1292w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260617-68341-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260617-68341-header-768x432.jpg 768w" sizes="auto, (max-width: 1292px) 100vw, 1292px" />Return to Shironagasu Island developer Hyogo Onimushi has reported issues with releasing the sequel's demo on Steam.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-developer-says-steam-rejected-an-all-ages-visual-novel-demo-after-flagging-even-a-pitch-black-shower-scene-as-sexual/feed/</wfw:commentRss>
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