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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>Valve updates conditions for submitting game builds on Steam amidst rise in submissions and long review wait times </title>
		<link>https://automaton-media.com/en/news/valve-updates-conditions-for-submitting-game-builds-on-steam-amidst-rise-in-submissions-and-long-review-wait-times/</link>
					<comments>https://automaton-media.com/en/news/valve-updates-conditions-for-submitting-game-builds-on-steam-amidst-rise-in-submissions-and-long-review-wait-times/#comments</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Wed, 04 Nov 2026 04:55:41 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74717</guid>

					<description><![CDATA[<img width="1467" height="824" src="https://automaton-media.com/en/wp-content/uploads/2026/11/20261104-74717-header.jpg" class="attachment-full size-full wp-post-image" alt="Steam platform logo" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/11/20261104-74717-header.jpg 1467w, https://automaton-media.com/en/wp-content/uploads/2026/11/20261104-74717-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/11/20261104-74717-header-768x431.jpg 768w" sizes="(max-width: 1467px) 100vw, 1467px" />The target time for reviewing a Steam game build is typically 3-5 days. However, Valve has been seeing delays of up to 12 business days. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/valve-updates-conditions-for-submitting-game-builds-on-steam-amidst-rise-in-submissions-and-long-review-wait-times/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Why are more games adopting parrying? A game designer explores the mechanic&#8217;s appeal and historical origins </title>
		<link>https://automaton-media.com/en/column/why-are-more-games-adopting-parrying-a-game-designer-explores-the-mechanics-appeal-and-historical-origins/</link>
					<comments>https://automaton-media.com/en/column/why-are-more-games-adopting-parrying-a-game-designer-explores-the-mechanics-appeal-and-historical-origins/#comments</comments>
		
		<dc:creator><![CDATA[Game Designer Nununu]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74513</guid>

					<description><![CDATA[<img width="2144" height="1206" src="https://automaton-media.com/en/wp-content/uploads/2026/10/image11-tile.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/image11-tile.jpg 2144w, https://automaton-media.com/en/wp-content/uploads/2026/10/image11-tile-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/image11-tile-1920x1080.jpg 1920w, https://automaton-media.com/en/wp-content/uploads/2026/10/image11-tile-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/image11-tile-1536x864.jpg 1536w, https://automaton-media.com/en/wp-content/uploads/2026/10/image11-tile-2048x1152.jpg 2048w" sizes="(max-width: 2144px) 100vw, 2144px" />A look at how parrying has evolved and why it has become a staple of action games.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/why-are-more-games-adopting-parrying-a-game-designer-explores-the-mechanics-appeal-and-historical-origins/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Japan Financial Services Agency reportedly says selling adult games alone shouldn’t be grounds for debanking. Issue still not recognized as widespread enough to warrant action, however</title>
		<link>https://automaton-media.com/en/news/japan-financial-services-agency-reportedly-says-selling-adult-games-alone-shouldnt-be-grounds-for-debanking-issue-still-not-recognized-as-widespread-enough-to-warrant-action-however/</link>
					<comments>https://automaton-media.com/en/news/japan-financial-services-agency-reportedly-says-selling-adult-games-alone-shouldnt-be-grounds-for-debanking-issue-still-not-recognized-as-widespread-enough-to-warrant-action-however/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Thu, 29 Oct 2026 05:12:58 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74472</guid>

					<description><![CDATA[<img width="1464" height="824" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261029-74472-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261029-74472-header.jpg 1464w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261029-74472-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261029-74472-header-768x432.jpg 768w" sizes="(max-width: 1464px) 100vw, 1464px" />Japanese politician Zenko Kurishita recently discussed the matter with the FSA alongside affected creators.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japan-financial-services-agency-reportedly-says-selling-adult-games-alone-shouldnt-be-grounds-for-debanking-issue-still-not-recognized-as-widespread-enough-to-warrant-action-however/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Ominous farming life sim Village in the Shade has sold more than 3 times its target. We talk to the devs about making a content-packed hit in just 2 years with only a dozen people</title>
		<link>https://automaton-media.com/en/interviews/ominous-farming-life-sim-village-in-the-shade-has-sold-more-than-3-times-its-target-we-talk-to-the-devs-about-making-a-content-packed-hit-in-just-2-years-with-only-a-dozen-people/</link>
					<comments>https://automaton-media.com/en/interviews/ominous-farming-life-sim-village-in-the-shade-has-sold-more-than-3-times-its-target-we-talk-to-the-devs-about-making-a-content-packed-hit-in-just-2-years-with-only-a-dozen-people/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74292</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/10/honogurashi-interview-header.webp" class="attachment-full size-full wp-post-image" alt="Village in the Shade" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/honogurashi-interview-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/honogurashi-interview-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/honogurashi-interview-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/honogurashi-interview-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />In-depth, spoiler-free interview with Village in the Shade leads Yu Mizokami and Mio Katsumata.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/ominous-farming-life-sim-village-in-the-shade-has-sold-more-than-3-times-its-target-we-talk-to-the-devs-about-making-a-content-packed-hit-in-just-2-years-with-only-a-dozen-people/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Final Fantasy and Mana veterans weigh in on how AI will change game development and why &#8220;turning zero into one&#8221; should always be a human’s job</title>
		<link>https://automaton-media.com/en/news/final-fantasy-and-mana-veterans-weigh-in-on-how-ai-will-change-game-development-and-why-turning-zero-into-one-should-always-be-a-humans-job/</link>
					<comments>https://automaton-media.com/en/news/final-fantasy-and-mana-veterans-weigh-in-on-how-ai-will-change-game-development-and-why-turning-zero-into-one-should-always-be-a-humans-job/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 26 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74219</guid>

					<description><![CDATA[<img width="1531" height="862" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20260130-56336-header.jpg" class="attachment-full size-full wp-post-image" alt="Original Final Fantasy VII" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20260130-56336-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260130-56336-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260130-56336-header-768x432.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />Yoshinori Kitase, Hiromichi Tanaka, and Koichi Ishii – known for their work on the Final Fantasy and Mana series – recently shared their thoughts on how generative AI will change game development.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/final-fantasy-and-mana-veterans-weigh-in-on-how-ai-will-change-game-development-and-why-turning-zero-into-one-should-always-be-a-humans-job/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>GameMaker engine’s new runtime, GMRT, to become free for commercial use starting 2027</title>
		<link>https://automaton-media.com/en/news/gamemaker-engines-new-runtime-gmrt-to-become-free-for-commercial-use-starting-2027/</link>
					<comments>https://automaton-media.com/en/news/gamemaker-engines-new-runtime-gmrt-to-become-free-for-commercial-use-starting-2027/#comments</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Mon, 26 Oct 2026 04:53:58 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74209</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261024-475332-header.webp" class="attachment-full size-full wp-post-image" alt="GameMaker logo" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261024-475332-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261024-475332-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261024-475332-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261024-475332-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />GameMaker Runtime (GMRT), will be free for commercial use starting January 1, 2027.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/gamemaker-engines-new-runtime-gmrt-to-become-free-for-commercial-use-starting-2027/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality”</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/</link>
					<comments>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comments</comments>
		
		<dc:creator><![CDATA[Genki Hashimoto]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 09:55:31 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080</guid>

					<description><![CDATA[<img width="1120" height="630" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261021-74080-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261021-74080-header.jpg 1120w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261021-74080-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261021-74080-header-768x432.jpg 768w" sizes="auto, (max-width: 1120px) 100vw, 1120px" />Japanese gamers debate over a recent animation video posted by Ouloboros Studio, developer of the upcoming SaviorS: Oath of the Blade.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/feed/</wfw:commentRss>
			<slash:comments>8</slash:comments>
		
		
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		<item>
		<title>Neither a musou nor a soulslike. Stupid Never Dies offers hardcore action gamers an alternative to mainstream AAA games and remakes. We talk to the developers</title>
		<link>https://automaton-media.com/en/interviews/neither-a-musou-nor-a-soulslike-stupid-never-dies-offers-hardcore-action-gamers-an-alternative-to-mainstream-aaa-games-and-remakes-we-talk-to-the-developers/</link>
					<comments>https://automaton-media.com/en/interviews/neither-a-musou-nor-a-soulslike-stupid-never-dies-offers-hardcore-action-gamers-an-alternative-to-mainstream-aaa-games-and-remakes-we-talk-to-the-developers/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 08:08:51 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74042</guid>

					<description><![CDATA[<img width="1467" height="828" src="https://automaton-media.com/en/wp-content/uploads/2026/10/stupid-never-dies-20261020-474407-001.webp" class="attachment-full size-full wp-post-image" alt="Stupid Never Dies" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/stupid-never-dies-20261020-474407-001.webp 1467w, https://automaton-media.com/en/wp-content/uploads/2026/10/stupid-never-dies-20261020-474407-001-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/stupid-never-dies-20261020-474407-001-768x433.webp 768w" sizes="auto, (max-width: 1467px) 100vw, 1467px" />Pre-launch interview with Stupid Never Dies producer Hiroyuki Kobayashi and director Eiichiro Sasaki.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/neither-a-musou-nor-a-soulslike-stupid-never-dies-offers-hardcore-action-gamers-an-alternative-to-mainstream-aaa-games-and-remakes-we-talk-to-the-developers/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Japanese indie developer devastated after adult fantasy SLG he spent 9 years making is pirated ahead of Steam launch; announces withdrawal from industry</title>
		<link>https://automaton-media.com/en/news/japanese-indie-developer-devastated-after-adult-fantasy-slg-he-spent-9-years-making-is-pirated-ahead-of-steam-launch-announces-withdrawal-from-industry/</link>
					<comments>https://automaton-media.com/en/news/japanese-indie-developer-devastated-after-adult-fantasy-slg-he-spent-9-years-making-is-pirated-ahead-of-steam-launch-announces-withdrawal-from-industry/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 06:04:58 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73984</guid>

					<description><![CDATA[<img width="1464" height="822" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261020-73984-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261020-73984-header.jpg 1464w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261020-73984-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261020-73984-header-768x431.jpg 768w" sizes="auto, (max-width: 1464px) 100vw, 1464px" />Deserter's released on DLsite in March this year, with a global Steam release planned.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-indie-developer-devastated-after-adult-fantasy-slg-he-spent-9-years-making-is-pirated-ahead-of-steam-launch-announces-withdrawal-from-industry/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Where the Seeds Fall began as a standout entry in Cygames’ internal game development competition. We talk to the devs about designing a game around &#8220;the fear of descending from great heights&#8221;</title>
		<link>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/</link>
					<comments>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 16 Oct 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73882</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Shuichiro Hamada, producer of Where the Seeds Fall at CygamesEdge.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Pocketpair shares stance on Palworld spin-off games and why a live-service format with tons of DLC “is not the right way forward for us”</title>
		<link>https://automaton-media.com/en/news/pocketpair-shares-stance-on-palworld-spin-off-games-and-why-a-live-service-format-with-tons-of-dlc-is-not-the-right-way-forward-for-us/</link>
					<comments>https://automaton-media.com/en/news/pocketpair-shares-stance-on-palworld-spin-off-games-and-why-a-live-service-format-with-tons-of-dlc-is-not-the-right-way-forward-for-us/#comments</comments>
		
		<dc:creator><![CDATA[Akira Sada]]></dc:creator>
		<pubDate>Wed, 14 Oct 2026 10:08:29 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73776</guid>

					<description><![CDATA[<img width="1620" height="907" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header.jpg" class="attachment-full size-full wp-post-image" alt="Palworld: Palfarm" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header.jpg 1620w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header-768x430.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header-1536x860.jpg 1536w" sizes="auto, (max-width: 1620px) 100vw, 1620px" />Pocketpair’s monster-taming survival title Palworld has been a sensation ever since its Early Access launch in 2024, and continues to enjoy popularity among gamers following its recent 1.0 launch. The company has since expanded its horizons, launching its own indie game publishing division called Pocketpair Publishing in January 2025, and Palworld’s own official TCG in August 2026. While the Palworld IP is also set to expand through spin-off games like Palworld: Palfarm and Pal♡world! ~More Than Just Pals~, the developers aren’t necessarily keen on continuing to expand Palworld itself in a live-service fashion. In a recent interview with MP1st, John “Bucky” Buckley, Pocketpair’s Head of Publishing and Communications, shared the [&#8230;]]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/pocketpair-shares-stance-on-palworld-spin-off-games-and-why-a-live-service-format-with-tons-of-dlc-is-not-the-right-way-forward-for-us/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>What are the “indispensable” elements Crazy Taxi: World Tour inherits? Developers talk about the importance of music, balancing freedom and restrictions, map design, and more</title>
		<link>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/</link>
					<comments>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73589</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Crazy Taxi: World Tour creative producer Kenji Kanno and Director Yo Momotani (Part 2).]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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