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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>Even from a developer’s perspective, Wuthering Waves’ use of Unreal Engine is borderline perverse. A UE4 game decked out in custom technology </title>
		<link>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/</link>
					<comments>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 07 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66290</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg" class="attachment-full size-full wp-post-image" alt="Wuthering Waves" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />We talk to a Japanese developer about what makes Wuthering Waves' graphics and performance impressive from a technical standpoint.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/feed/</wfw:commentRss>
			<slash:comments>8</slash:comments>
		
		
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		<item>
		<title>“We had to cater to the tastes of our largest player base.” Infinity Nikki level designer talks about philosophy behind large-scale gameplay and map expansions in version 2.0 </title>
		<link>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/</link>
					<comments>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 06 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66266</guid>

					<description><![CDATA[<img width="1123" height="631" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg" class="attachment-full size-full wp-post-image" alt="Infinity Nikki" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-768x432.jpg 768w" sizes="(max-width: 1123px) 100vw, 1123px" />Level design lecture by Infinity Nikki developer PR, held at Game Developers Conference (GDC) 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Why can’t Japan make an open-world anime game of NTE&#8217;s scale? Japanese developers weigh in amid title’s domestic success</title>
		<link>https://automaton-media.com/en/news/why-cant-japan-make-an-open-world-anime-game-of-ntes-scale-japanese-developers-weigh-in-amid-titles-domestic-success/</link>
					<comments>https://automaton-media.com/en/news/why-cant-japan-make-an-open-world-anime-game-of-ntes-scale-japanese-developers-weigh-in-amid-titles-domestic-success/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 06 May 2026 05:27:20 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66239</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260426-439833-header.jpg" class="attachment-full size-full wp-post-image" alt="Neverness to Everness" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260426-439833-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260426-439833-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260426-439833-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260426-439833-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />Japanese game developers discuss the success of Neverness to Everness (NTE) and why a game of the same scale would be hard to pull of in Japan.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/why-cant-japan-make-an-open-world-anime-game-of-ntes-scale-japanese-developers-weigh-in-amid-titles-domestic-success/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Love and Deepspace is designed to “make players love themselves and the male lead more.” Producer explains the romance sim’s unorthodox design choices and rocky pre-launch history </title>
		<link>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/</link>
					<comments>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 05 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66198</guid>

					<description><![CDATA[<img width="1123" height="625" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header.jpg" class="attachment-full size-full wp-post-image" alt="Love and Deepspace" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header-768x427.jpg 768w" sizes="auto, (max-width: 1123px) 100vw, 1123px" />Love and Deepspace producer Lizi's lecture on game design, held at GDC 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Indie developer lands in Steam approval limbo after being flagged for IP infringement over in-game references to their own past work </title>
		<link>https://automaton-media.com/en/news/indie-developer-lands-in-steam-approval-limbo-after-being-flagged-for-ip-infringement-over-in-game-references-their-own-past-work/</link>
					<comments>https://automaton-media.com/en/news/indie-developer-lands-in-steam-approval-limbo-after-being-flagged-for-ip-infringement-over-in-game-references-their-own-past-work/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 04 May 2026 04:02:54 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66143</guid>

					<description><![CDATA[<img width="1405" height="787" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260504-65449-header1.jpg" class="attachment-full size-full wp-post-image" alt="Wired Tokyo 2027" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260504-65449-header1.jpg 1405w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260504-65449-header1-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260504-65449-header1-768x430.jpg 768w" sizes="auto, (max-width: 1405px) 100vw, 1405px" />Daikichi_EMP, the indie developer behind the 3D action game WIRED TOKYO 2027, has found themselves in an unusual predicament after referencing their own board games.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/indie-developer-lands-in-steam-approval-limbo-after-being-flagged-for-ip-infringement-over-in-game-references-their-own-past-work/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Indie developer claims their ready-to-ship game has been waiting for Steam approval for three years. Holdup likely related to game engine </title>
		<link>https://automaton-media.com/en/news/indie-developer-claims-their-ready-to-ship-game-has-been-waiting-for-steam-approval-for-three-years-holdup-likely-related-to-game-engine/</link>
					<comments>https://automaton-media.com/en/news/indie-developer-claims-their-ready-to-ship-game-has-been-waiting-for-steam-approval-for-three-years-holdup-likely-related-to-game-engine/#comments</comments>
		
		<dc:creator><![CDATA[Taijiro Yamanaka]]></dc:creator>
		<pubDate>Fri, 01 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66066</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260430-440688-header.jpg" class="attachment-full size-full wp-post-image" alt="Steam logo" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260430-440688-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260430-440688-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260430-440688-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260430-440688-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />The developers of AMYGDALA: Prelude, an indie 2000s-style FPS, have been waiting for their game to be approved for Steam for 3 years.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/indie-developer-claims-their-ready-to-ship-game-has-been-waiting-for-steam-approval-for-three-years-holdup-likely-related-to-game-engine/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Developer of bishojo sci-fi visual novel Purgatory: Blue is filing criminal charges against crowdfunding platform for withholding entire $69k development budget </title>
		<link>https://automaton-media.com/en/news/developer-of-bishojo-sci-fi-visual-novel-purgatory-blue-is-filing-criminal-charges-against-crowdfunding-platform-for-withholding-entire-69/</link>
					<comments>https://automaton-media.com/en/news/developer-of-bishojo-sci-fi-visual-novel-purgatory-blue-is-filing-criminal-charges-against-crowdfunding-platform-for-withholding-entire-69/#comments</comments>
		
		<dc:creator><![CDATA[Keiichi Yokoyama]]></dc:creator>
		<pubDate>Fri, 24 Apr 2026 03:41:50 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65738</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260424-439476-header.jpg" class="attachment-full size-full wp-post-image" alt="Blue Purgatory" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260424-439476-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260424-439476-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260424-439476-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260424-439476-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Japanese indie game developer ENDLESS SUMMER Studio has reported the CEO of crowdfunding platform Ubgoe to the police, alleging embezzlement.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/developer-of-bishojo-sci-fi-visual-novel-purgatory-blue-is-filing-criminal-charges-against-crowdfunding-platform-for-withholding-entire-69/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Harvestella and Another Eden creator Daisuke Taka’s upcoming game is a 4X roguelike deck builder with robust storytelling. He tells us why he’s making it for an “audience of six people” </title>
		<link>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/</link>
					<comments>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65585</guid>

					<description><![CDATA[<img width="1198" height="675" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header.jpg" class="attachment-full size-full wp-post-image" alt="Impachi unnanounced game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header.jpg 1198w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header-768x433.jpg 768w" sizes="auto, (max-width: 1198px) 100vw, 1198px" />Interview with game creator Daisuke Taka about the new, unannounced tile his company Impachi is currently developing.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“Making it technically work and making it actually enjoyable as a game are different things.” Japanese devs weigh in on why retrofitting live-service games with offline support is harder than gamers think </title>
		<link>https://automaton-media.com/en/news/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo/</link>
					<comments>https://automaton-media.com/en/news/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65405</guid>

					<description><![CDATA[<img width="1197" height="652" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260416-65405-header.jpg" class="attachment-full size-full wp-post-image" alt="NieR Reincarnation" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260416-65405-header.jpg 1197w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260416-65405-header-380x207.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260416-65405-header-768x418.jpg 768w" sizes="auto, (max-width: 1197px) 100vw, 1197px" />This comes amidst controversy surrounding the unofficial "offline version" of Square Enix's NieR Reincarnation.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/making-it-technically-work-and-making-it-actually-enjoyable-as-a-game-are-different-things-japanese-devs-weigh-in-on-why-retrofitting-live-service-games-with-offline-suppo/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
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		<title>Indie publisher says offering a paid game for free for 4 days brought in $250,000 in revenue on Steam. The key is DLC </title>
		<link>https://automaton-media.com/en/news/indie-publisher-says-offering-a-paid-game-for-free-for-4-days-brought-in-250000-in-revenue-on-steam-the-key-is-dlc/</link>
					<comments>https://automaton-media.com/en/news/indie-publisher-says-offering-a-paid-game-for-free-for-4-days-brought-in-250000-in-revenue-on-steam-the-key-is-dlc/#respond</comments>
		
		<dc:creator><![CDATA[Taijiro Yamanaka]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 03:45:42 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65283</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header.jpeg" class="attachment-full size-full wp-post-image" alt="Graveyard Keeper" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header.jpeg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header-380x214.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header-768x432.jpeg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260414-437307-header-1536x864.jpeg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />The CEO of indie game publisher tinyBuild has shared the impressive results of a four-day free givaway campaign for Graveyard Keeper.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/indie-publisher-says-offering-a-paid-game-for-free-for-4-days-brought-in-250000-in-revenue-on-steam-the-key-is-dlc/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Going fast will feel realer than ever in Ace Combat 8 thanks to new proprietary cloud engine. Devs detail new features and technology </title>
		<link>https://automaton-media.com/en/news/going-fast-will-feel-realer-than-ever-in-ace-combat-8-thanks-to-new-proprietary-cloud-engine-devs-detail-new-features-and-technology/</link>
					<comments>https://automaton-media.com/en/news/going-fast-will-feel-realer-than-ever-in-ace-combat-8-thanks-to-new-proprietary-cloud-engine-devs-detail-new-features-and-technology/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 09:20:42 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65068</guid>

					<description><![CDATA[<img width="1541" height="853" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header.jpg" class="attachment-full size-full wp-post-image" alt="Ace Combat 8" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header.jpg 1541w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header-380x210.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header-768x425.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260410-65068-header-1536x850.jpg 1536w" sizes="auto, (max-width: 1541px) 100vw, 1541px" />Bandai Namco Entertainment's new Ace Combat 8 Developer Diary details new features and technology used in the upcoming new installment.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/going-fast-will-feel-realer-than-ever-in-ace-combat-8-thanks-to-new-proprietary-cloud-engine-devs-detail-new-features-and-technology/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Open-world pirate game Windrose is a “souls-lite” survival adventure made by a group of hardcore gamers. Producer talks about the game’s origin and huge shift from MMO to a full-priced title </title>
		<link>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/</link>
					<comments>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 18:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64953</guid>

					<description><![CDATA[<img width="1520" height="852" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg" class="attachment-full size-full wp-post-image" alt="Windrose" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-768x430.jpg 768w" sizes="auto, (max-width: 1520px) 100vw, 1520px" />We talk to the developers of open-world pirate survival game Windrose ahead of the title's Early Access launch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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