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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>Where the Seeds Fall began as a standout entry in Cygames’ internal game development competition. We talk to the devs about designing a game around &#8220;the fear of descending from great heights&#8221;</title>
		<link>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/</link>
					<comments>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 16 Oct 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73882</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261016-73868-003-1536x864.webp 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />Interview with Shuichiro Hamada, producer of Where the Seeds Fall at CygamesEdge.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/where-the-seeds-fall-began-as-a-standout-entry-in-cygames-internal-game-development-competition-we-talk-to-the-devs-about-designing-a-game-around-the-fear-of-descending-from-great-heights/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Pocketpair shares stance on Palworld spin-off games and why a live-service format with tons of DLC “is not the right way forward for us”</title>
		<link>https://automaton-media.com/en/news/pocketpair-shares-stance-on-palworld-spin-off-games-and-why-a-live-service-format-with-tons-of-dlc-is-not-the-right-way-forward-for-us/</link>
					<comments>https://automaton-media.com/en/news/pocketpair-shares-stance-on-palworld-spin-off-games-and-why-a-live-service-format-with-tons-of-dlc-is-not-the-right-way-forward-for-us/#comments</comments>
		
		<dc:creator><![CDATA[Akira Sada]]></dc:creator>
		<pubDate>Wed, 14 Oct 2026 10:08:29 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73776</guid>

					<description><![CDATA[<img width="1620" height="907" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header.jpg" class="attachment-full size-full wp-post-image" alt="Palworld: Palfarm" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header.jpg 1620w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header-768x430.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261013-73776-header-1536x860.jpg 1536w" sizes="(max-width: 1620px) 100vw, 1620px" />Pocketpair’s monster-taming survival title Palworld has been a sensation ever since its Early Access launch in 2024, and continues to enjoy popularity among gamers following its recent 1.0 launch. The company has since expanded its horizons, launching its own indie game publishing division called Pocketpair Publishing in January 2025, and Palworld’s own official TCG in August 2026. While the Palworld IP is also set to expand through spin-off games like Palworld: Palfarm and Pal♡world! ~More Than Just Pals~, the developers aren’t necessarily keen on continuing to expand Palworld itself in a live-service fashion. In a recent interview with MP1st, John “Bucky” Buckley, Pocketpair’s Head of Publishing and Communications, shared the [&#8230;]]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/pocketpair-shares-stance-on-palworld-spin-off-games-and-why-a-live-service-format-with-tons-of-dlc-is-not-the-right-way-forward-for-us/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>What are the “indispensable” elements Crazy Taxi: World Tour inherits? Developers talk about the importance of music, balancing freedom and restrictions, map design, and more</title>
		<link>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/</link>
					<comments>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73589</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/10/20260917-468487-header-1536x864.webp 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />Interview with Crazy Taxi: World Tour creative producer Kenji Kanno and Director Yo Momotani (Part 2).]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/what-are-the-indispensable-elements-crazy-taxi-world-tour-inherits-developers-talk-about-the-importance-of-music-balancing-freedom-map-design/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Former Capcom developer says years of extreme crunch culture are part of why Japan’s game industry has so few female directors</title>
		<link>https://automaton-media.com/en/news/former-capcom-developer-says-years-of-extreme-crunch-culture-are-part-of-why-japans-game-industry-has-so-few-female-directors/</link>
					<comments>https://automaton-media.com/en/news/former-capcom-developer-says-years-of-extreme-crunch-culture-are-part-of-why-japans-game-industry-has-so-few-female-directors/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Wed, 07 Oct 2026 04:52:57 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73465</guid>

					<description><![CDATA[<img width="1013" height="574" src="https://automaton-media.com/en/wp-content/uploads/2025/04/20250425-47454-001.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/04/20250425-47454-001.jpg 1013w, https://automaton-media.com/en/wp-content/uploads/2025/04/20250425-47454-001-380x215.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/04/20250425-47454-001-768x435.jpg 768w" sizes="auto, (max-width: 1013px) 100vw, 1013px" />Masakazu Sugimori, known for his work on Ace Attorney and Viewtiful Joe's music, recently talked about the lack of female directors in Japan's game industry.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/former-capcom-developer-says-years-of-extreme-crunch-culture-are-part-of-why-japans-game-industry-has-so-few-female-directors/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
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		<item>
		<title>Japanese developer alleges unpaid outsourcing fees for 4 games drove his company into financial ruin, with 70 employees laid off</title>
		<link>https://automaton-media.com/en/news/japanese-developer-alleges-unpaid-outsourcing-fees-for-4-games-drove-his-company-into-financial-ruin-with-70-employees-laid-off/</link>
					<comments>https://automaton-media.com/en/news/japanese-developer-alleges-unpaid-outsourcing-fees-for-4-games-drove-his-company-into-financial-ruin-with-70-employees-laid-off/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Tue, 06 Oct 2026 09:03:51 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73450</guid>

					<description><![CDATA[<img width="1195" height="628" src="https://automaton-media.com/en/wp-content/uploads/2026/10/20261006-73450-header.jpg" class="attachment-full size-full wp-post-image" alt="Mashle Muscle Puzzle" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/10/20261006-73450-header.jpg 1195w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261006-73450-header-380x200.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/10/20261006-73450-header-768x404.jpg 768w" sizes="auto, (max-width: 1195px) 100vw, 1195px" />The CEO of Tokyo-based software developer OGIX recently blew the whistle on domestic mobile game company Poppin Games over unpaid dev fees.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/japanese-developer-alleges-unpaid-outsourcing-fees-for-4-games-drove-his-company-into-financial-ruin-with-70-employees-laid-off/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Capcom now has a dedicated team for bringing latest RE ENGINE technologies to character creation across all of its games</title>
		<link>https://automaton-media.com/en/news/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games/</link>
					<comments>https://automaton-media.com/en/news/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Mon, 05 Oct 2026 11:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73378</guid>

					<description><![CDATA[<img width="1512" height="853" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260514-66616-header.jpg" class="attachment-full size-full wp-post-image" alt="Pragmata Diana" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260514-66616-header.jpg 1512w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260514-66616-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260514-66616-header-768x433.jpg 768w" sizes="auto, (max-width: 1512px) 100vw, 1512px" />During the CAPCOM Open Conference RE:2026, Hiroyuki Chi revealed details about the company's recently established cross-functional team. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/capcom-now-has-a-dedicated-team-for-bringing-latest-re-engine-technologies-to-character-creation-across-all-of-its-games/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Stranger Than Heaven developers talk about breaking away from action game conventions, why it isn’t a Like a Dragon entry, and making long, worthwhile games in an “era of time-efficiency”</title>
		<link>https://automaton-media.com/en/news/stranger-than-heaven-developers-about-breaking-away-from-action-game-conventions-why-it-isnt-a-like-a-dragon-entry-and-making-long-games/</link>
					<comments>https://automaton-media.com/en/news/stranger-than-heaven-developers-about-breaking-away-from-action-game-conventions-why-it-isnt-a-like-a-dragon-entry-and-making-long-games/#respond</comments>
		
		<dc:creator><![CDATA[Sayoko Narita]]></dc:creator>
		<pubDate>Tue, 29 Sep 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73054</guid>

					<description><![CDATA[<img width="1126" height="715" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260929-73054-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260929-73054-header.jpg 1126w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260929-73054-header-380x241.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260929-73054-header-768x488.jpg 768w" sizes="auto, (max-width: 1126px) 100vw, 1126px" />An interview with 5 key members of Stranger Than Heaven's development team.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/stranger-than-heaven-developers-about-breaking-away-from-action-game-conventions-why-it-isnt-a-like-a-dragon-entry-and-making-long-games/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Wo Long 2: Wings of Ember developers on switching to an open-field design, making combat more acrobatic, and lessons learned from the first game</title>
		<link>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/</link>
					<comments>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Thu, 24 Sep 2026 09:41:04 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72880</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b.webp 1280w, https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/ca6f1486421e99be717b8e996b655d6b-768x432.webp 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />Interview with Wo Long 2: Wings of Ember producer Masakazu Hirayama and development producer Masaaki Yamagiwa.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/wo-long-2-wings-of-ember-developers-on-switching-to-an-open-field-design-making-combat-more-acrobatic-and-lessons-learned-from-the-first-game/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“We could only pay salaries for about three months.” Shift Up CEO talks about Stellar Blade’s difficult development and facing rejection from investors</title>
		<link>https://automaton-media.com/en/news/we-could-only-pay-salaries-for-about-three-months-shift-up-ceo-talks-about-stellar-blades-difficult-development-and-facing-rejection-from-investors/</link>
					<comments>https://automaton-media.com/en/news/we-could-only-pay-salaries-for-about-three-months-shift-up-ceo-talks-about-stellar-blades-difficult-development-and-facing-rejection-from-investors/#comments</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 06:05:07 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72791</guid>

					<description><![CDATA[<img width="1563" height="869" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header.jpg" class="attachment-full size-full wp-post-image" alt="Stellar Blade" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header.jpg 1563w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header-768x427.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260922-72791-header-1536x854.jpg 1536w" sizes="auto, (max-width: 1563px) 100vw, 1563px" />The director says that for a time, he had doubts about developing a game like Stellar Blade in Korea.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/we-could-only-pay-salaries-for-about-three-months-shift-up-ceo-talks-about-stellar-blades-difficult-development-and-facing-rejection-from-investors/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Dragon’s Dogma 2’s major convenience updates were added knowing they’d draw divided reactions. Dark Arisen developers talk design philosophy</title>
		<link>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/</link>
					<comments>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 04:41:30 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72777</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Dragon's Dogma 2: Dark Arisen devs talk about the importance of "increasing choices" amidst polarized demands from players.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Background and prop artists, assistant programmers cited as game industry jobs most impacted by generative AI in Japan</title>
		<link>https://automaton-media.com/en/news/background-and-prop-artists-assistant-programmers-cited-as-game-industry-jobs-most-impacted-by-generative-ai-in-japan/</link>
					<comments>https://automaton-media.com/en/news/background-and-prop-artists-assistant-programmers-cited-as-game-industry-jobs-most-impacted-by-generative-ai-in-japan/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 09:53:08 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72696</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/09/game-industry-layoff-20241216-322105-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/game-industry-layoff-20241216-322105-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2026/09/game-industry-layoff-20241216-322105-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/game-industry-layoff-20241216-322105-header-768x432.jpg 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />Hiraku Agent suggests that demand may be declining for "basic" tasks and work that has traditionally been handled by younger or less-experienced creators,]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Over 85% of Japanese game developers use generative AI in game development, 2026 CESA survey shows. An increase from last year’s 51%</title>
		<link>https://automaton-media.com/en/news/over-85-of-japanese-game-developers-use-generative-ai-in-game-development-2026-cesa-survey-shows-an-increase-from-last-years-51/</link>
					<comments>https://automaton-media.com/en/news/over-85-of-japanese-game-developers-use-generative-ai-in-game-development-2026-cesa-survey-shows-an-increase-from-last-years-51/#comments</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 08:45:07 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72691</guid>

					<description><![CDATA[<img width="1629" height="908" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header.jpg" class="attachment-full size-full wp-post-image" alt="TGS 2026 official artwork" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header.jpg 1629w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header-768x428.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-72691-header-1536x856.jpg 1536w" sizes="auto, (max-width: 1629px) 100vw, 1629px" />CESA is the organizer of Tokyo Game Show.]]></description>
		
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			<slash:comments>25</slash:comments>
		
		
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