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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Game Development アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/game-development/</link>
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	<item>
		<title>Wuthering Waves is full of beautiful technical headaches that would make the average UE developer say “please don’t make me do this.” From Mornye’s crystal legs to Camellya’s acrobatics </title>
		<link>https://automaton-media.com/en/column/wuthering-waves-is-full-of-beautiful-technical-headaches-that-would-make-the-average-ue-developer-say-please-dont-make-me-do-this/</link>
					<comments>https://automaton-media.com/en/column/wuthering-waves-is-full-of-beautiful-technical-headaches-that-would-make-the-average-ue-developer-say-please-dont-make-me-do-this/#respond</comments>
		
		<dc:creator><![CDATA[Koutaro Sato]]></dc:creator>
		<pubDate>Wed, 27 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67296</guid>

					<description><![CDATA[<img width="1296" height="731" src="https://automaton-media.com/en/wp-content/uploads/2026/05/wuwa-20260406-434901-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/wuwa-20260406-434901-header.jpg 1296w, https://automaton-media.com/en/wp-content/uploads/2026/05/wuwa-20260406-434901-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/wuwa-20260406-434901-header-768x433.jpg 768w" sizes="(max-width: 1296px) 100vw, 1296px" />We talk to Japanese game developer Masahiko Nakamura about what makes Wuthering Waves impressive, or even intimidating, from a technical perspective.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/wuthering-waves-is-full-of-beautiful-technical-headaches-that-would-make-the-average-ue-developer-say-please-dont-make-me-do-this/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>JRPG developer FuRyu directly addresses “It’s a FuRyu game, though” stigma surrounding its titles, says it’s taking gameplay criticism seriously  </title>
		<link>https://automaton-media.com/en/news/jrpg-developer-furyu-directly-addresses-its-a-furyu-game-though-stigma-surrounding-its-titles-says-its-taking-gameplay-criticis/</link>
					<comments>https://automaton-media.com/en/news/jrpg-developer-furyu-directly-addresses-its-a-furyu-game-though-stigma-surrounding-its-titles-says-its-taking-gameplay-criticis/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 25 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67072</guid>

					<description><![CDATA[<img width="1517" height="854" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260525-67072-001.jpg" class="attachment-full size-full wp-post-image" alt="ANOMALITH" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260525-67072-001.jpg 1517w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260525-67072-001-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260525-67072-001-768x432.jpg 768w" sizes="(max-width: 1517px) 100vw, 1517px" />In an unusual statement to fans, FuRyu has addressed a stereotype that has come to be associated with its games,]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/jrpg-developer-furyu-directly-addresses-its-a-furyu-game-though-stigma-surrounding-its-titles-says-its-taking-gameplay-criticis/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Bandai Namco reports bizarre Tamagotchi Paradise death bug affecting pets over 256 years old, likely related to integer overflow </title>
		<link>https://automaton-media.com/en/news/bandai-namco-reports-bizarre-tamagotchi-paradise-death-bug-affecting-pets-over-256-years-old-likely-related-to-integer-overflow/</link>
					<comments>https://automaton-media.com/en/news/bandai-namco-reports-bizarre-tamagotchi-paradise-death-bug-affecting-pets-over-256-years-old-likely-related-to-integer-overflow/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Thu, 21 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66967</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444168-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444168-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444168-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444168-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444168-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />Tamagotchi Paradise players have discovered bugs that occur to dying Tamagotchi in old age, prompting an apology from Bandai Namco.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/bandai-namco-reports-bizarre-tamagotchi-paradise-death-bug-affecting-pets-over-256-years-old-likely-related-to-integer-overflow/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>“It still feels a bit random honestly.” Solo indie dev whose breakout hit sold 200,000 units in two weeks shares detailed breakdown of sales and what boosted Wishlists</title>
		<link>https://automaton-media.com/en/news/it-still-feels-a-bit-random-honestly-solo-indie-dev-whose-breakout-hit-sold-200000-units-in-two-weeks-shares-detailed-breakdown-of-sales-and-what-boosted-wishli/</link>
					<comments>https://automaton-media.com/en/news/it-still-feels-a-bit-random-honestly-solo-indie-dev-whose-breakout-hit-sold-200000-units-in-two-weeks-shares-detailed-breakdown-of-sales-and-what-boosted-wishli/#respond</comments>
		
		<dc:creator><![CDATA[Akihiro Sakurai]]></dc:creator>
		<pubDate>Thu, 21 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66955</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444157-header.jpg" class="attachment-full size-full wp-post-image" alt="Gambonanza" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444157-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444157-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444157-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444157-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Indie game developer Blukulélé recently revealed detailed sales data related to their hit chess-themed deckbuilding rogulike Gambonanza.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/it-still-feels-a-bit-random-honestly-solo-indie-dev-whose-breakout-hit-sold-200000-units-in-two-weeks-shares-detailed-breakdown-of-sales-and-what-boosted-wishli/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Capcom engineers say even the smartest AI “can’t match our creators when it comes to sensibility.” The technology is being adopted to reduce “routine tasks” instead </title>
		<link>https://automaton-media.com/en/news/capcom-engineers-say-even-the-smartest-ai-cant-match-our-creators-when-it-comes-to-sensibility-the-technology-is-being-adopted-to-reduce-routin/</link>
					<comments>https://automaton-media.com/en/news/capcom-engineers-say-even-the-smartest-ai-cant-match-our-creators-when-it-comes-to-sensibility-the-technology-is-being-adopted-to-reduce-routin/#comments</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Thu, 21 May 2026 05:21:01 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66944</guid>

					<description><![CDATA[<img width="1249" height="691" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260521-66944-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260521-66944-header.jpg 1249w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260521-66944-header-380x210.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260521-66944-header-768x425.jpg 768w" sizes="auto, (max-width: 1249px) 100vw, 1249px" />Capcom’s game development platform and AI solutions VP Shinichi Inoue talks about the company's views on AI and details of Google Cloud collaboration.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/capcom-engineers-say-even-the-smartest-ai-cant-match-our-creators-when-it-comes-to-sensibility-the-technology-is-being-adopted-to-reduce-routin/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
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		<title>Square Enix announces game dev contest in Japan, with winners receiving publishing deals and up to $1.89 million USD in prize money </title>
		<link>https://automaton-media.com/en/news/square-enix-announces-game-dev-contest-in-japan-with-winners-receiving-publishing-deals-and-up-to-1-89-million-usd-in-prize-money/</link>
					<comments>https://automaton-media.com/en/news/square-enix-announces-game-dev-contest-in-japan-with-winners-receiving-publishing-deals-and-up-to-1-89-million-usd-in-prize-money/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Thu, 21 May 2026 04:57:21 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66935</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444097-header.webp" class="attachment-full size-full wp-post-image" alt="Square Enix Game Contest 2026" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444097-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444097-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444097-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260520-444097-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Starting December 2026, Square Enix will welcome developers in Japan to submit their projects for a chance to win generous monetary prizes and publishing support.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/square-enix-announces-game-dev-contest-in-japan-with-winners-receiving-publishing-deals-and-up-to-1-89-million-usd-in-prize-money/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Behind the hit coin-based roguelike RACCOIN is COREBLAZER, a “support team rather than a publisher.” How did this mysterious group help push the game toward success, and what exactly did they do?  </title>
		<link>https://automaton-media.com/en/interviews/behind-the-hit-coin-based-roguelike-raccoin-is-coreblazer-a-support-team-rather-than-a-publisher-how-did-this-mysterious-group-help-push-the-game-toward-success-and-what-exactly-d/</link>
					<comments>https://automaton-media.com/en/interviews/behind-the-hit-coin-based-roguelike-raccoin-is-coreblazer-a-support-team-rather-than-a-publisher-how-did-this-mysterious-group-help-push-the-game-toward-success-and-what-exactly-d/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 21 May 2026 04:05:06 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66922</guid>

					<description><![CDATA[<img width="1296" height="731" src="https://automaton-media.com/en/wp-content/uploads/2026/05/image5-2.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/image5-2.jpg 1296w, https://automaton-media.com/en/wp-content/uploads/2026/05/image5-2-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/image5-2-768x433.jpg 768w" sizes="auto, (max-width: 1296px) 100vw, 1296px" />An interview with Doraccoon, the indie studio behind RACCOIN, and COREBLAZER, the company that supported the hit title's development.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/behind-the-hit-coin-based-roguelike-raccoin-is-coreblazer-a-support-team-rather-than-a-publisher-how-did-this-mysterious-group-help-push-the-game-toward-success-and-what-exactly-d/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Developer makes the same game twice in Unity and Godot after struggling to choose an engine, delivering detailed comparison of the pros and cons </title>
		<link>https://automaton-media.com/en/news/developer-makes-the-same-game-twice-in-unity-and-godot-after-struggling-to-choose-an-engine-delivering-detailed-comparison-of-the-pros-and-cons/</link>
					<comments>https://automaton-media.com/en/news/developer-makes-the-same-game-twice-in-unity-and-godot-after-struggling-to-choose-an-engine-delivering-detailed-comparison-of-the-pros-and-cons/#comments</comments>
		
		<dc:creator><![CDATA[Naoto Morooka]]></dc:creator>
		<pubDate>Wed, 20 May 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66898</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260519-443916-header2.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260519-443916-header2.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260519-443916-header2-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260519-443916-header2-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260519-443916-header2-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Game developer Thomas Grové made his game in both the Unity and Godot engines to determine which to use for the final project.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/developer-makes-the-same-game-twice-in-unity-and-godot-after-struggling-to-choose-an-engine-delivering-detailed-comparison-of-the-pros-and-cons/feed/</wfw:commentRss>
			<slash:comments>9</slash:comments>
		
		
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		<title>Urban Myth Dissolution Center publisher Shueisha Games solicits new title pitches, and even creators with no development experience are eligible to apply</title>
		<link>https://automaton-media.com/en/news/urban-myth-dissolution-center-publisher-shueisha-games-solicits-new-title-pitches-and-even-creators-with-no-development-experience-are-eligible-to-apply/</link>
					<comments>https://automaton-media.com/en/news/urban-myth-dissolution-center-publisher-shueisha-games-solicits-new-title-pitches-and-even-creators-with-no-development-experience-are-eligible-to-apply/#respond</comments>
		
		<dc:creator><![CDATA[Carlos "Zoto" Zotomayor]]></dc:creator>
		<pubDate>Tue, 19 May 2026 09:48:08 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66846</guid>

					<description><![CDATA[<img width="768" height="432" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260519-66846-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260519-66846-header.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260519-66846-header-380x214.jpg 380w" sizes="auto, (max-width: 768px) 100vw, 768px" />Shueisha Games, the publisher behind Urban Myth Dissolution Center, has opened applications for new game proposals.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/urban-myth-dissolution-center-publisher-shueisha-games-solicits-new-title-pitches-and-even-creators-with-no-development-experience-are-eligible-to-apply/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Indie developer who got blocked on Steam for “potential infringement” of his own work finally gets green light after issuing license declaration to himself </title>
		<link>https://automaton-media.com/en/indie-games/indie-developer-who-got-blocked-on-steam-for-potential-infringement-of-his-own-work-finally-gets-green-light-after-issuing-license-declaration-to-himsel/</link>
					<comments>https://automaton-media.com/en/indie-games/indie-developer-who-got-blocked-on-steam-for-potential-infringement-of-his-own-work-finally-gets-green-light-after-issuing-license-declaration-to-himsel/#respond</comments>
		
		<dc:creator><![CDATA[Amber V]]></dc:creator>
		<pubDate>Mon, 11 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66446</guid>

					<description><![CDATA[<img width="1517" height="851" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66446-header.jpg" class="attachment-full size-full wp-post-image" alt="WIRED TOKYO 2007" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66446-header.jpg 1517w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66446-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66446-header-768x431.jpg 768w" sizes="auto, (max-width: 1517px) 100vw, 1517px" />“Licensing negotiations with myself have been quite challenging, but we’ve finally settled the matter, with me granting myself a license."]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/indie-games/indie-developer-who-got-blocked-on-steam-for-potential-infringement-of-his-own-work-finally-gets-green-light-after-issuing-license-declaration-to-himsel/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Even from a developer’s perspective, Wuthering Waves’ use of Unreal Engine is borderline perverse. A UE4 game decked out in custom technology </title>
		<link>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/</link>
					<comments>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 07 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66290</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg" class="attachment-full size-full wp-post-image" alt="Wuthering Waves" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />We talk to a Japanese developer about what makes Wuthering Waves' graphics and performance impressive from a technical standpoint.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/feed/</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
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		<item>
		<title>“We had to cater to the tastes of our largest player base.” Infinity Nikki level designer talks about philosophy behind large-scale gameplay and map expansions in version 2.0 </title>
		<link>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/</link>
					<comments>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 06 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66266</guid>

					<description><![CDATA[<img width="1123" height="631" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg" class="attachment-full size-full wp-post-image" alt="Infinity Nikki" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-768x432.jpg 768w" sizes="auto, (max-width: 1123px) 100vw, 1123px" />Level design lecture by Infinity Nikki developer PR, held at Game Developers Conference (GDC) 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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