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	Comments for AUTOMATON WEST	</title>
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	<link>https://automaton-media.com/en/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Mon, 02 Nov 2026 06:33:40 +0000</lastBuildDate>
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		Comment on Why are more games adopting parrying? A game designer explores the mechanic&#8217;s appeal and historical origins  by Kyria		</title>
		<link>https://automaton-media.com/en/column/why-are-more-games-adopting-parrying-a-game-designer-explores-the-mechanics-appeal-and-historical-origins/#comment-9951</link>

		<dc:creator><![CDATA[Kyria]]></dc:creator>
		<pubDate>Mon, 02 Nov 2026 06:33:40 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74513#comment-9951</guid>

					<description><![CDATA[Prince of Persia is the earliest example I can think of what I&#039;d call an &quot;actual&quot; parry mechanic. In Punch Out you punish whiffs and blocks, in PoP you actively intercept the sword of your opponent. It&#039;s rudimentary but it&#039;s there.]]></description>
			<content:encoded><![CDATA[<p>Prince of Persia is the earliest example I can think of what I&#8217;d call an &#8220;actual&#8221; parry mechanic. In Punch Out you punish whiffs and blocks, in PoP you actively intercept the sword of your opponent. It&#8217;s rudimentary but it&#8217;s there.</p>
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		Comment on Japan Financial Services Agency reportedly says selling adult games alone shouldn’t be grounds for debanking. Issue still not recognized as widespread enough to warrant action, however by Him		</title>
		<link>https://automaton-media.com/en/news/japan-financial-services-agency-reportedly-says-selling-adult-games-alone-shouldnt-be-grounds-for-debanking-issue-still-not-recognized-as-widespread-enough-to-warrant-action-however/#comment-9946</link>

		<dc:creator><![CDATA[Him]]></dc:creator>
		<pubDate>Sun, 01 Nov 2026 07:54:57 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74472#comment-9946</guid>

					<description><![CDATA[I&#039;m honestly not sure why Visa and MasterCard are allowed to do this. All that should matter is wether a transaction is for illegal or legal purposes. The US and Japanese government (and any other government participating in the global economy) need to step in and stop this immediately. It sets a horrible precedent.

They are quite literally strong-arming the global economy. For those that don&#039;t understand, this isn&#039;t about &#039;adult&#039; works or products (which are legal in both the US and Japan). This is about a company being able to completely financially shut down ANY other company on demand by disabling your ability to spend your money from your bank account.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m honestly not sure why Visa and MasterCard are allowed to do this. All that should matter is wether a transaction is for illegal or legal purposes. The US and Japanese government (and any other government participating in the global economy) need to step in and stop this immediately. It sets a horrible precedent.</p>
<p>They are quite literally strong-arming the global economy. For those that don&#8217;t understand, this isn&#8217;t about &#8216;adult&#8217; works or products (which are legal in both the US and Japan). This is about a company being able to completely financially shut down ANY other company on demand by disabling your ability to spend your money from your bank account.</p>
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		Comment on Why are more games adopting parrying? A game designer explores the mechanic&#8217;s appeal and historical origins  by RPR		</title>
		<link>https://automaton-media.com/en/column/why-are-more-games-adopting-parrying-a-game-designer-explores-the-mechanics-appeal-and-historical-origins/#comment-9940</link>

		<dc:creator><![CDATA[RPR]]></dc:creator>
		<pubDate>Sat, 31 Oct 2026 14:29:09 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74513#comment-9940</guid>

					<description><![CDATA[This was a very satisfying read! 

Not so much a rebuttal, but to be specific I think that the problem with a lot of defensive mechanics is that if the designer doesn&#039;t understand that there are various instances where a player can &quot;impose&quot; on an action game system, to be an active participant and influence on the gameplay that unfolds on screen, what you&#039;re relegating the player to in effect is a turn based system.  

This isn&#039;t inherently bad, but when a game leverages other things, such as brutal difficulty, the experience can flatten and give a sense of having no meaningful agency in many instances.  

The reason why I think Sekiro is such a compelling game is that the act of attacking is precisely the &quot;agency&quot; I am referring to.  Taking initiative causes enemies to engage in behaviors that the player can respond to, so the player isn&#039;t simply at the mercy of a choreographed system.  It introduces the notion of &quot;momentum&quot; and strategies can be crafted based on doing more than simply waiting for the game to allow you to deliver damage, in a sense.

I don&#039;t think this is the only way to approach that notion, but when it comes to the notion of &quot;Action&quot; itself, I think this kind of agency is vital to create.  It&#039;s seemingly easy to identify and, more importantly, one can simply talk about this, but I&#039;m no designer.  Design is a completely different matter, from the user end I just appreciate having that agency.]]></description>
			<content:encoded><![CDATA[<p>This was a very satisfying read! </p>
<p>Not so much a rebuttal, but to be specific I think that the problem with a lot of defensive mechanics is that if the designer doesn&#8217;t understand that there are various instances where a player can &#8220;impose&#8221; on an action game system, to be an active participant and influence on the gameplay that unfolds on screen, what you&#8217;re relegating the player to in effect is a turn based system.  </p>
<p>This isn&#8217;t inherently bad, but when a game leverages other things, such as brutal difficulty, the experience can flatten and give a sense of having no meaningful agency in many instances.  </p>
<p>The reason why I think Sekiro is such a compelling game is that the act of attacking is precisely the &#8220;agency&#8221; I am referring to.  Taking initiative causes enemies to engage in behaviors that the player can respond to, so the player isn&#8217;t simply at the mercy of a choreographed system.  It introduces the notion of &#8220;momentum&#8221; and strategies can be crafted based on doing more than simply waiting for the game to allow you to deliver damage, in a sense.</p>
<p>I don&#8217;t think this is the only way to approach that notion, but when it comes to the notion of &#8220;Action&#8221; itself, I think this kind of agency is vital to create.  It&#8217;s seemingly easy to identify and, more importantly, one can simply talk about this, but I&#8217;m no designer.  Design is a completely different matter, from the user end I just appreciate having that agency.</p>
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		Comment on Japan Financial Services Agency reportedly says selling adult games alone shouldn’t be grounds for debanking. Issue still not recognized as widespread enough to warrant action, however by John		</title>
		<link>https://automaton-media.com/en/news/japan-financial-services-agency-reportedly-says-selling-adult-games-alone-shouldnt-be-grounds-for-debanking-issue-still-not-recognized-as-widespread-enough-to-warrant-action-however/#comment-9926</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 22:41:40 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74472#comment-9926</guid>

					<description><![CDATA[Wow idoits still attacking fiction when theres real problems to deal with in the world i hope japan stops these morons]]></description>
			<content:encoded><![CDATA[<p>Wow idoits still attacking fiction when theres real problems to deal with in the world i hope japan stops these morons</p>
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		Comment on Konami Digital Entertainment reports 75.1% rise in profit thanks to solid performance of flagship titles, full-year forecast revised to account for strong profit growth by Kaladin		</title>
		<link>https://automaton-media.com/en/news/konami-digital-entertainment-reports-75-1-rise-in-profit-thanks-to-solid-performance-of-flagship-titles-full-year-forecast-revised-to-account-for-strong-profit-growth/#comment-9922</link>

		<dc:creator><![CDATA[Kaladin]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 19:20:57 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74506#comment-9922</guid>

					<description><![CDATA[What a shock! Instead of focusing on pachinko machines and other garbage, actually putting out quality games is profitable! Gasp! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f606.png" alt="😆" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Honestly, definitely a company that lets market decisions dictate policy and realized letting the creatives make things is win win. Ive been a fan of mgs since I was a kid in the 90s and be totally open to seeing them take a stab at a new one, an actual one not a bootleg spinoff. Might be more focused haha. Hell, remake MG1 and 2 incorporating the lore from 4 and 5 with venom and big bosses story.
F and townfall were great]]></description>
			<content:encoded><![CDATA[<p>What a shock! Instead of focusing on pachinko machines and other garbage, actually putting out quality games is profitable! Gasp! 😆 Honestly, definitely a company that lets market decisions dictate policy and realized letting the creatives make things is win win. Ive been a fan of mgs since I was a kid in the 90s and be totally open to seeing them take a stab at a new one, an actual one not a bootleg spinoff. Might be more focused haha. Hell, remake MG1 and 2 incorporating the lore from 4 and 5 with venom and big bosses story.<br />
F and townfall were great</p>
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		Comment on Japan Financial Services Agency reportedly says selling adult games alone shouldn’t be grounds for debanking. Issue still not recognized as widespread enough to warrant action, however by Defender		</title>
		<link>https://automaton-media.com/en/news/japan-financial-services-agency-reportedly-says-selling-adult-games-alone-shouldnt-be-grounds-for-debanking-issue-still-not-recognized-as-widespread-enough-to-warrant-action-however/#comment-9915</link>

		<dc:creator><![CDATA[Defender]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 13:20:57 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74472#comment-9915</guid>

					<description><![CDATA[Finally some good news on this topic. 

Industry in Japan tends to follow government statements closely, so if enough people go through enough official channels that they release a statement saying “We don’t want banks to do this” they should stop (or it will at least come out what foreign actors are forcing them).

This is not an official statement yet, of course, but it opens a path to one.]]></description>
			<content:encoded><![CDATA[<p>Finally some good news on this topic. </p>
<p>Industry in Japan tends to follow government statements closely, so if enough people go through enough official channels that they release a statement saying “We don’t want banks to do this” they should stop (or it will at least come out what foreign actors are forcing them).</p>
<p>This is not an official statement yet, of course, but it opens a path to one.</p>
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		Comment on Showa American Story director talks about the game&#8217;s progress, preserving cultural references in localization, and the easy mode &#8220;even a cat could beat&#8221; by Zyolluax		</title>
		<link>https://automaton-media.com/en/interviews/showa-american-story-director-talks-about-the-games-progress-preserving-cultural-references-in-localization-and-the-easy-mode-even-a-cat-could-beat/#comment-9909</link>

		<dc:creator><![CDATA[Zyolluax]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 08:13:57 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74532#comment-9909</guid>

					<description><![CDATA[My most anticipated game of year. Gotta beat it on Showa Man difficulty ᕦ⁠(⁠ ⁠⊡⁠ ⁠益⁠ ⁠⊡⁠ ⁠)⁠ᕤ]]></description>
			<content:encoded><![CDATA[<p>My most anticipated game of year. Gotta beat it on Showa Man difficulty ᕦ⁠(⁠ ⁠⊡⁠ ⁠益⁠ ⁠⊡⁠ ⁠)⁠ᕤ</p>
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		Comment on Konami Digital Entertainment reports 75.1% rise in profit thanks to solid performance of flagship titles, full-year forecast revised to account for strong profit growth by BahamutBBob		</title>
		<link>https://automaton-media.com/en/news/konami-digital-entertainment-reports-75-1-rise-in-profit-thanks-to-solid-performance-of-flagship-titles-full-year-forecast-revised-to-account-for-strong-profit-growth/#comment-9908</link>

		<dc:creator><![CDATA[BahamutBBob]]></dc:creator>
		<pubDate>Thu, 29 Oct 2026 22:44:11 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74506#comment-9908</guid>

					<description><![CDATA[It&#039;s almost like IF THEY ACTUALLY RELEASE GAMES they make money off of them.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s almost like IF THEY ACTUALLY RELEASE GAMES they make money off of them.</p>
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		Comment on Sony Japan announces desk-friendly spatial display that lets you view 3D virtual characters without special glasses or a headset by Zyolluax		</title>
		<link>https://automaton-media.com/en/news/sony-japan-announces-desk-friendly-spatial-display-that-lets-you-view-3d-virtual-characters-without-special-glasses-or-a-headset/#comment-9897</link>

		<dc:creator><![CDATA[Zyolluax]]></dc:creator>
		<pubDate>Wed, 28 Oct 2026 08:48:25 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74393#comment-9897</guid>

					<description><![CDATA[One step closer to living out the cyberpunk fantasy]]></description>
			<content:encoded><![CDATA[<p>One step closer to living out the cyberpunk fantasy</p>
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		Comment on Daughter-raising sim Volcano Princess to get free &#8220;Complete Edition&#8221; update on Steam on October 30. Improved localization and new content by Tuypo		</title>
		<link>https://automaton-media.com/en/news/daughter-raising-sim-volcano-princess-to-get-free-complete-edition-update-on-steam-on-october-30-improved-localization-and-new-content/#comment-9896</link>

		<dc:creator><![CDATA[Tuypo]]></dc:creator>
		<pubDate>Wed, 28 Oct 2026 06:50:56 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74275#comment-9896</guid>

					<description><![CDATA[Oh cool, I never finished it at launch because of the bugs with the english version and such, seems like a good chance to go back to it]]></description>
			<content:encoded><![CDATA[<p>Oh cool, I never finished it at launch because of the bugs with the english version and such, seems like a good chance to go back to it</p>
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		Comment on Pokémon Unite to shut down on March 23, but new library feature will allow users to access some of the game’s content even after EOS by J. Lew		</title>
		<link>https://automaton-media.com/en/news/pokemon-unite-to-shut-down-on-march-23-but-new-library-feature-will-allow-users-to-access-some-of-the-games-content-even-after-eos/#comment-9895</link>

		<dc:creator><![CDATA[J. Lew]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 19:44:03 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74264#comment-9895</guid>

					<description><![CDATA[What is the damn library function? I can&#039;t find anything telling me if it&#039;s an app I need to download, or if it is what the actual fucking app is. All I find is people rambling on about it and giving no definitive answer as to how to fucking access it. 

<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1fae9.png" alt="🫩" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f44c.png" alt="👌" class="wp-smiley" style="height: 1em; max-height: 1em;" />]]></description>
			<content:encoded><![CDATA[<p>What is the damn library function? I can&#8217;t find anything telling me if it&#8217;s an app I need to download, or if it is what the actual fucking app is. All I find is people rambling on about it and giving no definitive answer as to how to fucking access it. </p>
<p>🫩👌</p>
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		Comment on GameMaker engine’s new runtime, GMRT, to become free for commercial use starting 2027 by Zyolluax		</title>
		<link>https://automaton-media.com/en/news/gamemaker-engines-new-runtime-gmrt-to-become-free-for-commercial-use-starting-2027/#comment-9894</link>

		<dc:creator><![CDATA[Zyolluax]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 16:39:10 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74209#comment-9894</guid>

					<description><![CDATA[Major win. Guess there&#039;s going to be a major influx of rpg maker games at indie festivals next year]]></description>
			<content:encoded><![CDATA[<p>Major win. Guess there&#8217;s going to be a major influx of rpg maker games at indie festivals next year</p>
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		Comment on Zero Escape creator Kotaro Uchikoshi thinks the game industry “shouldn’t outright reject” generative AI, says cancelled game could’ve been salvaged if his team had used it by Zyolluax		</title>
		<link>https://automaton-media.com/en/news/zero-escape-creator-kotaro-uchikoshi-thinks-the-game-industry-shouldnt-outright-reject-generative-ai-says-cancelled-game-couldve-been-salvaged-if-his-team-had-used/#comment-9893</link>

		<dc:creator><![CDATA[Zyolluax]]></dc:creator>
		<pubDate>Tue, 27 Oct 2026 16:37:12 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74251#comment-9893</guid>

					<description><![CDATA[It logically makes sense especially as a businessman. If you have the opportunity to speed up dev time without overwhelming your employees wouldn&#039;t you take it? It&#039;s just as long as the AI is just being used as a tool.]]></description>
			<content:encoded><![CDATA[<p>It logically makes sense especially as a businessman. If you have the opportunity to speed up dev time without overwhelming your employees wouldn&#8217;t you take it? It&#8217;s just as long as the AI is just being used as a tool.</p>
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		Comment on Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality” by DKMan		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9891</link>

		<dc:creator><![CDATA[DKMan]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 01:08:03 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9891</guid>

					<description><![CDATA[The right way, which AAA would never do, is have an option in the setting. You can feel free to default to the &quot;leaning run&quot;, but have the option to use &quot;upright run&quot; for the original fans.]]></description>
			<content:encoded><![CDATA[<p>The right way, which AAA would never do, is have an option in the setting. You can feel free to default to the &#8220;leaning run&#8221;, but have the option to use &#8220;upright run&#8221; for the original fans.</p>
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		Comment on Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality” by The Guy Who Says SOVL		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9890</link>

		<dc:creator><![CDATA[The Guy Who Says SOVL]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 13:57:50 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9890</guid>

					<description><![CDATA[ALWAYS do the sovlfvl option. NEVER do what the crowd says.]]></description>
			<content:encoded><![CDATA[<p>ALWAYS do the sovlfvl option. NEVER do what the crowd says.</p>
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		Comment on Muramasa: Revenant Blades&#8217; PC port was an idea proposed by Marvelous. We talk to the devs about how Vanillaware’s first Steam release came to be by Trygon		</title>
		<link>https://automaton-media.com/en/news/muramasa-revenant-blades-pc-port-was-an-idea-proposed-by-marvelous-we-talk-to-the-devs-about-how-vanillawares-first-steam-release-came-to-be/#comment-9889</link>

		<dc:creator><![CDATA[Trygon]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 04:49:41 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74127#comment-9889</guid>

					<description><![CDATA[I&#039;m so stoked to finally start rebuilding my vanillaware library. Dragon&#039;s Crown next, please?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m so stoked to finally start rebuilding my vanillaware library. Dragon&#8217;s Crown next, please?</p>
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		Comment on Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality” by Zim		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9887</link>

		<dc:creator><![CDATA[Zim]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 22:44:38 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9887</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874&quot;&gt;MegaJ&lt;/a&gt;.

Glad another devs is doing this. I grew up on a game where the attack animations changed as you improved your skill level. Changed the characters stance and the attack speed and trajectory of the weapon&#039;s swing. And this was in 2001. Game&#039;s called Gothic.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874">MegaJ</a>.</p>
<p>Glad another devs is doing this. I grew up on a game where the attack animations changed as you improved your skill level. Changed the characters stance and the attack speed and trajectory of the weapon&#8217;s swing. And this was in 2001. Game&#8217;s called Gothic.</p>
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		Comment on Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality” by Spookythecrow		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9886</link>

		<dc:creator><![CDATA[Spookythecrow]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 22:39:39 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9886</guid>

					<description><![CDATA[Neither. Both are anime silliness.]]></description>
			<content:encoded><![CDATA[<p>Neither. Both are anime silliness.</p>
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		Comment on Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality” by Guy		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9885</link>

		<dc:creator><![CDATA[Guy]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 21:08:28 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9885</guid>

					<description><![CDATA[&quot;Realisum&quot; made it look goofy ngl, I prefer if it looks good, And the redesign looks so much better... but im just an outside looking in.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Realisum&#8221; made it look goofy ngl, I prefer if it looks good, And the redesign looks so much better&#8230; but im just an outside looking in.</p>
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		Comment on Body shape changing mechanic for Atelier Karia’s hungry protagonist likely to be implemented. Devs were surprised by “overwhelming demand” and are working on it at full speed by Bodytype		</title>
		<link>https://automaton-media.com/en/news/body-shape-changing-mechanic-for-atelier-karias-hungry-protagonist-likely-to-be-implemented-devs-were-surprised-by-overwhelming-demand-and-are-working-on-it-at-full-speed/#comment-9884</link>

		<dc:creator><![CDATA[Bodytype]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 17:26:19 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72675#comment-9884</guid>

					<description><![CDATA[The fact that nearly 75% of players wanted the body shape changing mechanic, and 90% of English-speaking respondents supported it, is pretty wild!  Honestly, if eating random items is already a major gameplay mechanic, having Karia&#039;s appearance change alongside her abilities makes perfect sense. I just hope they include the option to lock your preferred body shape, because that gives players more freedom without removing the fun transformation system. Curious to see how many different appearances they actually implement!]]></description>
			<content:encoded><![CDATA[<p>The fact that nearly 75% of players wanted the body shape changing mechanic, and 90% of English-speaking respondents supported it, is pretty wild!  Honestly, if eating random items is already a major gameplay mechanic, having Karia&#8217;s appearance change alongside her abilities makes perfect sense. I just hope they include the option to lock your preferred body shape, because that gives players more freedom without removing the fun transformation system. Curious to see how many different appearances they actually implement!</p>
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		Comment on Hideo Kojima points to Death Stranding’s “just a walking simulator” reputation as an example of how social media echo chambers distort reality by Raiden		</title>
		<link>https://automaton-media.com/en/news/hideo-kojima-points-to-death-strandings-just-a-walking-simulator-reputation-as-an-example-of-how-social-media-echo-chambers-distort-reality/#comment-9883</link>

		<dc:creator><![CDATA[Raiden]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 16:17:35 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74007#comment-9883</guid>

					<description><![CDATA[Have not played it but it totally is a walking simulator. Hideo, games get known for what is in them, MGS is still known for being a great franchise, overall. Walking Simulator is known for weird baby suit thing and walking.

Making a great game is not something many formerly great studios are good at any more, all day long it is about living in the past...remakes and re-remakes or even worse, they kill what was good in the originals.]]></description>
			<content:encoded><![CDATA[<p>Have not played it but it totally is a walking simulator. Hideo, games get known for what is in them, MGS is still known for being a great franchise, overall. Walking Simulator is known for weird baby suit thing and walking.</p>
<p>Making a great game is not something many formerly great studios are good at any more, all day long it is about living in the past&#8230;remakes and re-remakes or even worse, they kill what was good in the originals.</p>
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		Comment on Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality” by liminal_spacebar		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9881</link>

		<dc:creator><![CDATA[liminal_spacebar]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 12:37:25 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9881</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874&quot;&gt;MegaJ&lt;/a&gt;.

Ryu in Breath of Fire III is a great example. Early game he turns his head away and sort of flails his sword blindly at the enemy, whereas later he becomes a confident swordsman.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874">MegaJ</a>.</p>
<p>Ryu in Breath of Fire III is a great example. Early game he turns his head away and sort of flails his sword blindly at the enemy, whereas later he becomes a confident swordsman.</p>
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		Comment on Disgaea creator Sohei Niikawa says he had to take out a $127 thousand loan to complete his new dark comedy SRPG, Demons’ Night Fever by SmuggleDuggle		</title>
		<link>https://automaton-media.com/en/news/disgaea-creator-sohei-niikawa-says-he-had-to-take-out-a-127-thousand-loan-to-complete-his-new-dark-comedy-srpg-demons-night-fever/#comment-9880</link>

		<dc:creator><![CDATA[SmuggleDuggle]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 10:43:04 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74108#comment-9880</guid>

					<description><![CDATA[So the wife now knows?]]></description>
			<content:encoded><![CDATA[<p>So the wife now knows?</p>
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		Comment on Academic researchers of ChatGPT user habits stumble upon “extreme outlier” who generated thousands of fanfics about Doki Doki Literature Club! characters giving birth   by marin		</title>
		<link>https://automaton-media.com/en/news/academic-researchers-of-chatgpt-thousands-of-fanfics-about-doki-doki-literature-club-characters-giving-birth/#comment-9879</link>

		<dc:creator><![CDATA[marin]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 07:03:34 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69051#comment-9879</guid>

					<description><![CDATA[my fault for learning how to read,  I guess.]]></description>
			<content:encoded><![CDATA[<p>my fault for learning how to read,  I guess.</p>
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		Comment on Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality” by astraeus		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9877</link>

		<dc:creator><![CDATA[astraeus]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 04:41:25 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9877</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874&quot;&gt;MegaJ&lt;/a&gt;.

You can never please a constant drone of negative feedback, but you can become good at ignoring it]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874">MegaJ</a>.</p>
<p>You can never please a constant drone of negative feedback, but you can become good at ignoring it</p>
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		Comment on LABYRINTHOS: The Depths Want You is a bishojo game that pursues “gameplay” beyond the visual novel format. We talk to developer Astronauts and publisher Shiravune about the genre and bringing niche Japanese games to Steam by Opeb		</title>
		<link>https://automaton-media.com/en/interviews/labyrinthos-the-depths-want-you-is-a-bishojo-game-that-pursues-gameplay-beyond-the-visual-novel-format-we-talk-to-developer-astronauts-and-publisher-shiravune-about-the-genre-and-b/#comment-9876</link>

		<dc:creator><![CDATA[Opeb]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 20:33:37 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74053#comment-9876</guid>

					<description><![CDATA[Nice interview, I recently purchased DUNGEON OF REGALIAS so it&#039;s cool to see their influences. I definitely agree that it&#039;s more fun overall when bishoujo games have a more varied spread of gameplay types.]]></description>
			<content:encoded><![CDATA[<p>Nice interview, I recently purchased DUNGEON OF REGALIAS so it&#8217;s cool to see their influences. I definitely agree that it&#8217;s more fun overall when bishoujo games have a more varied spread of gameplay types.</p>
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		Comment on Hideo Kojima points to Death Stranding’s “just a walking simulator” reputation as an example of how social media echo chambers distort reality by Bill		</title>
		<link>https://automaton-media.com/en/news/hideo-kojima-points-to-death-strandings-just-a-walking-simulator-reputation-as-an-example-of-how-social-media-echo-chambers-distort-reality/#comment-9875</link>

		<dc:creator><![CDATA[Bill]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 19:47:01 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74007#comment-9875</guid>

					<description><![CDATA[Death Stranding is a human connection simulator with real life impacts. It&#039;s absolutely beautiful and a testiment to his art and skill as an artist.]]></description>
			<content:encoded><![CDATA[<p>Death Stranding is a human connection simulator with real life impacts. It&#8217;s absolutely beautiful and a testiment to his art and skill as an artist.</p>
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		Comment on Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality” by MegaJ		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874</link>

		<dc:creator><![CDATA[MegaJ]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 19:16:52 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9874</guid>

					<description><![CDATA[This is really telling of how artists should do what they want instead of designing by committee. 
Although- their solution to have the character&#039;s movements develop over time with experience? That&#039;s absolutely genius, and the best outcome for this. I&#039;m a little surprised that more games haven&#039;t done something similar. 
Anyway, that is an actual good outcome from this!]]></description>
			<content:encoded><![CDATA[<p>This is really telling of how artists should do what they want instead of designing by committee.<br />
Although- their solution to have the character&#8217;s movements develop over time with experience? That&#8217;s absolutely genius, and the best outcome for this. I&#8217;m a little surprised that more games haven&#8217;t done something similar.<br />
Anyway, that is an actual good outcome from this!</p>
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		Comment on Clannad and Kanon developer Jun Maeda diagnosed with pharyngeal cancer, chooses to “devote himself to his creative work” by Robert		</title>
		<link>https://automaton-media.com/en/news/clannad-and-kanon-developer-jun-maeda-diagnosed-with-pharyngeal-cancer-chooses-to-devote-himself-to-his-creative-work/#comment-9873</link>

		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 19:13:45 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73953#comment-9873</guid>

					<description><![CDATA[It&#039;s hard to put into words when discussing topics like this. Jun Maeda has had such a positive impact on so many people. Visual Novels, Anime&#039;s, games. I hope you get through this and have lots more years to go. And as a fan, in my opinion, it&#039;s okay to let go of any work and commitments. Focus on yourself, treatment and getting better. If it takes 5 years, 10 years, it doesn&#039;t matter as long as you are still here. Just being here is the best gift you can give us. And if in the unfortunate event you do go, I&#039;m sure I speak for everyone when I say you certainly won&#039;t be forgotten. Your stories still make my heart clench even 2 decades later.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s hard to put into words when discussing topics like this. Jun Maeda has had such a positive impact on so many people. Visual Novels, Anime&#8217;s, games. I hope you get through this and have lots more years to go. And as a fan, in my opinion, it&#8217;s okay to let go of any work and commitments. Focus on yourself, treatment and getting better. If it takes 5 years, 10 years, it doesn&#8217;t matter as long as you are still here. Just being here is the best gift you can give us. And if in the unfortunate event you do go, I&#8217;m sure I speak for everyone when I say you certainly won&#8217;t be forgotten. Your stories still make my heart clench even 2 decades later.</p>
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		Comment on Hideo Kojima points to Death Stranding’s “just a walking simulator” reputation as an example of how social media echo chambers distort reality by Muhammad Bilal Islam		</title>
		<link>https://automaton-media.com/en/news/hideo-kojima-points-to-death-strandings-just-a-walking-simulator-reputation-as-an-example-of-how-social-media-echo-chambers-distort-reality/#comment-9872</link>

		<dc:creator><![CDATA[Muhammad Bilal Islam]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 17:16:47 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74007#comment-9872</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/hideo-kojima-points-to-death-strandings-just-a-walking-simulator-reputation-as-an-example-of-how-social-media-echo-chambers-distort-reality/#comment-9868&quot;&gt;Azureth&lt;/a&gt;.

Who, pray tell, represents most gamers?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/hideo-kojima-points-to-death-strandings-just-a-walking-simulator-reputation-as-an-example-of-how-social-media-echo-chambers-distort-reality/#comment-9868">Azureth</a>.</p>
<p>Who, pray tell, represents most gamers?</p>
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