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	<title>Column アーカイブ - AUTOMATON WEST</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Column アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/column/</link>
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	<item>
		<title>When a three-month project turns into four years: looking back on Japanese indie developers&#8217; struggles to estimate development time</title>
		<link>https://automaton-media.com/en/column/when-a-three-month-project-turns-into-four-years-looking-back-on-japanese-indie-developers-struggles-to-estimate-development-time/</link>
					<comments>https://automaton-media.com/en/column/when-a-three-month-project-turns-into-four-years-looking-back-on-japanese-indie-developers-struggles-to-estimate-development-time/#respond</comments>
		
		<dc:creator><![CDATA[Motoharu Ono]]></dc:creator>
		<pubDate>Sun, 08 Mar 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=62096</guid>

					<description><![CDATA[<img width="1200" height="800" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260306-62096-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260306-62096-header.jpg 1200w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260306-62096-header-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260306-62096-header-768x512.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" />AUTOMATON WEST's Weekly Throwback.

]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/when-a-three-month-project-turns-into-four-years-looking-back-on-japanese-indie-developers-struggles-to-estimate-development-time/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Death Stranding gameplay tips by Hideo Kojima himself? A paralell universe where Final Fantasy 7 Remake&#8217;s Tifa has long hair? Looking back on what we were doing on &#8220;Twitter&#8221; in 2021</title>
		<link>https://automaton-media.com/en/news/death-stranding-gameplay-tips-by-hideo-kojima-himself-a-paralell-universe-where-final-fantasy-7-remakes-tifa-has-long-hair-looking-back-on-what-we-were-doing-on-twitter-in-2021/</link>
					<comments>https://automaton-media.com/en/news/death-stranding-gameplay-tips-by-hideo-kojima-himself-a-paralell-universe-where-final-fantasy-7-remakes-tifa-has-long-hair-looking-back-on-what-we-were-doing-on-twitter-in-2021/#respond</comments>
		
		<dc:creator><![CDATA[Motoharu Ono]]></dc:creator>
		<pubDate>Sun, 22 Feb 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=58877</guid>

					<description><![CDATA[<img width="896" height="504" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58877-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58877-header.jpg 896w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58877-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58877-header-768x432.jpg 768w" sizes="(max-width: 896px) 100vw, 896px" />AUTOMATON WEST's Weekly Throwback.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/death-stranding-gameplay-tips-by-hideo-kojima-himself-a-paralell-universe-where-final-fantasy-7-remakes-tifa-has-long-hair-looking-back-on-what-we-were-doing-on-twitter-in-2021/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Remember the Pokemon Sapphire playthrough which was entirely beaten by actual fish? Looking back at some of our weirdest stories from 2020</title>
		<link>https://automaton-media.com/en/news/remember-the-pokemon-sapphire-playthrough-which-was-entirely-beaten-by-actual-fish-looking-back-at-some-of-our-weirdest-stories-from-2020/</link>
					<comments>https://automaton-media.com/en/news/remember-the-pokemon-sapphire-playthrough-which-was-entirely-beaten-by-actual-fish-looking-back-at-some-of-our-weirdest-stories-from-2020/#respond</comments>
		
		<dc:creator><![CDATA[Motoharu Ono]]></dc:creator>
		<pubDate>Sun, 15 Feb 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56743</guid>

					<description><![CDATA[<img width="938" height="529" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260213-56743-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260213-56743-header.jpg 938w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260213-56743-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260213-56743-header-768x433.jpg 768w" sizes="(max-width: 938px) 100vw, 938px" />AUTOMATON WEST's Weekly Throwback.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/remember-the-pokemon-sapphire-playthrough-which-was-entirely-beaten-by-actual-fish-looking-back-at-some-of-our-weirdest-stories-from-2020/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>A Western Perspective On Mecha Games. Gundam: One Year War: Maybe The Best Gundam Game Ever Made</title>
		<link>https://automaton-media.com/en/column/a-western-perspective-on-mecha-games-gundam-one-year-war-maybe-the-best-gundam-game-ever-made/</link>
					<comments>https://automaton-media.com/en/column/a-western-perspective-on-mecha-games-gundam-one-year-war-maybe-the-best-gundam-game-ever-made/#respond</comments>
		
		<dc:creator><![CDATA[Ollie Barder]]></dc:creator>
		<pubDate>Fri, 13 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Reviews & Impressions]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56647</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260212-56647-header.jpg" class="attachment-full size-full wp-post-image" alt="Gundam One Year War box art" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260212-56647-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260212-56647-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260212-56647-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260212-56647-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />A column on Namco's Gundam: One Year War by Ollie Barder.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/a-western-perspective-on-mecha-games-gundam-one-year-war-maybe-the-best-gundam-game-ever-made/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>A Western Perspective On Mecha Games. Armored Core 3: A Brilliant Game That Renewed My Faith In The Series</title>
		<link>https://automaton-media.com/en/reviews/a-western-perspective-on-mecha-games-armored-core-3-a-brilliant-game-that-renewed-my-faith-in-the-series/</link>
					<comments>https://automaton-media.com/en/reviews/a-western-perspective-on-mecha-games-armored-core-3-a-brilliant-game-that-renewed-my-faith-in-the-series/#respond</comments>
		
		<dc:creator><![CDATA[Ollie Barder]]></dc:creator>
		<pubDate>Thu, 22 Jan 2026 03:30:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Reviews & Impressions]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55968</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/01/20260121-55968-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/01/20260121-55968-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260121-55968-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260121-55968-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260121-55968-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />A column on Armored Core 3 by Ollie Barder. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/reviews/a-western-perspective-on-mecha-games-armored-core-3-a-brilliant-game-that-renewed-my-faith-in-the-series/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Minoru Arakawa, the man who never became CEO of Nintendo. Part 1: The humble beginnings of NOA, the creation of Mario, and a legendary lawsuit </title>
		<link>https://automaton-media.com/en/column/minoru-arakawa-the-man-who-never-became-ceo-of-nintendo-part-1-the-humble-beginnings-of-noa-the-creation-of-mario-and-a-legendary-lawsuit/</link>
					<comments>https://automaton-media.com/en/column/minoru-arakawa-the-man-who-never-became-ceo-of-nintendo-part-1-the-humble-beginnings-of-noa-the-creation-of-mario-and-a-legendary-lawsuit/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 02 Jan 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<category><![CDATA[Nintendo]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55234</guid>

					<description><![CDATA[<img width="1200" height="615" src="https://automaton-media.com/en/wp-content/uploads/2025/12/20251222-55234-header.jpg" class="attachment-full size-full wp-post-image" alt="Minoru Arakawa" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/12/20251222-55234-header.jpg 1200w, https://automaton-media.com/en/wp-content/uploads/2025/12/20251222-55234-header-380x195.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/12/20251222-55234-header-768x394.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" />A deep dive into the life of Minoru Arakawa, the man who created Nintendo of America, by Syosin Kai, a researcher of the history of Japan’s game industry (Part 1).]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/minoru-arakawa-the-man-who-never-became-ceo-of-nintendo-part-1-the-humble-beginnings-of-noa-the-creation-of-mario-and-a-legendary-lawsuit/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>From Atelier Ryza&#8217;s thick thighs being a product of the Japanese economic recession, to FGO causing a boom in demand for European 13th century classic: Automaton West&#8217;s top 5 most bizarre moments of 2025</title>
		<link>https://automaton-media.com/en/news/from-atelier-ryzas-thick-thighs-being-a-product-of-the-japanese-economic-recession-to-fgo-causing-a-boom-in-demand-for-european-13th-century-classics-automaton-wests-top-5-most-bizarre-moments-o/</link>
					<comments>https://automaton-media.com/en/news/from-atelier-ryzas-thick-thighs-being-a-product-of-the-japanese-economic-recession-to-fgo-causing-a-boom-in-demand-for-european-13th-century-classics-automaton-wests-top-5-most-bizarre-moments-o/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 31 Dec 2025 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55482</guid>

					<description><![CDATA[<img width="1132" height="584" src="https://automaton-media.com/en/wp-content/uploads/2025/12/20251226-55482-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/12/20251226-55482-header.jpg 1132w, https://automaton-media.com/en/wp-content/uploads/2025/12/20251226-55482-header-380x196.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/12/20251226-55482-header-768x396.jpg 768w" sizes="auto, (max-width: 1132px) 100vw, 1132px" />A round-up of the top 5 weirdest, most random and downright bizarre topics Automaton West covered in the year 2025.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/from-atelier-ryzas-thick-thighs-being-a-product-of-the-japanese-economic-recession-to-fgo-causing-a-boom-in-demand-for-european-13th-century-classics-automaton-wests-top-5-most-bizarre-moments-o/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>More than 70% of gacha and live-service games in Japan get discontinued before their third year, gacha game researcher finds</title>
		<link>https://automaton-media.com/en/news/more-than-70-of-gacha-and-live-service-games-in-japan-get-discontinued-before-their-third-year-gacha-game-researcher-finds/</link>
					<comments>https://automaton-media.com/en/news/more-than-70-of-gacha-and-live-service-games-in-japan-get-discontinued-before-their-third-year-gacha-game-researcher-finds/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Mon, 17 Nov 2025 16:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=53998</guid>

					<description><![CDATA[<img width="1068" height="601" src="https://automaton-media.com/en/wp-content/uploads/2025/11/20251117-53998-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/11/20251117-53998-header.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2025/11/20251117-53998-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/11/20251117-53998-header-768x432.jpg 768w" sizes="auto, (max-width: 1068px) 100vw, 1068px" />According a database recording almost 2,200 different live-service games, more than 70% of titles ended services before their third year. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/more-than-70-of-gacha-and-live-service-games-in-japan-get-discontinued-before-their-third-year-gacha-game-researcher-finds/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Are Japanese Steam users really that stingy with positive reviews? We asked 5,000 of our readers, and the answer is yes, kind of</title>
		<link>https://automaton-media.com/en/news/are-japanese-steam-users-really-that-stingy-with-positive-reviews-we-asked-5000-of-our-readers-and-the-answer-is-yes-kind-of/</link>
					<comments>https://automaton-media.com/en/news/are-japanese-steam-users-really-that-stingy-with-positive-reviews-we-asked-5000-of-our-readers-and-the-answer-is-yes-kind-of/#respond</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Wed, 15 Oct 2025 16:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=53010</guid>

					<description><![CDATA[<img width="768" height="432" src="https://automaton-media.com/en/wp-content/uploads/2025/10/20251015-53010-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/10/20251015-53010-header.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2025/10/20251015-53010-header-380x214.jpg 380w" sizes="auto, (max-width: 768px) 100vw, 768px" />We recently asked around 5,000 of our Japanese readers about how often they left reviews on games they enjoyed, and why (or perhaps, why not).]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/are-japanese-steam-users-really-that-stingy-with-positive-reviews-we-asked-5000-of-our-readers-and-the-answer-is-yes-kind-of/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>We asked over 10,000 of our Japanese readers to name their No. 1 gaming platform, but they were too biased to PC gaming for a fair match</title>
		<link>https://automaton-media.com/en/column/we-asked-over-10000-of-our-japanese-readers-to-name-their-no-1-gaming-platform-but-they-were-too-biased-to-pc-gaming-for-a-fair-match/</link>
					<comments>https://automaton-media.com/en/column/we-asked-over-10000-of-our-japanese-readers-to-name-their-no-1-gaming-platform-but-they-were-too-biased-to-pc-gaming-for-a-fair-match/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Tue, 16 Sep 2025 17:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=52005</guid>

					<description><![CDATA[<img width="768" height="432" src="https://automaton-media.com/en/wp-content/uploads/2025/09/20250916-52005-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/09/20250916-52005-header.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2025/09/20250916-52005-header-380x214.jpg 380w" sizes="auto, (max-width: 768px) 100vw, 768px" />PC, PlayStation, Xbox, Nintendo Switch or mobile? We asked more than 10,000 Japanese gamers about their preferred gaming platform. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/we-asked-over-10000-of-our-japanese-readers-to-name-their-no-1-gaming-platform-but-they-were-too-biased-to-pc-gaming-for-a-fair-match/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Not-so-obvious things that make games fun, Vol.1: Breath of the Wild and Dragon Quest I’s masterful use of gating </title>
		<link>https://automaton-media.com/en/column/not-so-obvious-things-that-make-games-fun-vol-1-breath-of-the-wild-and-dragon-quest-is-masterful-use-of-gating/</link>
					<comments>https://automaton-media.com/en/column/not-so-obvious-things-that-make-games-fun-vol-1-breath-of-the-wild-and-dragon-quest-is-masterful-use-of-gating/#respond</comments>
		
		<dc:creator><![CDATA[Game Designer Nununu]]></dc:creator>
		<pubDate>Tue, 12 Aug 2025 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50929</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2025/08/20250726-01K1304MTWWDV9YVV33JFVG8KE-DAFA5370-4BA7-4FD2-81CD-2AC912A06EE9.webp" class="attachment-full size-full wp-post-image" alt="The Legend of Zelda: Breath of the Wild" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/08/20250726-01K1304MTWWDV9YVV33JFVG8KE-DAFA5370-4BA7-4FD2-81CD-2AC912A06EE9.webp 1280w, https://automaton-media.com/en/wp-content/uploads/2025/08/20250726-01K1304MTWWDV9YVV33JFVG8KE-DAFA5370-4BA7-4FD2-81CD-2AC912A06EE9-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2025/08/20250726-01K1304MTWWDV9YVV33JFVG8KE-DAFA5370-4BA7-4FD2-81CD-2AC912A06EE9-768x432.webp 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />A look at the role of "gating" in game design, through the examples of Dragon Quest, Zelda and Dark Souls.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/not-so-obvious-things-that-make-games-fun-vol-1-breath-of-the-wild-and-dragon-quest-is-masterful-use-of-gating/feed/</wfw:commentRss>
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		<title>Japanese FPS dev shares theory on why AAA developers in Japan fail at making FPS games. “They all try to copy CoD and set themselves up for failure”</title>
		<link>https://automaton-media.com/en/news/japanese-fps-dev-shares-theory-on-why-aaa-developers-in-japan-fail-at-making-fps-games-they-all-try-to-copy-cod-and-set-themselves-up-for-failure/</link>
					<comments>https://automaton-media.com/en/news/japanese-fps-dev-shares-theory-on-why-aaa-developers-in-japan-fail-at-making-fps-games-they-all-try-to-copy-cod-and-set-themselves-up-for-failure/#comments</comments>
		
		<dc:creator><![CDATA[Đorđe P]]></dc:creator>
		<pubDate>Tue, 08 Jul 2025 17:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=49831</guid>

					<description><![CDATA[<img width="846" height="476" src="https://automaton-media.com/en/wp-content/uploads/2025/07/20250708-49831-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/07/20250708-49831-header.jpg 846w, https://automaton-media.com/en/wp-content/uploads/2025/07/20250708-49831-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/07/20250708-49831-header-768x432.jpg 768w" sizes="auto, (max-width: 846px) 100vw, 846px" />Developer of indie FPS game Beyond Citadel shares their theory on why the Japanese game industry never made a successful FPS. ]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
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