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	<title>Column アーカイブ - AUTOMATON WEST</title>
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	<link>https://automaton-media.com/en/column/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Column アーカイブ - AUTOMATON WEST</title>
	<link>https://automaton-media.com/en/column/</link>
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	<item>
		<title>ghostpia Season One is a “denshi” graphic novel that leverages video game techniques to deliver a story of eternal loneliness: Steam gems from Japan you might be missing out on</title>
		<link>https://automaton-media.com/en/news/ghostpia-season-one-is-a-denshi-graphic-novel-that-leverages-video-game-techniques-to-deliver-a-story-of-eternal-loneliness-steam-gems-from-japan-you-might-be-missing-out-on/</link>
					<comments>https://automaton-media.com/en/news/ghostpia-season-one-is-a-denshi-graphic-novel-that-leverages-video-game-techniques-to-deliver-a-story-of-eternal-loneliness-steam-gems-from-japan-you-might-be-missing-out-on/#respond</comments>
		
		<dc:creator><![CDATA[Yuuki Inoue]]></dc:creator>
		<pubDate>Wed, 23 Sep 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72603</guid>

					<description><![CDATA[<img width="1200" height="675" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260916-72603-header.jpg" class="attachment-full size-full wp-post-image" alt="ghostpia" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260916-72603-header.jpg 1200w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260916-72603-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260916-72603-header-768x432.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" />With countless games released on Steam every single day, Japanese games from smaller independent devs tend to get lost in the shuffle, but there’s no shortage of unique titles featuring original ideas with their own distinct identity. So, AUTOMATON has recently decided to start “Steam gems from Japan you might be missing out on”, a new series which aims to shine a spotlight on these overlooked indie gems by highlighting one game per article and sharing its appeal. The loneliness and violence behind the cute facade For this series’ fifth article, I’ll be writing about ghostpia Season One, a visual novel from the developer known as Chosuido. Based on the [&#8230;]]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/ghostpia-season-one-is-a-denshi-graphic-novel-that-leverages-video-game-techniques-to-deliver-a-story-of-eternal-loneliness-steam-gems-from-japan-you-might-be-missing-out-on/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>BLACK SHEEP TOWN is a gangster sci-fi visual novel where you can do nothing but watch as the characters hit rock bottom: Steam gems from Japan you might be missing out on</title>
		<link>https://automaton-media.com/en/column/black-sheep-town-is-a-gangster-sci-fi-visual-novel-where-you-can-do-nothing-but-watch-as-the-characters-hit-rock-bottom-steam-gems-from-japan-you-might-be-missing-out-on/</link>
					<comments>https://automaton-media.com/en/column/black-sheep-town-is-a-gangster-sci-fi-visual-novel-where-you-can-do-nothing-but-watch-as-the-characters-hit-rock-bottom-steam-gems-from-japan-you-might-be-missing-out-on/#respond</comments>
		
		<dc:creator><![CDATA[Yuuki Inoue]]></dc:creator>
		<pubDate>Thu, 03 Sep 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71870</guid>

					<description><![CDATA[<img width="1200" height="674" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260903-71870-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260903-71870-header.jpg 1200w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260903-71870-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260903-71870-header-768x431.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" />Steam gems from Japan you might be missing out on #4: BLACK SHEEP TOWN.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/black-sheep-town-is-a-gangster-sci-fi-visual-novel-where-you-can-do-nothing-but-watch-as-the-characters-hit-rock-bottom-steam-gems-from-japan-you-might-be-missing-out-on/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>SeaBed is an Overwhelmingly Positive yuri mystery visual novel that blurs the lines between delusion and reality: Steam gems from Japan you might be missing out on</title>
		<link>https://automaton-media.com/en/column/seabed-is-an-overwhelmingly-positive-yuri-mystery-visual-novel-that-blurs-the-lies-between-delusion-and-reality-steam-gems-from-japan-you-might-be-missing-out-on/</link>
					<comments>https://automaton-media.com/en/column/seabed-is-an-overwhelmingly-positive-yuri-mystery-visual-novel-that-blurs-the-lies-between-delusion-and-reality-steam-gems-from-japan-you-might-be-missing-out-on/#respond</comments>
		
		<dc:creator><![CDATA[Yuuki Inoue]]></dc:creator>
		<pubDate>Tue, 25 Aug 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71393</guid>

					<description><![CDATA[<img width="1021" height="559" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260825-71393-header.jpg" class="attachment-full size-full wp-post-image" alt="SeaBed" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260825-71393-header.jpg 1021w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260825-71393-header-380x208.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260825-71393-header-768x420.jpg 768w" sizes="(max-width: 1021px) 100vw, 1021px" />Steam gems from Japan you might be missing out on #3 : SeaBed.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/seabed-is-an-overwhelmingly-positive-yuri-mystery-visual-novel-that-blurs-the-lies-between-delusion-and-reality-steam-gems-from-japan-you-might-be-missing-out-on/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Adult sci-fi visual novel 2236 A.D. offers a bird’s eye perspective on the self and the other: Steam gems from Japan you might be missing out on</title>
		<link>https://automaton-media.com/en/column/adult-sci-fi-visual-novel-2236-a-d-offers-a-birds-eye-perspective-on-the-self-and-the-other-steam-gems-from-japan-you-might-be-missing-out-on/</link>
					<comments>https://automaton-media.com/en/column/adult-sci-fi-visual-novel-2236-a-d-offers-a-birds-eye-perspective-on-the-self-and-the-other-steam-gems-from-japan-you-might-be-missing-out-on/#respond</comments>
		
		<dc:creator><![CDATA[Yuuki Inoue]]></dc:creator>
		<pubDate>Thu, 20 Aug 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71248</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71248-header.jpg" class="attachment-full size-full wp-post-image" alt="2236 A.D." style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71248-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71248-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260820-71248-header-768x432.jpg 768w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />Steam gems from Japan you might be missing out on #2 : 2236 A.D.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/adult-sci-fi-visual-novel-2236-a-d-offers-a-birds-eye-perspective-on-the-self-and-the-other-steam-gems-from-japan-you-might-be-missing-out-on/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>My Planet MOON CHILD is a sci-fi visual novel that explores “our inability to understand each other”: Steam gems from Japan you might be missing out on</title>
		<link>https://automaton-media.com/en/news/my-planet-moon-child-is-a-sci-fi-visual-novel-that-explores-our-inability-to-understand-each-other-steam-gems-from-japan-you-might-be-missing-out-on/</link>
					<comments>https://automaton-media.com/en/news/my-planet-moon-child-is-a-sci-fi-visual-novel-that-explores-our-inability-to-understand-each-other-steam-gems-from-japan-you-might-be-missing-out-on/#respond</comments>
		
		<dc:creator><![CDATA[Yuuki Inoue]]></dc:creator>
		<pubDate>Mon, 17 Aug 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71068</guid>

					<description><![CDATA[<img width="932" height="523" src="https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-71068-header.jpg" class="attachment-full size-full wp-post-image" alt="My Planet Moon Child" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-71068-header.jpg 932w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-71068-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/08/20260817-71068-header-768x431.jpg 768w" sizes="auto, (max-width: 932px) 100vw, 932px" />Steam gems from Japan you might be missing out on #1 :  My Planet MOON CHILD. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/my-planet-moon-child-is-a-sci-fi-visual-novel-that-explores-our-inability-to-understand-each-other-steam-gems-from-japan-you-might-be-missing-out-on/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“Each ability feels like it could have been the central mechanic of its own game.” We ask a fellow developer what makes NTE: Neverness to Everness so impressive </title>
		<link>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/</link>
					<comments>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69403</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Indie-Us-Games CEO Masahiko Nakamura talks about the the strengths of NTE: Neverness to Everness from a dev's perspective.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Wuthering Waves is full of beautiful technical headaches that would make the average UE developer say “please don’t make me do this.” From Mornye’s crystal legs to Camellya’s acrobatics </title>
		<link>https://automaton-media.com/en/column/wuthering-waves-is-full-of-beautiful-technical-headaches-that-would-make-the-average-ue-developer-say-please-dont-make-me-do-this/</link>
					<comments>https://automaton-media.com/en/column/wuthering-waves-is-full-of-beautiful-technical-headaches-that-would-make-the-average-ue-developer-say-please-dont-make-me-do-this/#respond</comments>
		
		<dc:creator><![CDATA[Koutaro Sato]]></dc:creator>
		<pubDate>Wed, 27 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67296</guid>

					<description><![CDATA[<img width="1296" height="731" src="https://automaton-media.com/en/wp-content/uploads/2026/05/wuwa-20260406-434901-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/wuwa-20260406-434901-header.jpg 1296w, https://automaton-media.com/en/wp-content/uploads/2026/05/wuwa-20260406-434901-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/wuwa-20260406-434901-header-768x433.jpg 768w" sizes="auto, (max-width: 1296px) 100vw, 1296px" />We talk to Japanese game developer Masahiko Nakamura about what makes Wuthering Waves impressive, or even intimidating, from a technical perspective.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/wuthering-waves-is-full-of-beautiful-technical-headaches-that-would-make-the-average-ue-developer-say-please-dont-make-me-do-this/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Even from a developer’s perspective, Wuthering Waves’ use of Unreal Engine is borderline perverse. A UE4 game decked out in custom technology </title>
		<link>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/</link>
					<comments>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 07 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66290</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg" class="attachment-full size-full wp-post-image" alt="Wuthering Waves" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />We talk to a Japanese developer about what makes Wuthering Waves' graphics and performance impressive from a technical standpoint.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/feed/</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
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		<title>“We had to cater to the tastes of our largest player base.” Infinity Nikki level designer talks about philosophy behind large-scale gameplay and map expansions in version 2.0 </title>
		<link>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/</link>
					<comments>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 06 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66266</guid>

					<description><![CDATA[<img width="1123" height="631" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg" class="attachment-full size-full wp-post-image" alt="Infinity Nikki" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-768x432.jpg 768w" sizes="auto, (max-width: 1123px) 100vw, 1123px" />Level design lecture by Infinity Nikki developer PR, held at Game Developers Conference (GDC) 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Love and Deepspace is designed to “make players love themselves and the male lead more.” Producer explains the romance sim’s unorthodox design choices and rocky pre-launch history </title>
		<link>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/</link>
					<comments>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 05 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66198</guid>

					<description><![CDATA[<img width="1123" height="625" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header.jpg" class="attachment-full size-full wp-post-image" alt="Love and Deepspace" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header-768x427.jpg 768w" sizes="auto, (max-width: 1123px) 100vw, 1123px" />Love and Deepspace producer Lizi's lecture on game design, held at GDC 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/feed/</wfw:commentRss>
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		<title>When a three-month project turns into four years: looking back on Japanese indie developers&#8217; struggles to estimate development time</title>
		<link>https://automaton-media.com/en/column/when-a-three-month-project-turns-into-four-years-looking-back-on-japanese-indie-developers-struggles-to-estimate-development-time/</link>
					<comments>https://automaton-media.com/en/column/when-a-three-month-project-turns-into-four-years-looking-back-on-japanese-indie-developers-struggles-to-estimate-development-time/#respond</comments>
		
		<dc:creator><![CDATA[Motoharu Ono]]></dc:creator>
		<pubDate>Sun, 08 Mar 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=62096</guid>

					<description><![CDATA[<img width="1200" height="800" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260306-62096-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260306-62096-header.jpg 1200w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260306-62096-header-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260306-62096-header-768x512.jpg 768w" sizes="auto, (max-width: 1200px) 100vw, 1200px" />AUTOMATON WEST's Weekly Throwback.

]]></description>
		
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			</item>
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		<title>Death Stranding gameplay tips by Hideo Kojima himself? A paralell universe where Final Fantasy 7 Remake&#8217;s Tifa has long hair? Looking back on what we were doing on &#8220;Twitter&#8221; in 2021</title>
		<link>https://automaton-media.com/en/news/death-stranding-gameplay-tips-by-hideo-kojima-himself-a-paralell-universe-where-final-fantasy-7-remakes-tifa-has-long-hair-looking-back-on-what-we-were-doing-on-twitter-in-2021/</link>
					<comments>https://automaton-media.com/en/news/death-stranding-gameplay-tips-by-hideo-kojima-himself-a-paralell-universe-where-final-fantasy-7-remakes-tifa-has-long-hair-looking-back-on-what-we-were-doing-on-twitter-in-2021/#respond</comments>
		
		<dc:creator><![CDATA[Motoharu Ono]]></dc:creator>
		<pubDate>Sun, 22 Feb 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=58877</guid>

					<description><![CDATA[<img width="896" height="504" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58877-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58877-header.jpg 896w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58877-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260220-58877-header-768x432.jpg 768w" sizes="auto, (max-width: 896px) 100vw, 896px" />AUTOMATON WEST's Weekly Throwback.]]></description>
		
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