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<channel>
	<title>Takayuki Sawahata (AUTOMATON WEST の投稿者)</title>
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	<link>https://automaton-media.com/en/author/takayuki-sawahata/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Takayuki Sawahata (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/takayuki-sawahata/</link>
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		<title>Pokémon Legends: Z-A hands-on preview: the series is finally trusting its players with more challenging gameplay, and it’s never felt more immersive</title>
		<link>https://automaton-media.com/en/reviews/pokemon-legends-z-a-hands-on-preview-the-series-is-finally-trusting-its-players-with-more-challenging-gameplay-and-its-never-felt-more-immersive/</link>
					<comments>https://automaton-media.com/en/reviews/pokemon-legends-z-a-hands-on-preview-the-series-is-finally-trusting-its-players-with-more-challenging-gameplay-and-its-never-felt-more-immersive/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Thu, 09 Oct 2025 17:00:00 +0000</pubDate>
				<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<category><![CDATA[Pokemon Series]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=52854</guid>

					<description><![CDATA[<img width="807" height="454" src="https://automaton-media.com/en/wp-content/uploads/2025/10/20251009-52854-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2025/10/20251009-52854-header.jpg 807w, https://automaton-media.com/en/wp-content/uploads/2025/10/20251009-52854-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/10/20251009-52854-header-768x432.jpg 768w" sizes="(max-width: 807px) 100vw, 807px" />We played Pokémon Legends: Z-A, and it felt like a real step-up from Pokémon Legends: Arceus - both in difficulty and immersion. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/reviews/pokemon-legends-z-a-hands-on-preview-the-series-is-finally-trusting-its-players-with-more-challenging-gameplay-and-its-never-felt-more-immersive/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Lost Soul Aside review – an unfortunate niche project that collapsed under the weight of its AAA-colored marketing </title>
		<link>https://automaton-media.com/en/reviews/lost-soul-aside-review-an-unfortunate-niche-project-that-collapsed-under-the-weight-of-its-aaa-colored-marketing/</link>
					<comments>https://automaton-media.com/en/reviews/lost-soul-aside-review-an-unfortunate-niche-project-that-collapsed-under-the-weight-of-its-aaa-colored-marketing/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Wed, 10 Sep 2025 13:00:00 +0000</pubDate>
				<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51839</guid>

					<description><![CDATA[<img width="1195" height="670" src="https://automaton-media.com/en/wp-content/uploads/2025/09/20250910-51839-001.jpg" class="attachment-full size-full wp-post-image" alt="Lost Soul Aside" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2025/09/20250910-51839-001.jpg 1195w, https://automaton-media.com/en/wp-content/uploads/2025/09/20250910-51839-001-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/09/20250910-51839-001-768x431.jpg 768w" sizes="(max-width: 1195px) 100vw, 1195px" />AUTOMATON Japan review of Ultizero Games' new 3D action RPG Lost Soul Aside.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/reviews/lost-soul-aside-review-an-unfortunate-niche-project-that-collapsed-under-the-weight-of-its-aaa-colored-marketing/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Elden Ring Shadow of the Erdtree DLC hands-on preview: An expansion that turned my “good memories” of Elden Ring into hungry anticipation for more </title>
		<link>https://automaton-media.com/en/reviews/elden-ring-shadow-of-the-erdtree-dlc-hands-on-preview/</link>
					<comments>https://automaton-media.com/en/reviews/elden-ring-shadow-of-the-erdtree-dlc-hands-on-preview/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Tue, 04 Jun 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=31946</guid>

					<description><![CDATA[<img width="1121" height="647" src="https://automaton-media.com/en/wp-content/uploads/2024/06/20240604-31946-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2024/06/20240604-31946-header.jpg 1121w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240604-31946-header-380x219.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240604-31946-header-768x443.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240604-31946-header-600x346.jpg 600w" sizes="(max-width: 1121px) 100vw, 1121px" />A report on our hands-on preview of FromSoftware's Elden Ring DLC Shadow of the Erdtree, including new weapons, dungeons, bosses and more.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/reviews/elden-ring-shadow-of-the-erdtree-dlc-hands-on-preview/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Interview: Upcoming free-to-play mech game Mecha BREAK will not be “Pay to Win,”  producer promises</title>
		<link>https://automaton-media.com/en/interviews/interview-upcoming-free-to-play-mech-game-mecha-break-not-pay-to-win-producer-promises/</link>
					<comments>https://automaton-media.com/en/interviews/interview-upcoming-free-to-play-mech-game-mecha-break-not-pay-to-win-producer-promises/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Tue, 23 Apr 2024 03:00:14 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=29949</guid>

					<description><![CDATA[<img width="900" height="513" src="https://automaton-media.com/en/wp-content/uploads/2024/04/20240423-29949-header.jpeg" class="attachment-full size-full wp-post-image" alt="Mecha BREAK press event" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2024/04/20240423-29949-header.jpeg 900w, https://automaton-media.com/en/wp-content/uploads/2024/04/20240423-29949-header-380x217.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2024/04/20240423-29949-header-768x438.jpeg 768w, https://automaton-media.com/en/wp-content/uploads/2024/04/20240423-29949-header-600x342.jpeg 600w" sizes="auto, (max-width: 900px) 100vw, 900px" />We interview Amazing Seasun Games' producer Kris Kwok about the upcoming mech-piloting action game Mecha BREAK and its influences.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/interview-upcoming-free-to-play-mech-game-mecha-break-not-pay-to-win-producer-promises/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Fate/Samurai Remnant was meant to be a soulslike at first – producer interview reveals fascinating insight </title>
		<link>https://automaton-media.com/en/news/20230927-21879/</link>
					<comments>https://automaton-media.com/en/news/20230927-21879/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Wed, 27 Sep 2023 03:38:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=21879</guid>

					<description><![CDATA[<img width="1200" height="809" src="https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header.jpg 1200w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header-600x405.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header-380x256.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header-768x518.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header-150x101.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header-300x202.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header-696x469.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header-1068x720.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-265827-header-623x420.jpg 623w" sizes="auto, (max-width: 1200px) 100vw, 1200px" />In an interview, Fate/Samurai Remnant producer Tomohiko Sho talks about details such as how the game was meant to be a soulslike and why Saber isn't fully playable.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/20230927-21879/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Zenless Zone Zero: What I learned about the new HoYoverse game playing the 15-minute demo at Tokyo Game Show 2023</title>
		<link>https://automaton-media.com/en/reviews/20230925-21793/</link>
					<comments>https://automaton-media.com/en/reviews/20230925-21793/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Mon, 25 Sep 2023 08:34:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews & Impressions]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=21793</guid>

					<description><![CDATA[<img width="1280" height="960" src="https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-600x450.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-380x285.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-768x576.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-150x113.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-300x225.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-696x522.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-1068x801.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-560x420.jpg 560w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-80x60.jpg 80w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230925-21793-header-265x198.jpg 265w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />I played 15 minutes of HoYoverse's Zenless Zone Zero demo at Tokyo Game Show 2023. Here's what I thought about the yet to be released title's gameplay mechanics and character designs.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/reviews/20230925-21793/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>An interview with the art director of Dordogne. What were the ideas and artistic goals behind the unique watercolor visuals? </title>
		<link>https://automaton-media.com/en/interviews/20230621-19630/</link>
					<comments>https://automaton-media.com/en/interviews/20230621-19630/#respond</comments>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Wed, 21 Jun 2023 03:45:58 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=19630</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/06/20230619-252571-header-747x420.jpg 747w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />We interviewed Cédric Babouche, art director of the 3D narrative game Dordogne, going into the ideas behind the game's story and unique watercolor visuals.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/20230621-19630/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The reason Honkai: Star Rail needed to have turn-based battles</title>
		<link>https://automaton-media.com/en/column/20230523-19046/</link>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Tue, 23 May 2023 03:40:53 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=19046</guid>

					<description><![CDATA[<img width="1200" height="900" src="https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header.jpg 1200w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-600x450.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-380x285.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-768x576.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-150x113.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-300x225.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-696x522.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-1068x801.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-560x420.jpg 560w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-80x60.jpg 80w, https://automaton-media.com/en/wp-content/uploads/2023/05/20230508-246509-header-265x198.jpg 265w" sizes="auto, (max-width: 1200px) 100vw, 1200px" />Honkai: Star Rail bears a striking resemblance to Genshin Impact, another of HoYoverse's popular titles. So why would they decide it was necessary to release another game so similar to one that is already popular?]]></description>
		
		
		
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		<item>
		<title>What does “high degree of freedom” mean in games?</title>
		<link>https://automaton-media.com/en/column/20230414-18445/</link>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Fri, 14 Apr 2023 01:23:11 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=18445</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230414-18445-header-747x420.jpg 747w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />With upcoming titles such as The Legend of Zelda: Tears of the Kingdom and Starfield, 2023 is shaping up to be a year full of games that tout their high degree of freedom as a selling point. Let's take a look at what causes a game to feel like it provides a high level of freedom.]]></description>
		
		
		
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		<item>
		<title>Should Pokémon games spend more time in development?</title>
		<link>https://automaton-media.com/en/column/20221219-17310/</link>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Mon, 19 Dec 2022 04:30:03 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Pokemon Series]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=17310</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2022/12/20221219-17310-header-747x420.jpg 747w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />Should Pokémon spend more time in development in order to improve their reception? The fact that the answer isn’t simply “yes” is part of what makes the series unique.]]></description>
		
		
		
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		<item>
		<title>Posesi wins Hearthstone 2021 World Championship</title>
		<link>https://automaton-media.com/en/news/20211220-7772/</link>
		
		<dc:creator><![CDATA[Takayuki Sawahata]]></dc:creator>
		<pubDate>Mon, 20 Dec 2021 12:25:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=7772</guid>

					<description><![CDATA[<img width="1280" height="714" src="https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1-600x335.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1-768x428.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1-300x167.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1-696x388.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1-1068x596.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2021/12/20211220-186563-header-1-753x420.jpg 753w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />Japan’s Posesi wins Hearthstone 2021 World Championship. This is the second year in a row that a Japanese player has won the championship.]]></description>
		
		
		
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