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	<title>Nobuaki Shibuya (AUTOMATON WEST の投稿者)</title>
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	<title>Nobuaki Shibuya (AUTOMATON WEST の投稿者)</title>
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		<title>Nintendo Switch 2 vs Steam Deck: Which runs Cyberpunk 2077 better? </title>
		<link>https://automaton-media.com/en/column/nintendo-switch-2-vs-steam-deck-which-runs-cyberpunk-2077-better/</link>
					<comments>https://automaton-media.com/en/column/nintendo-switch-2-vs-steam-deck-which-runs-cyberpunk-2077-better/#respond</comments>
		
		<dc:creator><![CDATA[Nobuaki Shibuya]]></dc:creator>
		<pubDate>Fri, 16 May 2025 04:57:56 +0000</pubDate>
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		<category><![CDATA[News (Japan-related)]]></category>
		<category><![CDATA[Nintendo]]></category>
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					<description><![CDATA[<img width="1500" height="844" src="https://automaton-media.com/en/wp-content/uploads/2025/05/cyberpunk-switch2-20250515-339036-header.webp" class="attachment-full size-full wp-post-image" alt="Cyberpunk 2077" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2025/05/cyberpunk-switch2-20250515-339036-header.webp 1500w, https://automaton-media.com/en/wp-content/uploads/2025/05/cyberpunk-switch2-20250515-339036-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2025/05/cyberpunk-switch2-20250515-339036-header-768x432.webp 768w" sizes="(max-width: 1500px) 100vw, 1500px" />Everyone's been eager to compare the Nintendo Switch 2’s performance to the Steam Deck, so I decided to compare how they run Cyberpunk 2077.]]></description>
		
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		<title>The Nintendo Switch kept us busy with its limited CPU and RAM, but it also made optimization a fun puzzle to figure out – Japanese engineers talk about difficulties they faced and their expectations for the Switch 2 </title>
		<link>https://automaton-media.com/en/game-development/the-nintendo-switch-limited-cpu-and-ram-but-it-also-made-optimization-a-fun-puzzle-to-figure-out-japanese-engineers-talk-about-difficulties-they-faced/</link>
					<comments>https://automaton-media.com/en/game-development/the-nintendo-switch-limited-cpu-and-ram-but-it-also-made-optimization-a-fun-puzzle-to-figure-out-japanese-engineers-talk-about-difficulties-they-faced/#respond</comments>
		
		<dc:creator><![CDATA[Nobuaki Shibuya]]></dc:creator>
		<pubDate>Tue, 18 Feb 2025 04:12:59 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Nintendo]]></category>
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					<description><![CDATA[<img width="1371" height="720" src="https://automaton-media.com/en/wp-content/uploads/2025/02/nintendo-switch-20250215-328559-header.webp" class="attachment-full size-full wp-post-image" alt="Nintendo Switch 2" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2025/02/nintendo-switch-20250215-328559-header.webp 1371w, https://automaton-media.com/en/wp-content/uploads/2025/02/nintendo-switch-20250215-328559-header-380x200.webp 380w, https://automaton-media.com/en/wp-content/uploads/2025/02/nintendo-switch-20250215-328559-header-768x403.webp 768w" sizes="(max-width: 1371px) 100vw, 1371px" />Japanese optimization engineers talk about the struggles they faced when porting games to the Switch and what they want from its successor. ]]></description>
		
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