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	<title>Mizuki Kashiwagi (AUTOMATON WEST の投稿者)</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Mizuki Kashiwagi (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/mizuki-kashiwagi/</link>
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		<title>Interview: Granblue Fantasy Versus: Rising world tournament’s top players talk about how they deal with pressure and defeat </title>
		<link>https://automaton-media.com/en/interviews/interview-granblue-fantasy-versus-rising-world-tournaments-top-players-talk-about-how-they-deal-with-pressure-and-defeat/</link>
					<comments>https://automaton-media.com/en/interviews/interview-granblue-fantasy-versus-rising-world-tournaments-top-players-talk-about-how-they-deal-with-pressure-and-defeat/#respond</comments>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Fri, 21 Jun 2024 01:08:36 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=32672</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2024/06/20240621-298160-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2024/06/20240621-298160-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240621-298160-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240621-298160-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240621-298160-header-600x338.jpg 600w" sizes="(max-width: 1280px) 100vw, 1280px" />Roundtable interview with the finalists of the ARC World Tour 2023 and top of Granblue Fantasy Versus: Rising's competitive scene.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/interview-granblue-fantasy-versus-rising-world-tournaments-top-players-talk-about-how-they-deal-with-pressure-and-defeat/feed/</wfw:commentRss>
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		<title>Interview: Granblue Fantasy Versus: Rising World Tournament’s top players talk about why they play GBVSR and how they selected their mains </title>
		<link>https://automaton-media.com/en/interviews/interview-granblue-fantasy-versus-rising-world-tournaments-top-players-talk-about-why-they-play-gbvsr-and-how-they-selected-their-mains/</link>
					<comments>https://automaton-media.com/en/interviews/interview-granblue-fantasy-versus-rising-world-tournaments-top-players-talk-about-why-they-play-gbvsr-and-how-they-selected-their-mains/#respond</comments>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Thu, 20 Jun 2024 01:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=32531</guid>

					<description><![CDATA[<img width="1278" height="717" src="https://automaton-media.com/en/wp-content/uploads/2024/06/20240619-32531-header.jpg" class="attachment-full size-full wp-post-image" alt="ARC World Tour 2023 banner" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2024/06/20240619-32531-header.jpg 1278w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240619-32531-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240619-32531-header-768x431.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2024/06/20240619-32531-header-600x337.jpg 600w" sizes="(max-width: 1278px) 100vw, 1278px" />Roundtable interview with the finalists of the ARC World Tour 2023 and top of Granblue Fantasy Versus: Rising's competitive scene.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>This challenging bullet hell shooter boss took 12 years to beat  </title>
		<link>https://automaton-media.com/en/news/this-challenging-bullet-hell-shooter-boss-took-12-years-to-beat/</link>
					<comments>https://automaton-media.com/en/news/this-challenging-bullet-hell-shooter-boss-took-12-years-to-beat/#comments</comments>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Tue, 26 Mar 2024 06:52:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=28884</guid>

					<description><![CDATA[<img width="900" height="506" src="https://automaton-media.com/en/wp-content/uploads/2024/03/20240326-28884-header.jpeg" class="attachment-full size-full wp-post-image" alt="DoDonPachi SaiDaiOuJou Inbachi Hina Cave bullet hell shooter" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2024/03/20240326-28884-header.jpeg 900w, https://automaton-media.com/en/wp-content/uploads/2024/03/20240326-28884-header-380x214.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2024/03/20240326-28884-header-768x432.jpeg 768w, https://automaton-media.com/en/wp-content/uploads/2024/03/20240326-28884-header-600x337.jpeg 600w" sizes="(max-width: 900px) 100vw, 900px" />DoDonPachi SaiDaiOuJou's hidden boss Inbachi (Hina) has finally been defeated in a perfect run of Cave's fiendish bullet hell shooter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/this-challenging-bullet-hell-shooter-boss-took-12-years-to-beat/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>The roguelite tower-defense factory simulator ShapeHero Factory and how it came to be – developer interview </title>
		<link>https://automaton-media.com/en/interviews/20231213-24309/</link>
					<comments>https://automaton-media.com/en/interviews/20231213-24309/#respond</comments>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Wed, 13 Dec 2023 02:42:59 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=24309</guid>

					<description><![CDATA[<img width="1920" height="1080" src="https://automaton-media.com/en/wp-content/uploads/2023/12/20230914-264159-header-1.jpg" class="attachment-full size-full wp-post-image" alt="ShapeHero Factory gameplay" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/12/20230914-264159-header-1.jpg 1920w, https://automaton-media.com/en/wp-content/uploads/2023/12/20230914-264159-header-1-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/12/20230914-264159-header-1-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/12/20230914-264159-header-1-1536x864.jpg 1536w, https://automaton-media.com/en/wp-content/uploads/2023/12/20230914-264159-header-1-600x338.jpg 600w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />Developer interview with the director of ShapeHero Factory, an upcoming Japanese factory simulator that incorporates elements of roguelite and tower defense games. ]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The developer of Vivid Knight talks about the upcoming sequel Vivid World, promising new story elements, revamped party-building and more </title>
		<link>https://automaton-media.com/en/interviews/20231127-23334/</link>
					<comments>https://automaton-media.com/en/interviews/20231127-23334/#respond</comments>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Mon, 27 Nov 2023 05:02:15 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=23334</guid>

					<description><![CDATA[<img width="1920" height="1080" src="https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header.jpg 1920w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-1536x864.jpg 1536w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/11/20230913-264119-header-747x420.jpg 747w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />The director of Vivid Knight discusses the unexpected success of the game and reveals details about its sequel Vivid World.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/20231127-23334/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>An interview with the developers of GRANBLUE FANTASY: Relink. Here’s what we can look forward to after its 7-year development</title>
		<link>https://automaton-media.com/en/interviews/20230925-21818/</link>
					<comments>https://automaton-media.com/en/interviews/20230925-21818/#respond</comments>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Mon, 25 Sep 2023 09:12:39 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=21818</guid>

					<description><![CDATA[<img width="1280" height="853" src="https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header-600x400.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header-380x253.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header-768x512.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header-150x100.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header-300x200.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header-696x464.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header-1068x712.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230823-261054-header-630x420.jpg 630w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />An interview with Tetsuya Fukuhara, general director, and Yasuyuki Kaji, director of Granblue Fantasy: Relink, which is scheduled to release worldwide on February 1, 2024.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/20230925-21818/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Interview with Granblue Fantasy Versus: Rising’s creative director: What will the upcoming title bring? </title>
		<link>https://automaton-media.com/en/interviews/20230901-21299/</link>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Fri, 01 Sep 2023 03:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=21299</guid>

					<description><![CDATA[<img width="1280" height="925" src="https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-600x434.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-380x275.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-768x555.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-150x108.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-300x217.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-696x503.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-1068x772.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-581x420.jpg 581w, https://automaton-media.com/en/wp-content/uploads/2023/09/20230807-258643-header-324x235.jpg 324w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />An interview with Tetsuya Fukuhara, creative director of Cygames' upcoming title Granblue Fantasy Versus: Rising, which is set to release worldwide on November 30, 2023.]]></description>
		
		
		
			</item>
		<item>
		<title>O2Jam Online has a disastrous Steam launch with just 4% approval rate</title>
		<link>https://automaton-media.com/en/news/20230118-17552/</link>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Wed, 18 Jan 2023 12:00:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=17552</guid>

					<description><![CDATA[<img width="1920" height="1080" src="https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header.jpg 1920w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-1536x864.jpg 1536w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/01/20230118-234034-header-747x420.jpg 747w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />O2Jam, a rhythm game that originally ended service in 2012, has been revived as O2Jam Online and released on Steam as a free-to-play title. However, the game currently has an Overwhelmingly Negative (4% approval rate) review status on the platform.]]></description>
		
		
		
			</item>
		<item>
		<title>Elden Ring speedrun record is now under 40 minutes using the Wrong Warp glitch</title>
		<link>https://automaton-media.com/en/news/20220311-10458/</link>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Fri, 11 Mar 2022 07:27:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=10458</guid>

					<description><![CDATA[<img width="1350" height="675" src="https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2.jpg 1350w, https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2-600x300.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2-380x190.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2-768x384.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2-150x75.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2-300x150.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2-696x348.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2-1068x534.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2022/03/20220311-195059-header2-840x420.jpg 840w" sizes="auto, (max-width: 1350px) 100vw, 1350px" />Elden Ring speedrun record is now under 40 minutes using the Wrong Warp glitch. The record (37 minutes and 15 seconds) was set during Distortion2’s Twitch stream. ]]></description>
		
		
		
			</item>
		<item>
		<title>Pokémon BDSP speedrun community allegedly tricked into revealing how to perform the Menu Storage glitch in Ver.1.1.3</title>
		<link>https://automaton-media.com/en/news/20220114-8505/</link>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Fri, 14 Jan 2022 10:43:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<category><![CDATA[Pokemon Series]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=8505</guid>

					<description><![CDATA[<img width="1210" height="679" src="https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2.jpg 1210w, https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2-600x337.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2-768x431.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2-300x168.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2-696x391.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2-1068x599.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2022/01/20220114-188694-header2-748x420.jpg 748w" sizes="auto, (max-width: 1210px) 100vw, 1210px" />Pokémon BDSP speedrun community allegedly  tricked into revealing how to perform the Menu Storage glitch in Ver.1.1.3. ]]></description>
		
		
		
			</item>
		<item>
		<title>Street Fighter V regional rivalry between North America and Europe heats up</title>
		<link>https://automaton-media.com/en/news/20211122-6411/</link>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Mon, 22 Nov 2021 05:30:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=6411</guid>

					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2021/11/20211120-183133-header-747x420.jpg 747w" sizes="auto, (max-width: 1280px) 100vw, 1280px" />Punk's remark heats up the Street Fighter V regional rivalry between North America and Europe that even has the attention of Capcom. Some Japanese players also want a piece of the action.]]></description>
		
		
		
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		<title>A peculiar Metal Gear Solid trick has been found. There are enemy guards that can be controlled by the player</title>
		<link>https://automaton-media.com/en/news/20210902-1639/</link>
		
		<dc:creator><![CDATA[Mizuki Kashiwagi]]></dc:creator>
		<pubDate>Thu, 02 Sep 2021 07:22:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=1639</guid>

					<description><![CDATA[<img width="1228" height="711" src="https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header.jpg 1228w, https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header-600x347.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header-380x220.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header-768x445.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header-150x87.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header-300x174.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header-696x403.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header-1068x618.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2021/09/20210830-174031-header-725x420.jpg 725w" sizes="auto, (max-width: 1228px) 100vw, 1228px" />A peculiar Metal Gear Solid trick has been found on the Twitch channel TwitchPlaysSpeedruns. The guards at the end of the game can be controlled with the 2nd player controller.]]></description>
		
		
		
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