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	<title>Daiki Kamiyama (AUTOMATON WEST の投稿者)</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>Daiki Kamiyama (AUTOMATON WEST の投稿者)</title>
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		<title>How’d they do it? Crisis Core -Final Fantasy VII- Reunion’s small video sizes and fantastic lip syncing [PR interview]</title>
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		<dc:creator><![CDATA[Daiki Kamiyama]]></dc:creator>
		<pubDate>Sat, 08 Apr 2023 03:02:03 +0000</pubDate>
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		<category><![CDATA[PR]]></category>
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					<description><![CDATA[<img width="1280" height="720" src="https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header.jpg 1280w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/04/20230408-243038-header-747x420.jpg 747w" sizes="(max-width: 1280px) 100vw, 1280px" />Square Enix &#038; Tose managed to successfully remaster Crisis Core -Final Fantasy VII- Reunion for a wide range of platforms. We asked the developers about the challenges and innovative approaches taken during the development process. [PR interview]]]></description>
		
		
		
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		<title>Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview]</title>
		<link>https://automaton-media.com/en/interviews/20230324-18204/</link>
		
		<dc:creator><![CDATA[Daiki Kamiyama]]></dc:creator>
		<pubDate>Fri, 24 Mar 2023 02:58:34 +0000</pubDate>
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					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-1536x864.jpg 1536w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2023/03/20230222-238177-header-747x420.jpg 747w" sizes="(max-width: 1600px) 100vw, 1600px" />Like a Dragon: Ishin! developers discuss reasons behind choosing Unreal Engine over Dragon Engine. [PR] The game also uses CRI Middleware's sound middleware CRI ADX and high-compression, high-quality movie middleware CRI Sofdec.]]></description>
		
		
		
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		<title>How CRI Middleware’s HCA codec aids the development of Final Fantasy and other Square Enix titles [PR]</title>
		<link>https://automaton-media.com/en/interviews/20220609-13173/</link>
		
		<dc:creator><![CDATA[Daiki Kamiyama]]></dc:creator>
		<pubDate>Wed, 08 Jun 2022 15:05:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Final Fantasy]]></category>
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					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-600x338.jpg 600w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-1536x864.jpg 1536w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-150x84.jpg 150w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-300x169.jpg 300w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-696x392.jpg 696w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-1068x601.jpg 1068w, https://automaton-media.com/en/wp-content/uploads/2022/06/20220420-199577-header-747x420.jpg 747w" sizes="(max-width: 1600px) 100vw, 1600px" />[Sponsored Content] From Final Fantasy to Dragon Quest, one of the technologies that has aided Square Enix in creating their game audio over the years is the HCA codec, audio technology that has been developed and maintained over the past 20 years by CRI Middleware. But how exactly does the HCA codec aid Square Enix in their sound development?]]></description>
		
		
		
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