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	<title>Ayuo Kawase (AUTOMATON WEST の投稿者)</title>
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	<title>Ayuo Kawase (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/ayuo-kawase/</link>
	<width>32</width>
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	<item>
		<title>Final Fantasy 7 Remake trilogy’s third entry is progressing “very smoothly.” We ask director Naoki Hamaguchi why the team chose not to switch to Unreal Engine 5 </title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=60720</guid>

					<description><![CDATA[<img width="1520" height="853" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260226-60720-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Remake Intergrade" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260226-60720-header.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260226-60720-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260226-60720-header-768x431.jpg 768w" sizes="(max-width: 1520px) 100vw, 1520px" />Interview with Final Fantasy VII Remake series director Naoki Hamaguchi about the development of the trilogy's third and final instalment.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/final-fantasy-7-remake-trilogys-third-entry-is-progressing-very-smoothly-we-ask-director-naoki-hamaguchi-why-the-team-chose-not-to-switch-to-unreal-engine-5/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>We ask Final Fantasy VII Remake director Naoki Hamaguchi about the Switch 2 version’s “hair problem.” Why does it happen, and can it be avoided? </title>
		<link>https://automaton-media.com/en/interviews/we-ask-final-fantasy-vii-remake-director-naoki-hamaguchi-about-the-switch-2-versions-hair-problem-why-does-it-happen-and-can-it-be-avoided/</link>
					<comments>https://automaton-media.com/en/interviews/we-ask-final-fantasy-vii-remake-director-naoki-hamaguchi-about-the-switch-2-versions-hair-problem-why-does-it-happen-and-can-it-be-avoided/#comments</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Mon, 23 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=58787</guid>

					<description><![CDATA[<img width="1339" height="734" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260223-58787-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Rebirth, Cloud&#039;s hair on Nintendo Switch 2 handheld mode" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260223-58787-header.jpg 1339w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260223-58787-header-380x208.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260223-58787-header-768x421.jpg 768w" sizes="(max-width: 1339px) 100vw, 1339px" />FInal Fantasy VII Remake series director Naoki Hamaguchi gives detailed explanation of why Cloud's hair sometimes looks jagged on Switch 2.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/we-ask-final-fantasy-vii-remake-director-naoki-hamaguchi-about-the-switch-2-versions-hair-problem-why-does-it-happen-and-can-it-be-avoided/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Final Fantasy 7 Remake’s Nintendo Switch 2 release was, from a technical standpoint, only possible with Game-key cards. Director Naoki Hamaguchi explains why </title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-7-remakes-nintendo-switch-2-release-was-from-a-technical-standpoint-only-possible-with-game-key-cards-director-naoki-hamaguchi-explains-why/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-7-remakes-nintendo-switch-2-release-was-from-a-technical-standpoint-only-possible-with-game-key-cards-director-naoki-hamaguchi-explains-why/#comments</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=58303</guid>

					<description><![CDATA[<img width="1682" height="940" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Remake Intergrade on Nintendo Switch 2" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header.jpg 1682w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header-768x429.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260218-58303-header-1536x858.jpg 1536w" sizes="(max-width: 1682px) 100vw, 1682px" />Final Fantasy VII Remake director Naoki Hamaguchi addresses concerns about the Switch 2 edition using Game-key cards.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/final-fantasy-7-remakes-nintendo-switch-2-release-was-from-a-technical-standpoint-only-possible-with-game-key-cards-director-naoki-hamaguchi-explains-why/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>Final Fantasy 7 Remake trilogy’s third entry “will not compromise on graphics whatsoever” despite multiplatform shift. Director Naoki Hamaguchi addresses concerns </title>
		<link>https://automaton-media.com/en/game-development/final-fantasy-7-remake-trilogys-third-entry-will-not-compromise-on-graphics-whatsoever-despite-multiplatform-shift-director-naoki-hamaguchi-addresses-co/</link>
					<comments>https://automaton-media.com/en/game-development/final-fantasy-7-remake-trilogys-third-entry-will-not-compromise-on-graphics-whatsoever-despite-multiplatform-shift-director-naoki-hamaguchi-addresses-co/#comments</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Mon, 16 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56777</guid>

					<description><![CDATA[<img width="1314" height="738" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260216-56777-header.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Remake" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260216-56777-header.jpg 1314w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260216-56777-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260216-56777-header-768x431.jpg 768w" sizes="auto, (max-width: 1314px) 100vw, 1314px" />Final Fantasy VII Remake series director Naoki Hamaguchi explains why going multiplatform doesn't mean fans should worry about a graphical downgrade.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/final-fantasy-7-remake-trilogys-third-entry-will-not-compromise-on-graphics-whatsoever-despite-multiplatform-shift-director-naoki-hamaguchi-addresses-co/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
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		<item>
		<title>There&#8217;s an increasing number of game OSTs where the music doesn&#8217;t match the gameplay, says The Hundred Line and Danganronpa composer Masafumi Takada </title>
		<link>https://automaton-media.com/en/news/theres-an-increasing-number-of-game-osts-where-the-music-doesnt-match-the-gameplay-says-the-hundred-line-and-danganronpa-composer-masafumi-takada/</link>
					<comments>https://automaton-media.com/en/news/theres-an-increasing-number-of-game-osts-where-the-music-doesnt-match-the-gameplay-says-the-hundred-line-and-danganronpa-composer-masafumi-takada/#comments</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Mon, 19 Jan 2026 15:01:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55893</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/01/ss_13baa96c1d9bb764498a1c80f4529.webp" class="attachment-full size-full wp-post-image" alt="The Hundred Line: Last Defense Academy" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/01/ss_13baa96c1d9bb764498a1c80f4529.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/01/ss_13baa96c1d9bb764498a1c80f4529-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/01/ss_13baa96c1d9bb764498a1c80f4529-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/01/ss_13baa96c1d9bb764498a1c80f4529-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Veteran game composer Masafumi Takada talks about why recent game soundtrack sound good but feel "out of sync."]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/theres-an-increasing-number-of-game-osts-where-the-music-doesnt-match-the-gameplay-says-the-hundred-line-and-danganronpa-composer-masafumi-takada/feed/</wfw:commentRss>
			<slash:comments>19</slash:comments>
		
		
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		<title>Arknights: Endfield draws influence from a variety of “classics,” from Factorio and Satisfactory to Death Stranding. “We didn’t want to simply ride a trend”</title>
		<link>https://automaton-media.com/en/interviews/arknights-endfield-draws-influence-from-a-variety-of-classics-from-factorio-and-satisfactory-to-death-stranding-we-didnt-want-to-simply-ride-a-trend/</link>
					<comments>https://automaton-media.com/en/interviews/arknights-endfield-draws-influence-from-a-variety-of-classics-from-factorio-and-satisfactory-to-death-stranding-we-didnt-want-to-simply-ride-a-trend/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 16:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=54369</guid>

					<description><![CDATA[<img width="1053" height="586" src="https://automaton-media.com/en/wp-content/uploads/2025/11/20251127-54369-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/11/20251127-54369-header.jpg 1053w, https://automaton-media.com/en/wp-content/uploads/2025/11/20251127-54369-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/11/20251127-54369-header-768x427.jpg 768w" sizes="auto, (max-width: 1053px) 100vw, 1053px" />Interview with Arknights: Endfield level designer RUA about their influences and inspirations behind the game.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/arknights-endfield-draws-influence-from-a-variety-of-classics-from-factorio-and-satisfactory-to-death-stranding-we-didnt-want-to-simply-ride-a-trend/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Arknights: Endfield is a long and complex game releasing in an era of quick and easy entertainment, but the developers know there’s a demand </title>
		<link>https://automaton-media.com/en/news/arknights-endfield-is-a-long-and-complex-game-releasing-in-an-era-of-quick-and-easy-entertainment-but-the-developers-know-theres-a-demand/</link>
					<comments>https://automaton-media.com/en/news/arknights-endfield-is-a-long-and-complex-game-releasing-in-an-era-of-quick-and-easy-entertainment-but-the-developers-know-theres-a-demand/#comments</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Tue, 25 Nov 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=54273</guid>

					<description><![CDATA[<img width="1600" height="894" src="https://automaton-media.com/en/wp-content/uploads/2025/11/endfiled-20251124-366890-header.jpg" class="attachment-full size-full wp-post-image" alt="Arknights: Endfield" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/11/endfiled-20251124-366890-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2025/11/endfiled-20251124-366890-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/11/endfiled-20251124-366890-header-768x429.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2025/11/endfiled-20251124-366890-header-1536x858.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Arknights: Endfield developer RUA says the game isn't something you can take for a short and casual run, but they're confident there's a demand for it.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/arknights-endfield-is-a-long-and-complex-game-releasing-in-an-era-of-quick-and-easy-entertainment-but-the-developers-know-theres-a-demand/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Rune Factory 4’s creators are doing everything they left undone in their new life sim RPG Farnia Village. We ask them what comes after the massively successful Kickstarter </title>
		<link>https://automaton-media.com/en/interviews/rune-factory-4s-creators-are-doing-everything-they-left-undone-in-their-new-life-sim-rpg-farnia-village-we-ask-them-what-comes-after-the-massively-successful-kickstarter/</link>
					<comments>https://automaton-media.com/en/interviews/rune-factory-4s-creators-are-doing-everything-they-left-undone-in-their-new-life-sim-rpg-farnia-village-we-ask-them-what-comes-after-the-massively-successful-kickstarter/#comments</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Tue, 25 Nov 2025 06:25:51 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=54246</guid>

					<description><![CDATA[<img width="1920" height="1080" src="https://automaton-media.com/en/wp-content/uploads/2025/11/ss_82bf99117551a98fc0b9192183b855a062326e11.1920x1080.jpg" class="attachment-full size-full wp-post-image" alt="Farnia Village" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/11/ss_82bf99117551a98fc0b9192183b855a062326e11.1920x1080.jpg 1920w, https://automaton-media.com/en/wp-content/uploads/2025/11/ss_82bf99117551a98fc0b9192183b855a062326e11.1920x1080-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/11/ss_82bf99117551a98fc0b9192183b855a062326e11.1920x1080-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2025/11/ss_82bf99117551a98fc0b9192183b855a062326e11.1920x1080-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />Rune Factory 4 developers Shinichi Manabe and Takanori Tsuji talk about their brand-new project Farnia Village.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/rune-factory-4s-creators-are-doing-everything-they-left-undone-in-their-new-life-sim-rpg-farnia-village-we-ask-them-what-comes-after-the-massively-successful-kickstarter/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Is Arknights: Endfield an open-world game? The devs say “No, but we won’t get mad if you call it that”  </title>
		<link>https://automaton-media.com/en/news/is-arknights-endfield-an-open-world-game-the-devs-say-no-but-we-wont-get-mad-if-you-call-it-that/</link>
					<comments>https://automaton-media.com/en/news/is-arknights-endfield-an-open-world-game-the-devs-say-no-but-we-wont-get-mad-if-you-call-it-that/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Fri, 21 Nov 2025 16:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=54214</guid>

					<description><![CDATA[<img width="1904" height="782" src="https://automaton-media.com/en/wp-content/uploads/2025/11/endfield-20251121-366674-header.jpg" class="attachment-full size-full wp-post-image" alt="Arknights: Endfield" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/11/endfield-20251121-366674-header.jpg 1904w, https://automaton-media.com/en/wp-content/uploads/2025/11/endfield-20251121-366674-header-380x156.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/11/endfield-20251121-366674-header-768x315.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2025/11/endfield-20251121-366674-header-1536x631.jpg 1536w" sizes="auto, (max-width: 1904px) 100vw, 1904px" />Arknights: Endfield developer RUA talks about why his team doesn't consider the game open world, from a level design standpoint.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/is-arknights-endfield-an-open-world-game-the-devs-say-no-but-we-wont-get-mad-if-you-call-it-that/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Arknights: Endfield devs don’t want to paywall players out of strong parties. New update to make low-rarity characters more useful</title>
		<link>https://automaton-media.com/en/news/arknights-endfield-devs-dont-want-to-paywall-players-out-of-strong-parties-new-update-to-make-low-rarity-characters-more-useful/</link>
					<comments>https://automaton-media.com/en/news/arknights-endfield-devs-dont-want-to-paywall-players-out-of-strong-parties-new-update-to-make-low-rarity-characters-more-useful/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Tue, 18 Nov 2025 15:01:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=54065</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2025/11/20251118-54065-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/11/20251118-54065-header.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2025/11/20251118-54065-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/11/20251118-54065-header-768x432.jpg 768w" sizes="auto, (max-width: 960px) 100vw, 960px" />Arknights: Endfield's new update brings more flexible party combinations, letting players make better use of low-rarity characters.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/arknights-endfield-devs-dont-want-to-paywall-players-out-of-strong-parties-new-update-to-make-low-rarity-characters-more-useful/feed/</wfw:commentRss>
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		<title>Arknights: Endfield devs heavily modified Unity to accommodate the game’s 100,000-polygon character models and massive factory systems</title>
		<link>https://automaton-media.com/en/news/arknights-endfield-devs-heavily-modified-unity-to-accommodate-the-games-100000-polygon-characters-models-and-massive-factory-systems/</link>
					<comments>https://automaton-media.com/en/news/arknights-endfield-devs-heavily-modified-unity-to-accommodate-the-games-100000-polygon-characters-models-and-massive-factory-systems/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Thu, 13 Nov 2025 15:01:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=53898</guid>

					<description><![CDATA[<img width="1536" height="864" src="https://automaton-media.com/en/wp-content/uploads/2025/11/20251113-53898-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/11/20251113-53898-header.jpg 1536w, https://automaton-media.com/en/wp-content/uploads/2025/11/20251113-53898-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/11/20251113-53898-header-768x432.jpg 768w" sizes="auto, (max-width: 1536px) 100vw, 1536px" />Arknights: Endfield developer reveal details on how they tackled the (rather demanding) graphics of their first 3D title in the series. ]]></description>
		
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		<title>Rune Factory 4 director is making a new fantasy farming sim RPG in which you can keep living forever. Farnia Village Kickstarter campaign live now</title>
		<link>https://automaton-media.com/en/news/rune-factory-4-director-is-making-a-new-fantasy-farming-sim-rpg-in-which-you-can-keep-living-forever-farnia-village-kickstarter-campaign-live-now/</link>
					<comments>https://automaton-media.com/en/news/rune-factory-4-director-is-making-a-new-fantasy-farming-sim-rpg-in-which-you-can-keep-living-forever-farnia-village-kickstarter-campaign-live-now/#respond</comments>
		
		<dc:creator><![CDATA[Ayuo Kawase]]></dc:creator>
		<pubDate>Wed, 29 Oct 2025 05:40:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=53422</guid>

					<description><![CDATA[<img width="864" height="486" src="https://automaton-media.com/en/wp-content/uploads/2025/10/20251029-53422-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2025/10/20251029-53422-header.jpg 864w, https://automaton-media.com/en/wp-content/uploads/2025/10/20251029-53422-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2025/10/20251029-53422-header-768x432.jpg 768w" sizes="auto, (max-width: 864px) 100vw, 864px" />Developers behind Rune Factory 3 and 4 launched a Kickstarter campaign for their upcoming fantasy farming sim Farnia Village.]]></description>
		
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