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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/automaton_en/</link>
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	<item>
		<title>Even from a developer’s perspective, Wuthering Waves’ use of Unreal Engine is borderline perverse. A UE4 game decked out in custom technology </title>
		<link>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/</link>
					<comments>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 07 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66290</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg" class="attachment-full size-full wp-post-image" alt="Wuthering Waves" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" />We talk to a Japanese developer about what makes Wuthering Waves' graphics and performance impressive from a technical standpoint.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/feed/</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
			</item>
		<item>
		<title>“We had to cater to the tastes of our largest player base.” Infinity Nikki level designer talks about philosophy behind large-scale gameplay and map expansions in version 2.0 </title>
		<link>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/</link>
					<comments>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 06 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66266</guid>

					<description><![CDATA[<img width="1123" height="631" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg" class="attachment-full size-full wp-post-image" alt="Infinity Nikki" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-768x432.jpg 768w" sizes="(max-width: 1123px) 100vw, 1123px" />Level design lecture by Infinity Nikki developer PR, held at Game Developers Conference (GDC) 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Love and Deepspace is designed to “make players love themselves and the male lead more.” Producer explains the romance sim’s unorthodox design choices and rocky pre-launch history </title>
		<link>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/</link>
					<comments>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 05 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66198</guid>

					<description><![CDATA[<img width="1123" height="625" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header.jpg" class="attachment-full size-full wp-post-image" alt="Love and Deepspace" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header-768x427.jpg 768w" sizes="(max-width: 1123px) 100vw, 1123px" />Love and Deepspace producer Lizi's lecture on game design, held at GDC 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“You can’t touch people’s hearts by just piling together visual information.” Infinity Nikki art director explains how outfits are designed to express narrative and symbolism in each detail</title>
		<link>https://automaton-media.com/en/news/you-cant-touch-peoples-hearts-by-just-piling-together-visual-information-infinity-nikki-art-director-explains-how-outfits-are-designed-to-express-narrative-and-sym/</link>
					<comments>https://automaton-media.com/en/news/you-cant-touch-peoples-hearts-by-just-piling-together-visual-information-infinity-nikki-art-director-explains-how-outfits-are-designed-to-express-narrative-and-sym/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 04 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66041</guid>

					<description><![CDATA[<img width="1357" height="760" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66041-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66041-header.jpg 1357w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66041-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66041-header-768x430.jpg 768w" sizes="auto, (max-width: 1357px) 100vw, 1357px" />The full Game Developer's Conference (GDC) lecture by Infinity Nikki art director Dodie, courtesy of Infold Games.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/you-cant-touch-peoples-hearts-by-just-piling-together-visual-information-infinity-nikki-art-director-explains-how-outfits-are-designed-to-express-narrative-and-sym/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>The official April newsletter for Steam’s chaotic roguelike Elin has been released. Featuring mini-illustrations and sheet music acquired through top-secret means!</title>
		<link>https://automaton-media.com/en/news/the-official-april-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-featuring-mini-illustrations-and-sheet-music-acquired-through-top-secret-means/</link>
					<comments>https://automaton-media.com/en/news/the-official-april-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-featuring-mini-illustrations-and-sheet-music-acquired-through-top-secret-means/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65690</guid>

					<description><![CDATA[<img width="1593" height="513" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header.jpg" class="attachment-full size-full wp-post-image" alt="Elin State of the Game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header.jpg 1593w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header-380x122.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header-768x247.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header-1536x495.jpg 1536w" sizes="auto, (max-width: 1593px) 100vw, 1593px" />Elin State of the Game – April 2026, the fifth edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-april-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-featuring-mini-illustrations-and-sheet-music-acquired-through-top-secret-means/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Spending time getting comfy with the Steam Controller’s advanced inputs can “yield drastic performance improvements compared to traditional stick-only devices.” We talk to the developers </title>
		<link>https://automaton-media.com/en/interviews/spending-time-getting-comfy-with-the-steam-controllers-advanced-inputs-can-yield-drastic-performance-improvements-compared-to-traditional-stick-only-devices/</link>
					<comments>https://automaton-media.com/en/interviews/spending-time-getting-comfy-with-the-steam-controllers-advanced-inputs-can-yield-drastic-performance-improvements-compared-to-traditional-stick-only-devices/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 00:51:06 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65890</guid>

					<description><![CDATA[<img width="1600" height="971" src="https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b.jpg" class="attachment-full size-full wp-post-image" alt="Steam Controller" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b-380x231.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b-768x466.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b-1536x932.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />An interview with the developers and designers behind Valve's new Steam Controller.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/spending-time-getting-comfy-with-the-steam-controllers-advanced-inputs-can-yield-drastic-performance-improvements-compared-to-traditional-stick-only-devices/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Harvestella and Another Eden creator Daisuke Taka’s upcoming game is a 4X roguelike deck builder with robust storytelling. He tells us why he’s making it for an “audience of six people” </title>
		<link>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/</link>
					<comments>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65585</guid>

					<description><![CDATA[<img width="1198" height="675" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header.jpg" class="attachment-full size-full wp-post-image" alt="Impachi unnanounced game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header.jpg 1198w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header-768x433.jpg 768w" sizes="auto, (max-width: 1198px) 100vw, 1198px" />Interview with game creator Daisuke Taka about the new, unannounced tile his company Impachi is currently developing.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Harvestella and Another Eden creator Daisuke Taka is developing a brand-new game at his new company. We ask him what’s he’s been up to for the past 2 years</title>
		<link>https://automaton-media.com/en/interviews/harvestella-creator-daisuke-taka-is-developing-a-brand-new-game-at-his-new-company-we-ask-him-whats-hes-been-up-to-for-the-past-2-years/</link>
					<comments>https://automaton-media.com/en/interviews/harvestella-creator-daisuke-taka-is-developing-a-brand-new-game-at-his-new-company-we-ask-him-whats-hes-been-up-to-for-the-past-2-years/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65506</guid>

					<description><![CDATA[<img width="1130" height="747" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260421-65506-header.jpg" class="attachment-full size-full wp-post-image" alt="Taka Daisuke" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260421-65506-header.jpg 1130w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260421-65506-header-380x251.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260421-65506-header-768x508.jpg 768w" sizes="auto, (max-width: 1130px) 100vw, 1130px" />We talk to Harvestella producer Daisuke Taka following his departure from Square Enix and the establishment of his new company Impachi.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/harvestella-creator-daisuke-taka-is-developing-a-brand-new-game-at-his-new-company-we-ask-him-whats-hes-been-up-to-for-the-past-2-years/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Open-world pirate game Windrose is a “souls-lite” survival adventure made by a group of hardcore gamers. Producer talks about the game’s origin and huge shift from MMO to a full-priced title </title>
		<link>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/</link>
					<comments>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 18:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64953</guid>

					<description><![CDATA[<img width="1520" height="852" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg" class="attachment-full size-full wp-post-image" alt="Windrose" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-768x430.jpg 768w" sizes="auto, (max-width: 1520px) 100vw, 1520px" />We talk to the developers of open-world pirate survival game Windrose ahead of the title's Early Access launch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>BLUE REFLECTION Quartet is a “weird game for weird gamers” whose development was kicked off with a “team-wide fetish meeting,” according to Mel Kishida. A culmination of what Gust wanted to create the most</title>
		<link>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/</link>
					<comments>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 15:30:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64879</guid>

					<description><![CDATA[<img width="909" height="512" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header.jpg 909w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header-768x433.jpg 768w" sizes="auto, (max-width: 909px) 100vw, 909px" />AUTOMATON recently interviewed Blue Reflection artist Mel Kishida, who told us more about how the game was developed.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>The official March newsletter for Steam’s chaotic roguelike Elin has been released. The &#8220;Adventurer Q&#038;A Box&#8221; is now open! </title>
		<link>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/</link>
					<comments>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=63902</guid>

					<description><![CDATA[<img width="1914" height="617" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header.jpg" class="attachment-full size-full wp-post-image" alt="Elin State of the Game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header.jpg 1914w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-380x122.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-768x248.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-1536x495.jpg 1536w" sizes="auto, (max-width: 1914px) 100vw, 1914px" />Elin State of the Game – March 2026, the fourth edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/feed/</wfw:commentRss>
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		<title>NieR: Automata-inspired indie studio behind Homura Hime gets candid feedback from Yoko Taro and Takahisa Taura, leading to last-minute improvements</title>
		<link>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/</link>
					<comments>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=62510</guid>

					<description><![CDATA[<img width="1199" height="717" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header.jpg" class="attachment-full size-full wp-post-image" alt="Homura Hime box art and Nier developers" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header.jpg 1199w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header-380x227.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header-768x459.jpg 768w" sizes="auto, (max-width: 1199px) 100vw, 1199px" />Three-way interview with Homura Hime developer Crimson Dusk and NieR series creators Yoko Taro and Taura Takahisa.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/feed/</wfw:commentRss>
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