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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
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	<link>https://automaton-media.com/en/author/automaton_en/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Fri, 17 Jul 2026 06:56:46 +0000</lastBuildDate>
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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/automaton_en/</link>
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	<item>
		<title>Crazy hamster POV live-action romance sim Sweet Hamster Days is Kodansha’s bid to bring Japanese gravure culture into gaming. We talk to the devs </title>
		<link>https://automaton-media.com/en/interviews/crazy-hamster-pov-live-action-romance-sim-sweet-hamster-days-is-kodanshas-bid-to-bring-japanese-gravure-culture-into-gaming/</link>
					<comments>https://automaton-media.com/en/interviews/crazy-hamster-pov-live-action-romance-sim-sweet-hamster-days-is-kodanshas-bid-to-bring-japanese-gravure-culture-into-gaming/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69761</guid>

					<description><![CDATA[<img width="1531" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260717-69761-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260717-69761-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260717-69761-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260717-69761-header-768x432.jpg 768w" sizes="(max-width: 1531px) 100vw, 1531px" />We talk to Kodansha about the live-action romance sim Sweet Hamster Days, out now on Steam and Epic Games Store.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/crazy-hamster-pov-live-action-romance-sim-sweet-hamster-days-is-kodanshas-bid-to-bring-japanese-gravure-culture-into-gaming/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>AUTOMATON WEST is looking for full-time editorial staff (Japanese fluency and ability to relocate required) </title>
		<link>https://automaton-media.com/en/announcements/automaton-west-is-looking-for-full-time-editorial-staff-japanese-fluency-and-ability-to-relocate-required/</link>
					<comments>https://automaton-media.com/en/announcements/automaton-west-is-looking-for-full-time-editorial-staff-japanese-fluency-and-ability-to-relocate-required/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 17:00:00 +0000</pubDate>
				<category><![CDATA[Announcements]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69661</guid>

					<description><![CDATA[<img width="1920" height="840" src="https://automaton-media.com/en/wp-content/uploads/2026/07/automatonlogo.png" class="attachment-full size-full wp-post-image" alt="Automaton logo" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/automatonlogo.png 1920w, https://automaton-media.com/en/wp-content/uploads/2026/07/automatonlogo-380x166.png 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/automatonlogo-768x336.png 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/automatonlogo-1536x672.png 1536w" sizes="(max-width: 1920px) 100vw, 1920px" />We are currently accepting applications for the position of full-time editor for the video game news site AUTOMATON WEST.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/announcements/automaton-west-is-looking-for-full-time-editorial-staff-japanese-fluency-and-ability-to-relocate-required/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Dragon’s Dogma 2: Dark Arisen adds 25+ hours of content after nearly two years in development. We talk to the devs about how the expansion came to be </title>
		<link>https://automaton-media.com/en/interviews/dragons-dogma-2-dark-arisen-adds-25-hours-of-content-after-nearly-two-years-in-development-we-talk-to-the-devs/</link>
					<comments>https://automaton-media.com/en/interviews/dragons-dogma-2-dark-arisen-adds-25-hours-of-content-after-nearly-two-years-in-development-we-talk-to-the-devs/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69550</guid>

					<description><![CDATA[<img width="1464" height="823" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260712-69550-007.jpg" class="attachment-full size-full wp-post-image" alt="Dragon&#039;s Dogma 2: Dark Arisen" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260712-69550-007.jpg 1464w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260712-69550-007-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260712-69550-007-768x432.jpg 768w" sizes="(max-width: 1464px) 100vw, 1464px" />Interview with Dragon’s Dogma 2: Dark Arisen director Kento Kinoshita and producer Naoto Oyama.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dragons-dogma-2-dark-arisen-adds-25-hours-of-content-after-nearly-two-years-in-development-we-talk-to-the-devs/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Hands-on preview: Palworld&#8217;s official card game turns battles and Pal labor into a surprisingly faithful TCG </title>
		<link>https://automaton-media.com/en/pr/hands-on-preview-palworlds-official-card-game-turns-battles-and-pal-labor-into-a-surprisingly-faithful-tcg/</link>
					<comments>https://automaton-media.com/en/pr/hands-on-preview-palworlds-official-card-game-turns-battles-and-pal-labor-into-a-surprisingly-faithful-tcg/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[PR]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69456</guid>

					<description><![CDATA[<img width="1600" height="1205" src="https://automaton-media.com/en/wp-content/uploads/2026/07/palworldtcg-20260619-450623-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/palworldtcg-20260619-450623-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/palworldtcg-20260619-450623-header-380x286.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/palworldtcg-20260619-450623-header-1434x1080.jpg 1434w, https://automaton-media.com/en/wp-content/uploads/2026/07/palworldtcg-20260619-450623-header-768x578.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/palworldtcg-20260619-450623-header-1536x1157.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />An early look at Bushiroad and Pocketpair's upcoming "Palworld Official Card Game."]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/pr/hands-on-preview-palworlds-official-card-game-turns-battles-and-pal-labor-into-a-surprisingly-faithful-tcg/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“Each ability feels like it could have been the central mechanic of its own game.” We ask a fellow developer what makes NTE: Neverness to Everness so impressive </title>
		<link>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/</link>
					<comments>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69403</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/07/nte-202607-452636-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Indie-Us-Games CEO Masahiko Nakamura talks about the the strengths of NTE: Neverness to Everness from a dev's perspective.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/game-development/each-ability-feels-like-it-could-have-been-the-central-mechanic-of-its-own-game-we-ask-a-fellow-developer-what-makes-nte-neverness-to-everne/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Atelier Karia is Gust’s bid to realize Atelier’s full potential in the age of free-to-play hits. Developers on creating a gaming experience “only a full-price RPG can offer”</title>
		<link>https://automaton-media.com/en/interviews/atelier-karia-is-gusts-bid-to-realize-ateliers-full-potential-in-the-age-of-free-to-play-hits-developers-on-creating-a-gaming-experience-only-a-full-price-rpg-can-offer/</link>
					<comments>https://automaton-media.com/en/interviews/atelier-karia-is-gusts-bid-to-realize-ateliers-full-potential-in-the-age-of-free-to-play-hits-developers-on-creating-a-gaming-experience-only-a-full-price-rpg-can-offer/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69259</guid>

					<description><![CDATA[<img width="641" height="337" src="https://automaton-media.com/en/wp-content/uploads/2026/07/20260707-69259-header.jpg" class="attachment-full size-full wp-post-image" alt="Atelier Karia" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/20260707-69259-header.jpg 641w, https://automaton-media.com/en/wp-content/uploads/2026/07/20260707-69259-header-380x200.jpg 380w" sizes="auto, (max-width: 641px) 100vw, 641px" />Second part of AUTOMATON WEST's 2-part interview with the developers of Atelier Karia: The Night Kingdom &#038; the Guide of Memories.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/atelier-karia-is-gusts-bid-to-realize-ateliers-full-potential-in-the-age-of-free-to-play-hits-developers-on-creating-a-gaming-experience-only-a-full-price-rpg-can-offer/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“My target audience is myself.” Suda51 and Fumito Ueda discuss their game design philosophies, the inherent violence of action games, and what it takes to be a director </title>
		<link>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/</link>
					<comments>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 06:49:50 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=69161</guid>

					<description><![CDATA[<img width="1298" height="864" src="https://automaton-media.com/en/wp-content/uploads/2026/07/image-42.jpeg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/07/image-42.jpeg 1298w, https://automaton-media.com/en/wp-content/uploads/2026/07/image-42-380x253.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2026/07/image-42-768x511.jpeg 768w" sizes="auto, (max-width: 1298px) 100vw, 1298px" />Roundtable discussion with Romeo Is a Dead Man director Goichi Suda and ICO, Shadow of the Colossus creator Fumito Ueda.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/suda51-and-ueda-fumito-discuss-their-game-design-philosophies-the-inherent-violence-of-action-games/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<title>The official June newsletter for Steam’s chaotic roguelike Elin has been released. News for cat-huffing adventurers: We found a giant cat!</title>
		<link>https://automaton-media.com/en/news/the-official-june-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-news-for-cat-huffing-adventurers-we-found-a-giant-cat/</link>
					<comments>https://automaton-media.com/en/news/the-official-june-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-news-for-cat-huffing-adventurers-we-found-a-giant-cat/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68666</guid>

					<description><![CDATA[<img width="1920" height="622" src="https://automaton-media.com/en/wp-content/uploads/2026/06/Elindayori_header007_EN.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/Elindayori_header007_EN.jpg 1920w, https://automaton-media.com/en/wp-content/uploads/2026/06/Elindayori_header007_EN-380x123.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/Elindayori_header007_EN-768x249.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/Elindayori_header007_EN-1536x498.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />Elin State of the Game – June 2026, the seventh edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-june-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-news-for-cat-huffing-adventurers-we-found-a-giant-cat/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Hunting &#038; cozy life sim RPG Monster Fantasy will let you skip combat and frolic with your favorite villagers, if you want to </title>
		<link>https://automaton-media.com/en/news/hunting-cozy-life-sim-rpg-monster-fantasy-will-let-you-skip-combat-and-frolic-with-your-favorite-villagers-if-you-want-to/</link>
					<comments>https://automaton-media.com/en/news/hunting-cozy-life-sim-rpg-monster-fantasy-will-let-you-skip-combat-and-frolic-with-your-favorite-villagers-if-you-want-to/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68937</guid>

					<description><![CDATA[<img width="1592" height="870" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-68937-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-68937-header.jpg 1592w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-68937-header-380x208.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-68937-header-768x420.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-68937-header-1536x839.jpg 1536w" sizes="auto, (max-width: 1592px) 100vw, 1592px" />We talk to Monster Fantasy's developers about the game's "cozy" aspects and how they're balanced with combat.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/hunting-cozy-life-sim-rpg-monster-fantasy-will-let-you-skip-combat-and-frolic-with-your-favorite-villagers-if-you-want-to/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Atelier Karia is built upon the lessons Gust learned from Atelier Yumia. We talk to the devs about the revamped Synthesis system, and their pursuit of a more flexible gameplay experience</title>
		<link>https://automaton-media.com/en/interviews/atelier-karia-is-built-upon-the-lessons-gust-learned-from-atelier-yumia-we-talk-to-the-devs-about-the-revamped-synthesis-system-and-their-pursuit-of-a-more-flexible-gameplay-experience/</link>
					<comments>https://automaton-media.com/en/interviews/atelier-karia-is-built-upon-the-lessons-gust-learned-from-atelier-yumia-we-talk-to-the-devs-about-the-revamped-synthesis-system-and-their-pursuit-of-a-more-flexible-gameplay-experience/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68921</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-689210002.jpg" class="attachment-full size-full wp-post-image" alt="Atelier Karia" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-689210002.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-689210002-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260629-689210002-768x432.jpg 768w" sizes="auto, (max-width: 960px) 100vw, 960px" />Part 1 of AUTOMATON's interview with the developers of Atelier Karia: The Night Kingdom &#038; the Guide of Memories.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/atelier-karia-is-built-upon-the-lessons-gust-learned-from-atelier-yumia-we-talk-to-the-devs-about-the-revamped-synthesis-system-and-their-pursuit-of-a-more-flexible-gameplay-experience/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Dave the Diver’s In the Jungle expansion is “basically Dave the Diver 1.7,” says director. “Even players who usually skip DLC should give it a try” </title>
		<link>https://automaton-media.com/en/interviews/dave-the-divers-in-the-jungle-expansion-is-basically-dave-the-diver-1-7-says-director-even-players-who-usually-skip-dlc-should-give-it-a/</link>
					<comments>https://automaton-media.com/en/interviews/dave-the-divers-in-the-jungle-expansion-is-basically-dave-the-diver-1-7-says-director-even-players-who-usually-skip-dlc-should-give-it-a/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 01:02:24 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68641</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/dave-the-diver-20260619-450563-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Dave the Diver director Jaeho Hwang about the new DLC's scale and improvements upon the base game.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dave-the-divers-in-the-jungle-expansion-is-basically-dave-the-diver-1-7-says-director-even-players-who-usually-skip-dlc-should-give-it-a/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Steam Machine aims to run compatibility-verified games at a comfortable 1080p/30fps without settings tweaks. We talk to the developers </title>
		<link>https://automaton-media.com/en/news/steam-machine-aims-to-run-compatibility-verified-games-at-a-comfortable-1080p-30fps-without-settings-tweaks-we-talk-to-the-developers/</link>
					<comments>https://automaton-media.com/en/news/steam-machine-aims-to-run-compatibility-verified-games-at-a-comfortable-1080p-30fps-without-settings-tweaks-we-talk-to-the-developers/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 02:00:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=68576</guid>

					<description><![CDATA[<img width="1299" height="731" src="https://automaton-media.com/en/wp-content/uploads/2026/06/image-20.jpeg" class="attachment-full size-full wp-post-image" alt="Steam Machine" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/image-20.jpeg 1299w, https://automaton-media.com/en/wp-content/uploads/2026/06/image-20-380x214.jpeg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/image-20-768x432.jpeg 768w" sizes="auto, (max-width: 1299px) 100vw, 1299px" />Interview with Valve's engineers about the Steam Machines specifications and targets.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/steam-machine-aims-to-run-compatibility-verified-games-at-a-comfortable-1080p-30fps-without-settings-tweaks-we-talk-to-the-developers/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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