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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/automaton_en/</link>
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	<item>
		<title>What does Final Fantasy 7 Revelation do differently from its predecessors? Director Naoki Hamaguchi on meaningful player choices, resolving the “minigame issue,” and more </title>
		<link>https://automaton-media.com/en/interviews/what-does-final-fantasy-7-revelation-do-differently-from-its-predecessors-director-naoki-hamaguchi-on-meaningful-player-choices-resolving-the/</link>
					<comments>https://automaton-media.com/en/interviews/what-does-final-fantasy-7-revelation-do-differently-from-its-predecessors-director-naoki-hamaguchi-on-meaningful-player-choices-resolving-the/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 08:04:15 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67829</guid>

					<description><![CDATA[<img width="1561" height="872" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header.jpg 1561w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header-768x429.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67829-header-1536x858.jpg 1536w" sizes="(max-width: 1561px) 100vw, 1561px" />Interview with Final Fantasy VII Revelation director Naoki Hamaguchi on how the new entry will differ and improve upon its predecessors.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/what-does-final-fantasy-7-revelation-do-differently-from-its-predecessors-director-naoki-hamaguchi-on-meaningful-player-choices-resolving-the/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Final Fantasy 7 Revelation’s open world evolves another step beyond Rebirth. Director Naoki Hamaguchi on map design, player freedom, and new battle systems </title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-7-revelations-open-world-evolves-another-step-beyond-rebirth-director-naoki-hamaguchi-on-map-design-player-freedom-and-new-battle-systems/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-7-revelations-open-world-evolves-another-step-beyond-rebirth-director-naoki-hamaguchi-on-map-design-player-freedom-and-new-battle-systems/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 08:00:47 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67813</guid>

					<description><![CDATA[<img width="1552" height="866" src="https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header.jpg 1552w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header-380x212.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header-768x429.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/06/20260606-67813-header-1536x857.jpg 1536w" sizes="(max-width: 1552px) 100vw, 1552px" />Interview with Final Fantasy 7 Revelation director Naoki Hamaguchi on the game's open world design, FITS system and more.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/final-fantasy-7-revelations-open-world-evolves-another-step-beyond-rebirth-director-naoki-hamaguchi-on-map-design-player-freedom-and-new-battle-systems/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
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		<title>Final Fantasy VII Rebirth’s Switch 2 port was built around “what to preserve,” not “what to cut.” Director Naoki Hamaguchi on optimizing a massive open world with a heavily customized UE4 </title>
		<link>https://automaton-media.com/en/interviews/final-fantasy-vii-rebirths-switch-2-port-was-built-around-what-to-preserve-not-what-to-cut-director-naoki-hamaguchi-on-optimizing-a-massive-ope/</link>
					<comments>https://automaton-media.com/en/interviews/final-fantasy-vii-rebirths-switch-2-port-was-built-around-what-to-preserve-not-what-to-cut-director-naoki-hamaguchi-on-optimizing-a-massive-ope/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67669</guid>

					<description><![CDATA[<img width="1080" height="608" src="https://automaton-media.com/en/wp-content/uploads/2026/06/ffviirebirth-20260603-446872-001-1080x608-1.jpg" class="attachment-full size-full wp-post-image" alt="Final Fantasy VII Rebirth" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/06/ffviirebirth-20260603-446872-001-1080x608-1.jpg 1080w, https://automaton-media.com/en/wp-content/uploads/2026/06/ffviirebirth-20260603-446872-001-1080x608-1-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/06/ffviirebirth-20260603-446872-001-1080x608-1-768x432.jpg 768w" sizes="(max-width: 1080px) 100vw, 1080px" />Interview with Final Fantasy VII Rebirth director Naoki Hamaguchi on the technical aspects of the Switch 2 port.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/final-fantasy-vii-rebirths-switch-2-port-was-built-around-what-to-preserve-not-what-to-cut-director-naoki-hamaguchi-on-optimizing-a-massive-ope/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The official May newsletter for Steam’s chaotic roguelike Elin has been released. This month features mom-themed illustrations by adventurers!</title>
		<link>https://automaton-media.com/en/news/the-official-may-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-this-month-features-mom-themed-illustrations-by-adventurers/</link>
					<comments>https://automaton-media.com/en/news/the-official-may-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-this-month-features-mom-themed-illustrations-by-adventurers/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 29 May 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67142</guid>

					<description><![CDATA[<img width="1920" height="622" src="https://automaton-media.com/en/wp-content/uploads/2026/05/Elindayori_header006_EN.jpg" class="attachment-full size-full wp-post-image" alt="Elin State of The Game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/Elindayori_header006_EN.jpg 1920w, https://automaton-media.com/en/wp-content/uploads/2026/05/Elindayori_header006_EN-380x123.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/Elindayori_header006_EN-768x249.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/Elindayori_header006_EN-1536x498.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />Elin State of the Game – May 2026, the sixth edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-may-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-this-month-features-mom-themed-illustrations-by-adventurers/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>“Major games only offer safe storylines, but players want something niche.” We ask vampire gay bar management sim Sodomy Fatale’s publishers about overseas reactions and a possible English localization</title>
		<link>https://automaton-media.com/en/interviews/major-games-only-offer-safe-storylines-but-players-want-something-niche-we-ask-vampire-gay-bar-management-sim-sodomy-fatales-publishers-about-overseas-reactions-and-a-poss/</link>
					<comments>https://automaton-media.com/en/interviews/major-games-only-offer-safe-storylines-but-players-want-something-niche-we-ask-vampire-gay-bar-management-sim-sodomy-fatales-publishers-about-overseas-reactions-and-a-poss/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 28 May 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=67368</guid>

					<description><![CDATA[<img width="800" height="413" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260528-67368-header.jpg" class="attachment-full size-full wp-post-image" alt="Sodomy Fatale" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260528-67368-header.jpg 800w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260528-67368-header-380x196.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260528-67368-header-768x396.jpg 768w" sizes="auto, (max-width: 800px) 100vw, 800px" />AUTOMATON interview with the representative of Vampire K.K, the publisher of vampire gay bar management sim Sodomy Fatale. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/major-games-only-offer-safe-storylines-but-players-want-something-niche-we-ask-vampire-gay-bar-management-sim-sodomy-fatales-publishers-about-overseas-reactions-and-a-poss/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Behind the hit coin-based roguelike RACCOIN is COREBLAZER, a “support team rather than a publisher.” How did this mysterious group help push the game toward success, and what exactly did they do?  </title>
		<link>https://automaton-media.com/en/interviews/behind-the-hit-coin-based-roguelike-raccoin-is-coreblazer-a-support-team-rather-than-a-publisher-how-did-this-mysterious-group-help-push-the-game-toward-success-and-what-exactly-d/</link>
					<comments>https://automaton-media.com/en/interviews/behind-the-hit-coin-based-roguelike-raccoin-is-coreblazer-a-support-team-rather-than-a-publisher-how-did-this-mysterious-group-help-push-the-game-toward-success-and-what-exactly-d/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 21 May 2026 04:05:06 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66922</guid>

					<description><![CDATA[<img width="1296" height="731" src="https://automaton-media.com/en/wp-content/uploads/2026/05/image5-2.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/image5-2.jpg 1296w, https://automaton-media.com/en/wp-content/uploads/2026/05/image5-2-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/image5-2-768x433.jpg 768w" sizes="auto, (max-width: 1296px) 100vw, 1296px" />An interview with Doraccoon, the indie studio behind RACCOIN, and COREBLAZER, the company that supported the hit title's development.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/behind-the-hit-coin-based-roguelike-raccoin-is-coreblazer-a-support-team-rather-than-a-publisher-how-did-this-mysterious-group-help-push-the-game-toward-success-and-what-exactly-d/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Even from a developer’s perspective, Wuthering Waves’ use of Unreal Engine is borderline perverse. A UE4 game decked out in custom technology </title>
		<link>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/</link>
					<comments>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 07 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66290</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg" class="attachment-full size-full wp-post-image" alt="Wuthering Waves" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-768x432.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/05/wwu-20260403-434345-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />We talk to a Japanese developer about what makes Wuthering Waves' graphics and performance impressive from a technical standpoint.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/even-from-a-developers-perspective-wuthering-waves-use-of-unreal-engine-is-borderline-perverse-a-ue4-game-decked-out-in-custom-technology/feed/</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
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		<title>“We had to cater to the tastes of our largest player base.” Infinity Nikki level designer talks about philosophy behind large-scale gameplay and map expansions in version 2.0 </title>
		<link>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/</link>
					<comments>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 06 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66266</guid>

					<description><![CDATA[<img width="1123" height="631" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg" class="attachment-full size-full wp-post-image" alt="Infinity Nikki" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260506-6626-header-768x432.jpg 768w" sizes="auto, (max-width: 1123px) 100vw, 1123px" />Level design lecture by Infinity Nikki developer PR, held at Game Developers Conference (GDC) 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/infinity-nikki-level-designer-talks-about-philosophy-behind-large-scale-gameplay-and-map-expansions-in-version-2-0/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Love and Deepspace is designed to “make players love themselves and the male lead more.” Producer explains the romance sim’s unorthodox design choices and rocky pre-launch history </title>
		<link>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/</link>
					<comments>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 05 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Column]]></category>
		<category><![CDATA[Game Development]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66198</guid>

					<description><![CDATA[<img width="1123" height="625" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header.jpg" class="attachment-full size-full wp-post-image" alt="Love and Deepspace" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header.jpg 1123w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header-380x211.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260505-66198-header-768x427.jpg 768w" sizes="auto, (max-width: 1123px) 100vw, 1123px" />Love and Deepspace producer Lizi's lecture on game design, held at GDC 2026.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/column/love-and-deepspace-is-designed-to-make-players-love-themselves-and-the-male-lead-more-producer-explains-the-romance-sims-unorthodox-design-choices-and-r/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>“You can’t touch people’s hearts by just piling together visual information.” Infinity Nikki art director explains how outfits are designed to express narrative and symbolism in each detail</title>
		<link>https://automaton-media.com/en/news/you-cant-touch-peoples-hearts-by-just-piling-together-visual-information-infinity-nikki-art-director-explains-how-outfits-are-designed-to-express-narrative-and-sym/</link>
					<comments>https://automaton-media.com/en/news/you-cant-touch-peoples-hearts-by-just-piling-together-visual-information-infinity-nikki-art-director-explains-how-outfits-are-designed-to-express-narrative-and-sym/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 04 May 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=66041</guid>

					<description><![CDATA[<img width="1357" height="760" src="https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66041-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66041-header.jpg 1357w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66041-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/05/20260501-66041-header-768x430.jpg 768w" sizes="auto, (max-width: 1357px) 100vw, 1357px" />The full Game Developer's Conference (GDC) lecture by Infinity Nikki art director Dodie, courtesy of Infold Games.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/you-cant-touch-peoples-hearts-by-just-piling-together-visual-information-infinity-nikki-art-director-explains-how-outfits-are-designed-to-express-narrative-and-sym/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>The official April newsletter for Steam’s chaotic roguelike Elin has been released. Featuring mini-illustrations and sheet music acquired through top-secret means!</title>
		<link>https://automaton-media.com/en/news/the-official-april-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-featuring-mini-illustrations-and-sheet-music-acquired-through-top-secret-means/</link>
					<comments>https://automaton-media.com/en/news/the-official-april-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-featuring-mini-illustrations-and-sheet-music-acquired-through-top-secret-means/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65690</guid>

					<description><![CDATA[<img width="1593" height="513" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header.jpg" class="attachment-full size-full wp-post-image" alt="Elin State of the Game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header.jpg 1593w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header-380x122.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header-768x247.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260423-65690-header-1536x495.jpg 1536w" sizes="auto, (max-width: 1593px) 100vw, 1593px" />Elin State of the Game – April 2026, the fifth edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-april-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-featuring-mini-illustrations-and-sheet-music-acquired-through-top-secret-means/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Spending time getting comfy with the Steam Controller’s advanced inputs can “yield drastic performance improvements compared to traditional stick-only devices.” We talk to the developers </title>
		<link>https://automaton-media.com/en/interviews/spending-time-getting-comfy-with-the-steam-controllers-advanced-inputs-can-yield-drastic-performance-improvements-compared-to-traditional-stick-only-devices/</link>
					<comments>https://automaton-media.com/en/interviews/spending-time-getting-comfy-with-the-steam-controllers-advanced-inputs-can-yield-drastic-performance-improvements-compared-to-traditional-stick-only-devices/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 00:51:06 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65890</guid>

					<description><![CDATA[<img width="1600" height="971" src="https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b.jpg" class="attachment-full size-full wp-post-image" alt="Steam Controller" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b-380x231.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b-768x466.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/04/SC_front_b-1536x932.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />An interview with the developers and designers behind Valve's new Steam Controller.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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