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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
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	<link>https://automaton-media.com/en/author/automaton_en/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/automaton_en/</link>
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	<item>
		<title>Harvestella and Another Eden creator Daisuke Taka’s upcoming game is a 4X roguelike deck builder with robust storytelling. He tells us why he’s making it for an “audience of six people” </title>
		<link>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/</link>
					<comments>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65585</guid>

					<description><![CDATA[<img width="1198" height="675" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header.jpg" class="attachment-full size-full wp-post-image" alt="Impachi unnanounced game" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header.jpg 1198w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260422-65585-header-768x433.jpg 768w" sizes="(max-width: 1198px) 100vw, 1198px" />Interview with game creator Daisuke Taka about the new, unannounced tile his company Impachi is currently developing.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/harvestella-and-another-eden-creator-daisuke-takas-upcoming-game-is-a-4x-roguelike-deck-builder-with-robust-storytelling-he-tells-us-why-hes-making-it-for/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Harvestella and Another Eden creator Daisuke Taka is developing a brand-new game at his new company. We ask him what’s he’s been up to for the past 2 years</title>
		<link>https://automaton-media.com/en/interviews/harvestella-creator-daisuke-taka-is-developing-a-brand-new-game-at-his-new-company-we-ask-him-whats-hes-been-up-to-for-the-past-2-years/</link>
					<comments>https://automaton-media.com/en/interviews/harvestella-creator-daisuke-taka-is-developing-a-brand-new-game-at-his-new-company-we-ask-him-whats-hes-been-up-to-for-the-past-2-years/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=65506</guid>

					<description><![CDATA[<img width="1130" height="747" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260421-65506-header.jpg" class="attachment-full size-full wp-post-image" alt="Taka Daisuke" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260421-65506-header.jpg 1130w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260421-65506-header-380x251.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260421-65506-header-768x508.jpg 768w" sizes="(max-width: 1130px) 100vw, 1130px" />We talk to Harvestella producer Daisuke Taka following his departure from Square Enix and the establishment of his new company Impachi.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/harvestella-creator-daisuke-taka-is-developing-a-brand-new-game-at-his-new-company-we-ask-him-whats-hes-been-up-to-for-the-past-2-years/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Open-world pirate game Windrose is a “souls-lite” survival adventure made by a group of hardcore gamers. Producer talks about the game’s origin and huge shift from MMO to a full-priced title </title>
		<link>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/</link>
					<comments>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 18:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64953</guid>

					<description><![CDATA[<img width="1520" height="852" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg" class="attachment-full size-full wp-post-image" alt="Windrose" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header.jpg 1520w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260409-64953-header-768x430.jpg 768w" sizes="(max-width: 1520px) 100vw, 1520px" />We talk to the developers of open-world pirate survival game Windrose ahead of the title's Early Access launch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/open-world-pirate-game-windrose-is-a-souls-lite-survival-adventure-made-by-a-group-of-hardcore-gamers-producer-talks-about-the-games-orig/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>BLUE REFLECTION Quartet is a “weird game for weird gamers” whose development was kicked off with a “team-wide fetish meeting,” according to Mel Kishida. A culmination of what Gust wanted to create the most</title>
		<link>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/</link>
					<comments>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 15:30:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=64879</guid>

					<description><![CDATA[<img width="909" height="512" src="https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header.jpg 909w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/04/20260408-64879-header-768x433.jpg 768w" sizes="auto, (max-width: 909px) 100vw, 909px" />AUTOMATON recently interviewed Blue Reflection artist Mel Kishida, who told us more about how the game was developed.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/blue-reflection-quartet-is-a-weird-game-for-weird-gamers-whose-development-was-kicked-off-with-a-team-wide-fetish-meeting-according-to-mel-kishida-a-culmination-o/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>The official March newsletter for Steam’s chaotic roguelike Elin has been released. The &#8220;Adventurer Q&#038;A Box&#8221; is now open! </title>
		<link>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/</link>
					<comments>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=63902</guid>

					<description><![CDATA[<img width="1914" height="617" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header.jpg" class="attachment-full size-full wp-post-image" alt="Elin State of the Game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header.jpg 1914w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-380x122.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-768x248.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-1536x495.jpg 1536w" sizes="auto, (max-width: 1914px) 100vw, 1914px" />Elin State of the Game – March 2026, the fourth edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>NieR: Automata-inspired indie studio behind Homura Hime gets candid feedback from Yoko Taro and Takahisa Taura, leading to last-minute improvements</title>
		<link>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/</link>
					<comments>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=62510</guid>

					<description><![CDATA[<img width="1199" height="717" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header.jpg" class="attachment-full size-full wp-post-image" alt="Homura Hime box art and Nier developers" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header.jpg 1199w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header-380x227.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header-768x459.jpg 768w" sizes="auto, (max-width: 1199px) 100vw, 1199px" />Three-way interview with Homura Hime developer Crimson Dusk and NieR series creators Yoko Taro and Taura Takahisa.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Arknights: Endfield’s factory systems will “diversify rather than become more complex,” developers say. If things feel difficult, “there’s no need to rush” </title>
		<link>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/</link>
					<comments>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 03:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=61693</guid>

					<description><![CDATA[<img width="1339" height="751" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header.jpg" class="attachment-full size-full wp-post-image" alt="Arknights: Endfield" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header.jpg 1339w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header-768x431.jpg 768w" sizes="auto, (max-width: 1339px) 100vw, 1339px" />Interview with Arknights: Endfield level designer RUA and lead planner Ryan about the game's extensive factory building and automation gameplay.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>The official February newsletter for Steam&#8217;s chaotic roguelike Elin has been released, packed with more nyan nyan nyans!</title>
		<link>https://automaton-media.com/en/news/the-official-february-newsletter-for-steams-chaotic-roguelike-elin-has-been-released/</link>
					<comments>https://automaton-media.com/en/news/the-official-february-newsletter-for-steams-chaotic-roguelike-elin-has-been-released/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 09:15:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=60548</guid>

					<description><![CDATA[<img width="1589" height="512" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header.jpg 1589w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header-380x122.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header-768x247.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header-1536x495.jpg 1536w" sizes="auto, (max-width: 1589px) 100vw, 1589px" />Elin State of the Game – February 2026, the third edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-february-newsletter-for-steams-chaotic-roguelike-elin-has-been-released/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>We ask Kojima Productions why they’ve stuck to Decima for nearly ten years. Chief technology officer on what makes Death Stranding’s engine irreplaceable </title>
		<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/</link>
					<comments>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56947</guid>

					<description><![CDATA[<img width="1206" height="668" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header.jpg" class="attachment-full size-full wp-post-image" alt="Death Stranding 2: On the Beach" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header.jpg 1206w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header-380x210.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header-768x425.jpg 768w" sizes="auto, (max-width: 1206px) 100vw, 1206px" />Interview with Kojima Productions chief technology officer Akio Sakamoto about the studio's use of the Decima game engine.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
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		<title>“Releasing the game while the anime was still airing was crucial.” Kaiju No. 8 THE GAME producer on post-launch success and overcoming a content shortage </title>
		<link>https://automaton-media.com/en/interviews/releasing-the-game-while-the-anime-was-still-airing-was-crucial-kaiju-no-8-the-game-producer-on-post-launch-success-and-overcoming-a-content-shortage/</link>
					<comments>https://automaton-media.com/en/interviews/releasing-the-game-while-the-anime-was-still-airing-was-crucial-kaiju-no-8-the-game-producer-on-post-launch-success-and-overcoming-a-content-shortage/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 04 Feb 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56425</guid>

					<description><![CDATA[<img width="1920" height="1080" src="https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header.webp" class="attachment-full size-full wp-post-image" alt="Kaiju No. 8 The Game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header.webp 1920w, https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />Developer interview with Shinya Fujita, producer of Akatsuki Games's Kaiju No. 8 The Game. Here's where the game stands 6 months after launch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/releasing-the-game-while-the-anime-was-still-airing-was-crucial-kaiju-no-8-the-game-producer-on-post-launch-success-and-overcoming-a-content-shortage/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>“Like Vampire Survivors, but completely different.” Ascend to ZERO developers on what makes their time-stopping game different from other roguelikes</title>
		<link>https://automaton-media.com/en/news/like-vampire-survivors-but-completely-different-ascend-to-zero-developers-on-what-makes-their-time-stopping-game-different-from-other-roguelikes/</link>
					<comments>https://automaton-media.com/en/news/like-vampire-survivors-but-completely-different-ascend-to-zero-developers-on-what-makes-their-time-stopping-game-different-from-other-roguelikes/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 03 Feb 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56417</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260203-56417-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260203-56417-header.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260203-56417-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260203-56417-header-768x432.jpg 768w" sizes="auto, (max-width: 960px) 100vw, 960px" />We recently interviewed developer and director of Flyway Games, and asked him about the studio's upcoming roguelike title Ascend to ZERO.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>NEEDY STREAMER OVERLOAD creator nyalra’s return with Sister Other Paranoia is even more unfiltered, grotesque and personal. “I’m doing what I want, regardless of sales” </title>
		<link>https://automaton-media.com/en/news/needy-streamer-overload-creator-nyalras-return-with-sister-other-paranoia-is-even-more-unfiltered-grotesque-and-personal-im-doing-what-i-want-reg/</link>
					<comments>https://automaton-media.com/en/news/needy-streamer-overload-creator-nyalras-return-with-sister-other-paranoia-is-even-more-unfiltered-grotesque-and-personal-im-doing-what-i-want-reg/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 29 Jan 2026 16:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56262</guid>

					<description><![CDATA[<img width="1463" height="821" src="https://automaton-media.com/en/wp-content/uploads/2026/01/20240429-56262-header.jpg" class="attachment-full size-full wp-post-image" alt="Sister Other Paranoia" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/01/20240429-56262-header.jpg 1463w, https://automaton-media.com/en/wp-content/uploads/2026/01/20240429-56262-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/01/20240429-56262-header-768x431.jpg 768w" sizes="auto, (max-width: 1463px) 100vw, 1463px" />Everything we know about HazeDenki's debut title, Sister Other Paranoia.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/needy-streamer-overload-creator-nyalras-return-with-sister-other-paranoia-is-even-more-unfiltered-grotesque-and-personal-im-doing-what-i-want-reg/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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