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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/automaton_en/</link>
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		<title>The official September newsletter for Steam’s chaotic roguelike Elin has been released. The hamsters have been freed – farewell to the hamster wheel!</title>
		<link>https://automaton-media.com/en/news/the-official-september-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-hamsters-have-been-freed-farewell-to-the-hamster-wheel/</link>
					<comments>https://automaton-media.com/en/news/the-official-september-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-hamsters-have-been-freed-farewell-to-the-hamster-wheel/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 30 Sep 2026 09:10:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72970</guid>

					<description><![CDATA[<img width="1920" height="622" src="https://automaton-media.com/en/wp-content/uploads/2026/09/Elindayori_header010_EN.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/Elindayori_header010_EN.jpg 1920w, https://automaton-media.com/en/wp-content/uploads/2026/09/Elindayori_header010_EN-380x123.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/Elindayori_header010_EN-768x249.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/Elindayori_header010_EN-1536x498.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" />Elin State of the Game – September 2026, the 7th edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-september-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-hamsters-have-been-freed-farewell-to-the-hamster-wheel/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Does turning Sonic into movies and anime benefit gamers? Producer Takashi Iizuka talks about how the transmedia strategy feeds back into game development resources</title>
		<link>https://automaton-media.com/en/interviews/does-turning-sonic-into-movies-and-anime-benefit-gamers-producer-takashi-iizuka-talks-about-how-the-transmedia-strategy-feeds-back-into-game-development-resources/</link>
					<comments>https://automaton-media.com/en/interviews/does-turning-sonic-into-movies-and-anime-benefit-gamers-producer-takashi-iizuka-talks-about-how-the-transmedia-strategy-feeds-back-into-game-development-resources/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 30 Sep 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73162</guid>

					<description><![CDATA[<img width="1139" height="641" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260930-73162-header.jpg" class="attachment-full size-full wp-post-image" alt="Sonic the Hedgehog" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260930-73162-header.jpg 1139w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260930-73162-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260930-73162-header-768x432.jpg 768w" sizes="(max-width: 1139px) 100vw, 1139px" />Interview with Sonic the Hedgehog series producer Takashi Iizuka.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/does-turning-sonic-into-movies-and-anime-benefit-gamers-producer-takashi-iizuka-talks-about-how-the-transmedia-strategy-feeds-back-into-game-development-resources/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Super Real Mahjong Venus Returns is a faithful reproduction of the original series that “crosses the line” in a way young Japanese men from the 80s could only dream of. We talk to the producer</title>
		<link>https://automaton-media.com/en/interviews/super-real-mahjong-venus-returns-is-a-faithful-reproduction-of-the-original-series-that-crosses-the-line-in-a-way-young-japanese-men-from-the-80s-could-only-dream-of-we-talk-to-the/</link>
					<comments>https://automaton-media.com/en/interviews/super-real-mahjong-venus-returns-is-a-faithful-reproduction-of-the-original-series-that-crosses-the-line-in-a-way-young-japanese-men-from-the-80s-could-only-dream-of-we-talk-to-the/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 28 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=73030</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260928-73030-header.jpg" class="attachment-full size-full wp-post-image" alt="Stripjong" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260928-73030-header.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260928-73030-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260928-73030-header-768x432.jpg 768w" sizes="(max-width: 960px) 100vw, 960px" />In-depth interview with Stripjong - Super Real Mahjong Venus Returns producer and infiniteloop chairman Kentaro Matsui. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/super-real-mahjong-venus-returns-is-a-faithful-reproduction-of-the-original-series-that-crosses-the-line-in-a-way-young-japanese-men-from-the-80s-could-only-dream-of-we-talk-to-the/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Former Vanillaware veteran Takafumi Noma on new action RPG DAWNGAZER and building a transmedia fantasy IP that will “accommodate all kinds of stories and forms of gameplay”</title>
		<link>https://automaton-media.com/en/interviews/former-vanillaware-veteran-takafumi-noma-on-new-action-rpg-dawngazer-and-building-a-transmedia-fantasy-ip-that-will-accommodate-all-kinds-of-stories-and-forms-of-gameplay/</link>
					<comments>https://automaton-media.com/en/interviews/former-vanillaware-veteran-takafumi-noma-on-new-action-rpg-dawngazer-and-building-a-transmedia-fantasy-ip-that-will-accommodate-all-kinds-of-stories-and-forms-of-gameplay/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 25 Sep 2026 03:03:30 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72914</guid>

					<description><![CDATA[<img width="1595" height="892" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1.jpg 1595w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1-768x430.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260925-72906-001-1-1536x859.jpg 1536w" sizes="auto, (max-width: 1595px) 100vw, 1595px" />Interview with Unicorn Overlord director Takafumi Noma about his new game DAWNGAZER and original IP IGNISPHERE.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/former-vanillaware-veteran-takafumi-noma-on-new-action-rpg-dawngazer-and-building-a-transmedia-fantasy-ip-that-will-accommodate-all-kinds-of-stories-and-forms-of-gameplay/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Monster Hunter Wilds: Ascendance developers talk about revisiting “lessons learned from Wilds,” making Boost Bracers work across 14 weapon types, and evolving returning monsters</title>
		<link>https://automaton-media.com/en/interviews/monster-hunter-wilds-ascendance-developers-talk-about-revisiting-lessons-learned-from-wilds-making-boost-bracers-work-across-14-weapon-types-and-evolving-returning-monsters/</link>
					<comments>https://automaton-media.com/en/interviews/monster-hunter-wilds-ascendance-developers-talk-about-revisiting-lessons-learned-from-wilds-making-boost-bracers-work-across-14-weapon-types-and-evolving-returning-monsters/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 11:06:04 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72811</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260919-468749-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Monster Hunter Wilds: Ascendance producer Ryozo Tsujimoto, director Takuro Hiraoka, and executive director/art director Kaname Fujioka,]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/monster-hunter-wilds-ascendance-developers-talk-about-revisiting-lessons-learned-from-wilds-making-boost-bracers-work-across-14-weapon-types-and-evolving-returning-monsters/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Dragon’s Dogma 2’s major convenience updates were added knowing they’d draw divided reactions. Dark Arisen developers talk design philosophy</title>
		<link>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/</link>
					<comments>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 22 Sep 2026 04:41:30 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72777</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260921-469207-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Dragon's Dogma 2: Dark Arisen devs talk about the importance of "increasing choices" amidst polarized demands from players.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/dragons-dogma-2s-major-convenience-updates-were-added-knowing-theyd-draw-divided-reactions-dark-arisen-developers-talk-design-philosophy/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Crazy Taxi: World Tour devs on the “miraculous” timing that revived the series after 25 years and the challenge of making a modern console game that still feels like Crazy Taxi</title>
		<link>https://automaton-media.com/en/interviews/crazy-taxi-world-tour-devs-on-the-miraculous-timing-that-revived-the-series-after-25-years-and-the-challenge-of-making-a-modern-console-game-that-still-feels-like-crazy-taxi/</link>
					<comments>https://automaton-media.com/en/interviews/crazy-taxi-world-tour-devs-on-the-miraculous-timing-that-revived-the-series-after-25-years-and-the-challenge-of-making-a-modern-console-game-that-still-feels-like-crazy-taxi/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 04:20:06 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72714</guid>

					<description><![CDATA[<img width="1920" height="1080" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header.webp 1920w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260917-468477-header-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />Interview with Crazy Taxi: World Tour developers Kenji Kanno and Yo Momotani.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/crazy-taxi-world-tour-devs-on-the-miraculous-timing-that-revived-the-series-after-25-years-and-the-challenge-of-making-a-modern-console-game-that-still-feels-like-crazy-taxi/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Ninjala 2: The Uncharted Planet developers talk about huge shift to open-world PvE, preserving “high-mobility&#8221; ninja gameplay, and why the sequel isn’t a live-service game</title>
		<link>https://automaton-media.com/en/interviews/ninjala-2-developers-talk-about-huge-shift-to-open-world-pve-preserving-ninja-gameplay-and-why-the-sequel-isnt-a-live-service-game/</link>
					<comments>https://automaton-media.com/en/interviews/ninjala-2-developers-talk-about-huge-shift-to-open-world-pve-preserving-ninja-gameplay-and-why-the-sequel-isnt-a-live-service-game/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 16 Sep 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72584</guid>

					<description><![CDATA[<img width="1600" height="900" src="https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header.webp" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header.webp 1600w, https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/ninjara2-20260914-467368-header-1536x864.webp 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Interview with Ninjala 2: The Uncharted Planet director Motoki Kaneda about what players should expect from the game.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/ninjala-2-developers-talk-about-huge-shift-to-open-world-pve-preserving-ninja-gameplay-and-why-the-sequel-isnt-a-live-service-game/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Another Eden Begins dev says Chrono Trigger fans should find much of scenario writer Masato Kato’s signature depth and complexity in the new JRPG</title>
		<link>https://automaton-media.com/en/news/another-eden-begins-dev-says-chrono-trigger-fans-should-find-much-of-scenario-writer-masato-katos-signature-depth-and-complexity-in-the-new-jrpg/</link>
					<comments>https://automaton-media.com/en/news/another-eden-begins-dev-says-chrono-trigger-fans-should-find-much-of-scenario-writer-masato-katos-signature-depth-and-complexity-in-the-new-jrpg/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 16 Sep 2026 00:50:23 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72519</guid>

					<description><![CDATA[<img width="1532" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/09/202609016-72519-header.jpg" class="attachment-full size-full wp-post-image" alt="Another Eden Begins" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/202609016-72519-header.jpg 1532w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609016-72519-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609016-72519-header-768x432.jpg 768w" sizes="auto, (max-width: 1532px) 100vw, 1532px" />Another Eden Begins launches September 17 for PC (Steam), Nintendo Switch, and Nintendo Switch 2.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/another-eden-begins-dev-says-chrono-trigger-fans-should-find-much-of-scenario-writer-masato-katos-signature-depth-and-complexity-in-the-new-jrpg/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Another Eden Begins was rebuilt from scratch in a new engine so the 10-year-old RPG could live on beyond its service. “We want gamers who hate gacha to try it,” devs say</title>
		<link>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/</link>
					<comments>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 00:56:16 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=72463</guid>

					<description><![CDATA[<img width="1531" height="861" src="https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header.jpg" class="attachment-full size-full wp-post-image" alt="Another Eden Begins" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header.jpg 1531w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/202609015-72463-header-768x432.jpg 768w" sizes="auto, (max-width: 1531px) 100vw, 1531px" />In-depth interview with Another Eden Begins producer Shinnosuke Hirasawa about how different the new game is, the value of preserving live-service games, and more.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/another-eden-begins-was-rebuilt-from-scratch-in-a-new-engine-so-the-10-year-old-rpg-could-live-on-beyond-its-service-we-want-gamers-who-hate-gacha-to-try-it-devs-say/feed/</wfw:commentRss>
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		<title>Why was beloved Macross rhythm game Uta Macross able to make a comeback? Former Square Enix producer Kei Hirono talks about the challenge of preserving live-service games</title>
		<link>https://automaton-media.com/en/interviews/why-was-beloved-macross-rhythm-game-uta-macross-able-to-make-a-comeback-former-square-enix-producer-kei-hirono-talks-about-the-challenge-of-preserving-live-service-games/</link>
					<comments>https://automaton-media.com/en/interviews/why-was-beloved-macross-rhythm-game-uta-macross-able-to-make-a-comeback-former-square-enix-producer-kei-hirono-talks-about-the-challenge-of-preserving-live-service-games/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 04 Sep 2026 03:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71930</guid>

					<description><![CDATA[<img width="1634" height="914" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260904-71930-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260904-71930-header.jpg 1634w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260904-71930-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260904-71930-header-768x430.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260904-71930-header-1536x859.jpg 1536w" sizes="auto, (max-width: 1634px) 100vw, 1634px" />Interview with AUGUST representative and Uta Macross producer Kei Hirono.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/why-was-beloved-macross-rhythm-game-uta-macross-able-to-make-a-comeback-former-square-enix-producer-kei-hirono-talks-about-the-challenge-of-preserving-live-service-games/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>The Hundred Line: Last Defense Academy’s SRPG gameplay was designed as the &#8220;exact opposite of Fire Emblem.” The adrenaline rush of throwing away characters&#8217; lives</title>
		<link>https://automaton-media.com/en/interviews/the-hundred-line-last-defense-academys-srpg-gameplay-was-designed-as-the-exact-opposite-of-fire-emblem-the-adrenaline-rush-of-throwing-away-characters-lives/</link>
					<comments>https://automaton-media.com/en/interviews/the-hundred-line-last-defense-academys-srpg-gameplay-was-designed-as-the-exact-opposite-of-fire-emblem-the-adrenaline-rush-of-throwing-away-characters-lives/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 01 Sep 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=71681</guid>

					<description><![CDATA[<img width="1296" height="731" src="https://automaton-media.com/en/wp-content/uploads/2026/09/20260901-71681-header.jpg" class="attachment-full size-full wp-post-image" alt="The Hundred Line" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/09/20260901-71681-header.jpg 1296w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260901-71681-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/09/20260901-71681-header-768x433.jpg 768w" sizes="auto, (max-width: 1296px) 100vw, 1296px" />Interview with The Hundred Line: Last Defense Academu battle director Akihiro Togawa on the game's strategy RPG design.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/the-hundred-line-last-defense-academys-srpg-gameplay-was-designed-as-the-exact-opposite-of-fire-emblem-the-adrenaline-rush-of-throwing-away-characters-lives/feed/</wfw:commentRss>
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