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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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	<title>AUTOMATON WEST (AUTOMATON WEST の投稿者)</title>
	<link>https://automaton-media.com/en/author/automaton_en/</link>
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	<item>
		<title>The official March newsletter for Steam’s chaotic roguelike Elin has been released. The &#8220;Adventurer Q&#038;A Box&#8221; is now open! </title>
		<link>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/</link>
					<comments>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=63902</guid>

					<description><![CDATA[<img width="1914" height="617" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header.jpg" class="attachment-full size-full wp-post-image" alt="Elin State of the Game" style="float:right; margin:0 0 10px 10px;" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header.jpg 1914w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-380x122.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-768x248.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260130-63902-header-1536x495.jpg 1536w" sizes="(max-width: 1914px) 100vw, 1914px" />Elin State of the Game – March 2026, the fourth edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-march-newsletter-for-steams-chaotic-roguelike-elin-has-been-released-the-adventurer-qa-box-is-now-open/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>NieR: Automata-inspired indie studio behind Homura Hime gets candid feedback from Yoko Taro and Takahisa Taura, leading to last-minute improvements</title>
		<link>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/</link>
					<comments>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=62510</guid>

					<description><![CDATA[<img width="1199" height="717" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header.jpg" class="attachment-full size-full wp-post-image" alt="Homura Hime box art and Nier developers" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header.jpg 1199w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header-380x227.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260310-62510-header-768x459.jpg 768w" sizes="(max-width: 1199px) 100vw, 1199px" />Three-way interview with Homura Hime developer Crimson Dusk and NieR series creators Yoko Taro and Taura Takahisa.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/nier-automata-inspired-indie-studio-behind-homura-hime-gets-candid-feedback-from-yoko-taro-and-takahisa-taura-leading-to-last-minute-improvements/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Arknights: Endfield’s factory systems will “diversify rather than become more complex,” developers say. If things feel difficult, “there’s no need to rush” </title>
		<link>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/</link>
					<comments>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 03:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Global)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=61693</guid>

					<description><![CDATA[<img width="1339" height="751" src="https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header.jpg" class="attachment-full size-full wp-post-image" alt="Arknights: Endfield" style="float:right; margin:0 0 10px 10px;" decoding="async" srcset="https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header.jpg 1339w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/03/20260304-61693-header-768x431.jpg 768w" sizes="(max-width: 1339px) 100vw, 1339px" />Interview with Arknights: Endfield level designer RUA and lead planner Ryan about the game's extensive factory building and automation gameplay.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/arknights-endfields-factory-systems-will-diversify-rather-than-become-more-complex-developers-say-if-things-feel-difficult-theres-no-need-to-rush/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>The official February newsletter for Steam&#8217;s chaotic roguelike Elin has been released, packed with more nyan nyan nyans!</title>
		<link>https://automaton-media.com/en/news/the-official-february-newsletter-for-steams-chaotic-roguelike-elin-has-been-released/</link>
					<comments>https://automaton-media.com/en/news/the-official-february-newsletter-for-steams-chaotic-roguelike-elin-has-been-released/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 09:15:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=60548</guid>

					<description><![CDATA[<img width="1589" height="512" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header.jpg 1589w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header-380x122.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header-768x247.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260225-60548-header-1536x495.jpg 1536w" sizes="auto, (max-width: 1589px) 100vw, 1589px" />Elin State of the Game – February 2026, the third edition of Elin's official newsletter.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/the-official-february-newsletter-for-steams-chaotic-roguelike-elin-has-been-released/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>We ask Kojima Productions why they’ve stuck to Decima for nearly ten years. Chief technology officer on what makes Death Stranding’s engine irreplaceable </title>
		<link>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/</link>
					<comments>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56947</guid>

					<description><![CDATA[<img width="1206" height="668" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header.jpg" class="attachment-full size-full wp-post-image" alt="Death Stranding 2: On the Beach" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header.jpg 1206w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header-380x210.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260217-56947-header-768x425.jpg 768w" sizes="auto, (max-width: 1206px) 100vw, 1206px" />Interview with Kojima Productions chief technology officer Akio Sakamoto about the studio's use of the Decima game engine.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/we-ask-kojima-productions-why-theyve-stuck-to-decima-for-nearly-ten-years-chief-technology-officer-on-what-makes-death-stranding/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
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		<item>
		<title>“Releasing the game while the anime was still airing was crucial.” Kaiju No. 8 THE GAME producer on post-launch success and overcoming a content shortage </title>
		<link>https://automaton-media.com/en/interviews/releasing-the-game-while-the-anime-was-still-airing-was-crucial-kaiju-no-8-the-game-producer-on-post-launch-success-and-overcoming-a-content-shortage/</link>
					<comments>https://automaton-media.com/en/interviews/releasing-the-game-while-the-anime-was-still-airing-was-crucial-kaiju-no-8-the-game-producer-on-post-launch-success-and-overcoming-a-content-shortage/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 04 Feb 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56425</guid>

					<description><![CDATA[<img width="1920" height="1080" src="https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header.webp" class="attachment-full size-full wp-post-image" alt="Kaiju No. 8 The Game" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header.webp 1920w, https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header-380x214.webp 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header-768x432.webp 768w, https://automaton-media.com/en/wp-content/uploads/2026/02/9tm-20260201-415101-header-1536x864.webp 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" />Developer interview with Shinya Fujita, producer of Akatsuki Games's Kaiju No. 8 The Game. Here's where the game stands 6 months after launch.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/releasing-the-game-while-the-anime-was-still-airing-was-crucial-kaiju-no-8-the-game-producer-on-post-launch-success-and-overcoming-a-content-shortage/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>“Like Vampire Survivors, but completely different.” Ascend to ZERO developers on what makes their time-stopping game different from other roguelikes</title>
		<link>https://automaton-media.com/en/news/like-vampire-survivors-but-completely-different-ascend-to-zero-developers-on-what-makes-their-time-stopping-game-different-from-other-roguelikes/</link>
					<comments>https://automaton-media.com/en/news/like-vampire-survivors-but-completely-different-ascend-to-zero-developers-on-what-makes-their-time-stopping-game-different-from-other-roguelikes/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 03 Feb 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56417</guid>

					<description><![CDATA[<img width="960" height="540" src="https://automaton-media.com/en/wp-content/uploads/2026/02/20260203-56417-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/02/20260203-56417-header.jpg 960w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260203-56417-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/02/20260203-56417-header-768x432.jpg 768w" sizes="auto, (max-width: 960px) 100vw, 960px" />We recently interviewed developer and director of Flyway Games, and asked him about the studio's upcoming roguelike title Ascend to ZERO.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/like-vampire-survivors-but-completely-different-ascend-to-zero-developers-on-what-makes-their-time-stopping-game-different-from-other-roguelikes/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>NEEDY STREAMER OVERLOAD creator nyalra’s return with Sister Other Paranoia is even more unfiltered, grotesque and personal. “I’m doing what I want, regardless of sales” </title>
		<link>https://automaton-media.com/en/news/needy-streamer-overload-creator-nyalras-return-with-sister-other-paranoia-is-even-more-unfiltered-grotesque-and-personal-im-doing-what-i-want-reg/</link>
					<comments>https://automaton-media.com/en/news/needy-streamer-overload-creator-nyalras-return-with-sister-other-paranoia-is-even-more-unfiltered-grotesque-and-personal-im-doing-what-i-want-reg/#comments</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Thu, 29 Jan 2026 16:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56262</guid>

					<description><![CDATA[<img width="1463" height="821" src="https://automaton-media.com/en/wp-content/uploads/2026/01/20240429-56262-header.jpg" class="attachment-full size-full wp-post-image" alt="Sister Other Paranoia" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/01/20240429-56262-header.jpg 1463w, https://automaton-media.com/en/wp-content/uploads/2026/01/20240429-56262-header-380x213.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/01/20240429-56262-header-768x431.jpg 768w" sizes="auto, (max-width: 1463px) 100vw, 1463px" />Everything we know about HazeDenki's debut title, Sister Other Paranoia.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/needy-streamer-overload-creator-nyalras-return-with-sister-other-paranoia-is-even-more-unfiltered-grotesque-and-personal-im-doing-what-i-want-reg/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>“Overseas otaku have it much harder than otaku in Japan, and I understand that loneliness.” NEEDY STREAMER OVERLOAD creator nyalra on why his work resonates with his “own kind”</title>
		<link>https://automaton-media.com/en/news/overseas-otaku-have-it-much-harder-than-otaku-in-japan-and-i-understand-that-loneliness-needy-streamer-overload-creator-nyalra-on-why-his-work-resonates-with-his-own-kind/</link>
					<comments>https://automaton-media.com/en/news/overseas-otaku-have-it-much-harder-than-otaku-in-japan-and-i-understand-that-loneliness-needy-streamer-overload-creator-nyalra-on-why-his-work-resonates-with-his-own-kind/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Wed, 28 Jan 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56242</guid>

					<description><![CDATA[<img width="1216" height="661" src="https://automaton-media.com/en/wp-content/uploads/2026/01/20260128-56242-header.jpg" class="attachment-full size-full wp-post-image" alt="" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/01/20260128-56242-header.jpg 1216w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260128-56242-header-380x207.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260128-56242-header-768x417.jpg 768w" sizes="auto, (max-width: 1216px) 100vw, 1216px" />We asked NEEDY STREAMER OVERLOAD and Sister Other Paranoia creator nyalra about what could be the reason behind his work's global success. ]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/news/overseas-otaku-have-it-much-harder-than-otaku-in-japan-and-i-understand-that-loneliness-needy-streamer-overload-creator-nyalra-on-why-his-work-resonates-with-his-own-kind/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>&#8220;I wanted my next game to be entirely my own.&#8221; NEEDY STREAMER OVERLOAD creator nyalra on starting his own game company and pursuing 90s eroge legacy </title>
		<link>https://automaton-media.com/en/interviews/i-wanted-my-next-game-to-be-entirely-my-own-needy-streamer-overload-creator-nyalra-on-starting-his-own-game-company-and-pursuing-90s-eroge-legacy/</link>
					<comments>https://automaton-media.com/en/interviews/i-wanted-my-next-game-to-be-entirely-my-own-needy-streamer-overload-creator-nyalra-on-starting-his-own-game-company-and-pursuing-90s-eroge-legacy/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 27 Jan 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56179</guid>

					<description><![CDATA[<img width="1518" height="853" src="https://automaton-media.com/en/wp-content/uploads/2026/01/20260127-56179-header.jpg" class="attachment-full size-full wp-post-image" alt="Sister Other Paranoia" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/01/20260127-56179-header.jpg 1518w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260127-56179-header-380x214.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260127-56179-header-768x432.jpg 768w" sizes="auto, (max-width: 1518px) 100vw, 1518px" />In-depth developer interview with nyalra, the creator of NEEDY STREAMER OVERLOAD, about his new game company and upcoming projects.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/i-wanted-my-next-game-to-be-entirely-my-own-needy-streamer-overload-creator-nyalra-on-starting-his-own-game-company-and-pursuing-90s-eroge-legacy/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Steam open-world roguelike Elin publishes official newsletter for January. Latest updates, community news, and an open call for ASMR submissions </title>
		<link>https://automaton-media.com/en/news/steam-open-world-roguelike-elin-publishes-official-newsletter-for-january/</link>
					<comments>https://automaton-media.com/en/news/steam-open-world-roguelike-elin-publishes-official-newsletter-for-january/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=56102</guid>

					<description><![CDATA[<img width="1600" height="518" src="https://automaton-media.com/en/wp-content/uploads/2026/01/elin-dayori-20260126-410589-header.jpg" class="attachment-full size-full wp-post-image" alt="Elin State of the Game January 2026" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/01/elin-dayori-20260126-410589-header.jpg 1600w, https://automaton-media.com/en/wp-content/uploads/2026/01/elin-dayori-20260126-410589-header-380x123.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/01/elin-dayori-20260126-410589-header-768x249.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/01/elin-dayori-20260126-410589-header-1536x497.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" />Elin State of the Game – January 2026, the second edition of Elin's official newsletter.]]></description>
		
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		<title>“After nearly 20 years of game development, the seeds I planted have finally sprouted.” Solo dev behind sandbox RPG Elona talks about success of sequel Elin </title>
		<link>https://automaton-media.com/en/interviews/after-nearly-20-years-of-game-development-the-seeds-i-planted-have-finally-sprouted-solo-dev-behind-sandbox-rpg-elona-talks-about-success-of-sequel-eli/</link>
					<comments>https://automaton-media.com/en/interviews/after-nearly-20-years-of-game-development-the-seeds-i-planted-have-finally-sprouted-solo-dev-behind-sandbox-rpg-elona-talks-about-success-of-sequel-eli/#respond</comments>
		
		<dc:creator><![CDATA[AUTOMATON WEST]]></dc:creator>
		<pubDate>Tue, 13 Jan 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News (Japan-related)]]></category>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=55686</guid>

					<description><![CDATA[<img width="1756" height="947" src="https://automaton-media.com/en/wp-content/uploads/2026/01/20260110-55686-header.jpg" class="attachment-full size-full wp-post-image" alt="Elin" style="float:right; margin:0 0 10px 10px;" decoding="async" loading="lazy" srcset="https://automaton-media.com/en/wp-content/uploads/2026/01/20260110-55686-header.jpg 1756w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260110-55686-header-380x205.jpg 380w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260110-55686-header-768x414.jpg 768w, https://automaton-media.com/en/wp-content/uploads/2026/01/20260110-55686-header-1536x828.jpg 1536w" sizes="auto, (max-width: 1756px) 100vw, 1756px" />Noa, the solo developer behind hit Japanese sandbox RPGs Elona and Elin, talks about what has made the sequel so successful.]]></description>
		
					<wfw:commentRss>https://automaton-media.com/en/interviews/after-nearly-20-years-of-game-development-the-seeds-i-planted-have-finally-sprouted-solo-dev-behind-sandbox-rpg-elona-talks-about-success-of-sequel-eli/feed/</wfw:commentRss>
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