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	<title>Nep333, AUTOMATON 投稿者</title>
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	<description>AUTOMATONは、国内外を問わず、さまざまなゲームの情報を発信するWEBメディアです。</description>
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		<title>新たな現代都市オープンワールドRPG『望月』は“差別化”に本気だった。モンスター捕獲にコマンド技風システムや自由すぎる移動能力など、野心作をいち早くプレイ</title>
		<link>https://automaton-media.com/articles/reportjp/20260713-454643/</link>
		
		<dc:creator><![CDATA[Nep333]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 02:39:09 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
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					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/07/20260713-454643-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/wp-content/uploads/2026/07/20260713-454643-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/07/20260713-454643-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/07/20260713-454643-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/07/20260713-454643-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" /></p>都市型オープンワールドRPG『望月（WANGYUE）』は、目覚ましい進化を遂げていた。]]></description>
		
		
		
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		<title>“カウンター特化”武術ソウルライク『猿公剣』は、あえて「回避なし」のシビア仕様。攻防一体の骨太アクション、バランスの取り方を訊いた</title>
		<link>https://automaton-media.com/articles/interviewsjp/20260626-452082/</link>
		
		<dc:creator><![CDATA[Nep333]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 05:00:27 +0000</pubDate>
				<category><![CDATA[インタビュー]]></category>
		<category><![CDATA[PC]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=452082</guid>

					<description><![CDATA[<p><img width="1920" height="1080" src="https://automaton-media.com/wp-content/uploads/2026/06/20260626-452082-003.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260626-452082-003.jpg 1920w, https://automaton-media.com/wp-content/uploads/2026/06/20260626-452082-003-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260626-452082-003-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260626-452082-003-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>『SWORD SAGE：AWAKENING（猿公剣）』のプロデューサーに実施したインタビューの内容をお届けする。]]></description>
		
		
		
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		<title>武術少女ソウルライク『猿公剣』は「見切りカウンターアクション」が高難度で濃厚。超進化を遂げた注目作を試遊してきた</title>
		<link>https://automaton-media.com/articles/reportjp/20260626-452058/</link>
		
		<dc:creator><![CDATA[Nep333]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 05:00:03 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PC]]></category>
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					<description><![CDATA[<p><img width="1920" height="1080" src="https://automaton-media.com/wp-content/uploads/2026/06/20260626-452058-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260626-452058-header.jpg 1920w, https://automaton-media.com/wp-content/uploads/2026/06/20260626-452058-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260626-452058-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260626-452058-header-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>『猿公剣（SWORD SAGE：AWAKENING）』の最新デモは、飛躍的な進化を遂げていた。]]></description>
		
		
		
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		<title>Steam中華冥界経営シム『Hundred Nights: DIFU』は、ダークかと思いきやユルくて自由。亡者の転生を「工場みたいに捌く」、冥界版『ツーポイント』風シム試遊体験</title>
		<link>https://automaton-media.com/articles/reportjp/20260625-451568/</link>
		
		<dc:creator><![CDATA[Nep333]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 05:01:03 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PC]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=451568</guid>

					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/06/20260625-451568-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260625-451568-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/06/20260625-451568-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260625-451568-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260625-451568-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></p>いわゆる黄泉の国を舞台にしたゲームだが、全体のプレイ感覚はリラックスしており、プレイ中には多くのユーモラスな展開や、思わずクスッと笑ってしまうような小ネタが散りばめられている。]]></description>
		
		
		
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		<title>あの世でも“ガチ労働”冥界経営シム『Hundred Nights: DIFU』開発者が目指す「AAAとは違うアプローチ」。経営シムにぴったりな中国の死生観を、物語に乗せて</title>
		<link>https://automaton-media.com/articles/interviewsjp/20260625-451579/</link>
		
		<dc:creator><![CDATA[Nep333]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 05:00:28 +0000</pubDate>
				<category><![CDATA[インタビュー]]></category>
		<category><![CDATA[PC]]></category>
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					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/06/20260625-451579-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260625-451579-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/06/20260625-451579-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260625-451579-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260625-451579-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></p>デジタル盆栽のような、比較的ライトでカジュアルなゲームを作りたいと考えています。プレイヤーに金策で頭を悩ませるようなことはさせません。]]></description>
		
		
		
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		<title>ハンティングアクション×村生活シム『MONSTER FANTASY』は、狩りを「村人任せ」にもできる。“生きているNPC”に頼る自由な暮らし、こだわりを開発者に訊いた</title>
		<link>https://automaton-media.com/articles/interviewsjp/20260624-451526/</link>
		
		<dc:creator><![CDATA[Nep333]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 05:02:47 +0000</pubDate>
				<category><![CDATA[インタビュー]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=451526</guid>

					<description><![CDATA[<p><img width="1920" height="1080" src="https://automaton-media.com/wp-content/uploads/2026/06/20260624-451526-003.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260624-451526-003.jpg 1920w, https://automaton-media.com/wp-content/uploads/2026/06/20260624-451526-003-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260624-451526-003-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260624-451526-003-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>『MONSTER FANTASY』を手がける九天遊に、本作のこだわりを訊いた。]]></description>
		
		
		
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		<title>ハンティングアクション×村生活シム『MONSTER FANTASY』をいち早くプレイしてきた。まだ粗削りながらも光る野心</title>
		<link>https://automaton-media.com/articles/reportjp/20260624-451509/</link>
		
		<dc:creator><![CDATA[Nep333]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 05:00:07 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
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					<description><![CDATA[<p><img width="1920" height="1080" src="https://automaton-media.com/wp-content/uploads/2026/06/20260624-451509-005.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260624-451509-005.jpg 1920w, https://automaton-media.com/wp-content/uploads/2026/06/20260624-451509-005-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260624-451509-005-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260624-451509-005-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>ハンティングアクションと生活シミュレーション要素を融合させた新作『MONSTER FANTASY』をプレイする機会を得た。]]></description>
		
		
		
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