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	<title>Kai Ota, AUTOMATON 投稿者</title>
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		<title>人気大規模FPS『BattleBit Remastered』はなぜ人気なのか、『Battlefield』と一体なにが違うのか、今どんな状態なのか。インディー開発元が追求したのは、『BF』から巣立つ道</title>
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		<dc:creator><![CDATA[Kai Ota]]></dc:creator>
		<pubDate>Mon, 29 Jan 2024 09:18:49 +0000</pubDate>
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					<description><![CDATA[<p><img width="1280" height="720" src="https://automaton-media.com/wp-content/uploads/2024/01/20240129-280464-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/wp-content/uploads/2024/01/20240129-280464-header.jpg 1280w, https://automaton-media.com/wp-content/uploads/2024/01/20240129-280464-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2024/01/20240129-280464-header-696x392.jpg 696w, https://automaton-media.com/wp-content/uploads/2024/01/20240129-280464-header-1068x601.jpg 1068w, https://automaton-media.com/wp-content/uploads/2024/01/20240129-280464-header-747x420.jpg 747w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>大規模FPS『BattleBit Remastered』はなぜ人気なのか。『Battlefield』と一体なにが違うのか。本稿では、開発の動機と背景を振り返り、立ち塞がった壁とはなにか、開発陣がいかにそれをぶち破ったかを紹介し、本作の魅力を紐解いていく。]]></description>
		
		
		
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