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	<title>取材・リポート アーカイブ - AUTOMATON</title>
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	<description>AUTOMATONは、国内外を問わず、さまざまなゲームの情報を発信するWEBメディアです。</description>
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	<title>取材・リポート アーカイブ - AUTOMATON</title>
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		<title>ファンタジー戦乱SLG『ブリガンダイン アビス』先行プレイ感想。「戦場ドラマ」だけじゃない、「日常」も「タクティカル」もある、ならでは味付けに</title>
		<link>https://automaton-media.com/articles/reportjp/20260613-449566/</link>
		
		<dc:creator><![CDATA[S.Ishida(Game’s Wolves)]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 05:00:24 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[Nintendo Switch 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Xbox Series X|S]]></category>
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					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/06/20260613-449566-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" fetchpriority="high" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260613-449566-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/06/20260613-449566-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260613-449566-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260613-449566-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" /></p>遊びやすさと手応えが両立されており、ウォーシミュレーションが好きな人は当然、興味はあるけれど未経験という人に向けてもオススメしたい作品だ。]]></description>
		
		
		
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		<title>「VTuberが産まれるまで」に立ちはだかる“依頼”の壁。VTuberの親になる覚悟と、産まれる覚悟を訊いた</title>
		<link>https://automaton-media.com/articles/reportjp/vtuber-discussion1-20260612-448634/</link>
		
		<dc:creator><![CDATA[AUTOMATON JP]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 03:00:05 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[Dig News]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=448534</guid>

					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/06/vtuber-discussion1-20260612-448634-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" srcset="https://automaton-media.com/wp-content/uploads/2026/06/vtuber-discussion1-20260612-448634-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/06/vtuber-discussion1-20260612-448634-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/vtuber-discussion1-20260612-448634-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/vtuber-discussion1-20260612-448634-header-1536x864.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" /></p>VTuberを生み出すクリエイターとVTuber本人に、依頼前のコミュニケーションのコツを訊いてきた。]]></description>
		
		
		
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		<title>『ファイナルファンタジー レゾナンス』先行プレイ感想。『FF』初のHD-2D作品、「シネマティックピクセル」でドラマや戦闘を彩る新たな挑戦</title>
		<link>https://automaton-media.com/articles/reportjp/20260610-448881/</link>
		
		<dc:creator><![CDATA[Ryuichi Kataoka]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 01:00:01 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[Nintendo Switch]]></category>
		<category><![CDATA[Nintendo Switch 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Xbox Series X|S]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=448881</guid>

					<description><![CDATA[<p><img width="1920" height="1080" src="https://automaton-media.com/wp-content/uploads/2026/06/20260610-448881-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260610-448881-header.jpg 1920w, https://automaton-media.com/wp-content/uploads/2026/06/20260610-448881-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260610-448881-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260610-448881-header-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>『ファイナルファンタジー レゾナンス』のメディア向け試遊会にて体験した、本作のプレイフィールをお届けする。]]></description>
		
		
		
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		<title>日本からほぼ地球の裏側「カナリア諸島」でもゲーム開発が熱い？政府関係者に聞く、スペインの離島におけるゲームと取り組み</title>
		<link>https://automaton-media.com/articles/reportjp/canaryislandsgames-20260609-448543/</link>
		
		<dc:creator><![CDATA[Keiichi Yokoyama]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 09:18:33 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PR]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=448543</guid>

					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/06/canaryislandsgames-20260609-448543-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/canaryislandsgames-20260609-448543-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/06/canaryislandsgames-20260609-448543-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/canaryislandsgames-20260609-448543-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/canaryislandsgames-20260609-448543-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></p>日本のほぼ裏側からBitSummitPUNCHにはるばるやってきた、カナリア諸島のゲーム産業での取り組みをご紹介したい。]]></description>
		
		
		
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		<title>魔女のお目目を回すぐるぐるアドベンチャー『めくるりウィッチ』は、いつだって“今年中”には出したいと思ってるらしい。軽妙なノリにEDMダンスバトル、納得いくまで5年経った</title>
		<link>https://automaton-media.com/articles/reportjp/mekururi-20260604-446947/</link>
		
		<dc:creator><![CDATA[Keiichi Yokoyama]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 03:00:14 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PC]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=446947</guid>

					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/06/mekururi-20260604-446947-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/mekururi-20260604-446947-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/06/mekururi-20260604-446947-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/06/mekururi-20260604-446947-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/mekururi-20260604-446947-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></p>今年こそは今年中に出したいと、『めくるりウィッチ』開発者は語っていた。]]></description>
		
		
		
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		<title>スーパーヒーロー暴れ放題オープンワールド『UNDEFEATED: Genesis』は「飛行と破壊」の快感特化。気持ちよさ途切れぬ“おもてなし”光る、超人試遊体験</title>
		<link>https://automaton-media.com/articles/reportjp/20260602-446628/</link>
		
		<dc:creator><![CDATA[Hideaki Fujiwara]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 10:15:22 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS5]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=446628</guid>

					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/06/20260602-446628-header.jpeg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/20260602-446628-header.jpeg 1600w, https://automaton-media.com/wp-content/uploads/2026/06/20260602-446628-header-380x214.jpeg 380w, https://automaton-media.com/wp-content/uploads/2026/06/20260602-446628-header-1080x608.jpeg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/20260602-446628-header-1536x864.jpeg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></p>『UNDEFEATED: Genesis』デモ版でのプレイを通じた感想をお届けする。]]></description>
		
		
		
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		<title>近未来SFホラーダンジョンRPG『Descent Of Lunaris』試遊感想。“正気度”や「違うバトルシステム2種盛り」などひねりが効いててしっかり怖かった</title>
		<link>https://automaton-media.com/articles/reportjp/descent-of-lunaris-20260602-446601/</link>
		
		<dc:creator><![CDATA[Haruki Maeda]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 10:00:03 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PR]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=446601</guid>

					<description><![CDATA[<p><img width="1920" height="1080" src="https://automaton-media.com/wp-content/uploads/2026/06/descent-of-lunaris-20260602-446601-image5.jpeg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/descent-of-lunaris-20260602-446601-image5.jpeg 1920w, https://automaton-media.com/wp-content/uploads/2026/06/descent-of-lunaris-20260602-446601-image5-380x214.jpeg 380w, https://automaton-media.com/wp-content/uploads/2026/06/descent-of-lunaris-20260602-446601-image5-1080x608.jpeg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/descent-of-lunaris-20260602-446601-image5-1536x864.jpeg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>本稿では、デベロッパーのUnison Gamesが手がける『Descent Of Lunaris』のプレイレポートをお届けする。]]></description>
		
		
		
			</item>
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		<title>空飛ぶ車で戦うオシャレ架空1930年代RPG『Aether &#038; Iron（エーテル アンド アイアン）』試遊感想。浮遊都市ニューヨークで謎と陰謀に立ち向かう、緊張と激闘の雰囲気ばっちりな1本</title>
		<link>https://automaton-media.com/articles/reportjp/eather-and-iron-20260601-446249/</link>
		
		<dc:creator><![CDATA[Keiichi Yokoyama]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 03:10:02 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PR]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=446249</guid>

					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/06/eather-and-iron-20260601-446249-image1.jpeg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/06/eather-and-iron-20260601-446249-image1.jpeg 1600w, https://automaton-media.com/wp-content/uploads/2026/06/eather-and-iron-20260601-446249-image1-380x214.jpeg 380w, https://automaton-media.com/wp-content/uploads/2026/06/eather-and-iron-20260601-446249-image1-1080x608.jpeg 1080w, https://automaton-media.com/wp-content/uploads/2026/06/eather-and-iron-20260601-446249-image1-1536x864.jpeg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></p>会場で遊んだ経験をもとに、『Aether &#038; Iron（エーテル アンド アイアン）』の内容を紹介する。]]></description>
		
		
		
			</item>
		<item>
		<title>“歩く灯台”アドベンチャー『Keeper』開発者インタビュー。言葉の存在しない世界が生まれたきっかけは“パンデミック”だった</title>
		<link>https://automaton-media.com/articles/reportjp/keeper-20260531-445686/</link>
		
		<dc:creator><![CDATA[Haruki Maeda]]></dc:creator>
		<pubDate>Sun, 31 May 2026 03:00:24 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[Xbox Series X|S]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=445686</guid>

					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/05/keeper-20260531-445686-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/05/keeper-20260531-445686-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/05/keeper-20260531-445686-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/05/keeper-20260531-445686-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/05/keeper-20260531-445686-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></p>「BitSummit PUNCH」にて、灯台ADV『Keeper』の開発者に話を訊いた。]]></description>
		
		
		
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		<title>マルチ陶芸バトル『Kiln』は、丹精込めて作った陶器を戦わせるPvPアクション。陶芸×複数名PvPという異色の組み合わせはなぜ生まれたのか訊いてきた</title>
		<link>https://automaton-media.com/articles/reportjp/kiln-20260528-445656/</link>
		
		<dc:creator><![CDATA[Haruki Maeda]]></dc:creator>
		<pubDate>Sat, 30 May 2026 03:00:46 +0000</pubDate>
				<category><![CDATA[取材・リポート]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Xbox Series X|S]]></category>
		<guid isPermaLink="false">https://automaton-media.com/?p=445656</guid>

					<description><![CDATA[<p><img width="1600" height="900" src="https://automaton-media.com/wp-content/uploads/2026/05/kiln-20260528-445656-header.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://automaton-media.com/wp-content/uploads/2026/05/kiln-20260528-445656-header.jpg 1600w, https://automaton-media.com/wp-content/uploads/2026/05/kiln-20260528-445656-header-380x214.jpg 380w, https://automaton-media.com/wp-content/uploads/2026/05/kiln-20260528-445656-header-1080x608.jpg 1080w, https://automaton-media.com/wp-content/uploads/2026/05/kiln-20260528-445656-header-1536x864.jpg 1536w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></p>「BitSummit PUNCH」で、マルチ陶芸バトル『Kiln』の開発者に話を訊いてきた。]]></description>
		
		
		
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